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Author SHA1 Message Date
2705998361
Add bevy_flycam pluing and some basic objects 2025-03-12 19:13:31 +01:00
2 changed files with 32 additions and 0 deletions

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@ -6,3 +6,4 @@ edition = "2024"
[dependencies]
avian3d = "0.2.1"
bevy = "0.15.3"
bevy_flycam = "0.15.0"

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@ -1,7 +1,38 @@
use bevy::prelude::*;
use bevy_flycam::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PlayerPlugin)
.add_systems(Startup, setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
}