Protobuf definitions for the softplayer API
Protocol Documentation
Table of Contents
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environments/environments_v1.proto
This file has messages for describing environments
EnvironmentData
Field |
Type |
Label |
Description |
name |
string |
|
Environment name |
provider |
Provider |
|
Provide |
EnvironmentFull
EnvironmentId
Represents a environment UUID only
Field |
Type |
Label |
Description |
id |
string |
|
Contour ID: UUID |
Provider
Name |
Number |
Description |
Hetzner |
0 |
|
Environments
Service for handling environments
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accounts/accounts_v1.proto
This file has messages for describing environments
AccountData
Field |
Type |
Label |
Description |
name |
string |
|
Account name |
email |
string |
|
Account email |
AccountFull
AccountFullWithKubeConfig
AccountId
Represents a environment UUID only
Field |
Type |
Label |
Description |
id |
string |
|
Contour ID: UUID |
AccountPassword
Field |
Type |
Label |
Description |
Password |
string |
|
|
AccountWithPassword
Accounts
Service for handling environments
Scalar Value Types
.proto Type |
Notes |
C++ |
Java |
Python |
Go |
C# |
PHP |
Ruby |
double |
|
double |
double |
float |
float64 |
double |
float |
Float |
float |
|
float |
float |
float |
float32 |
float |
float |
Float |
int32 |
Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. |
int32 |
int |
int |
int32 |
int |
integer |
Bignum or Fixnum (as required) |
int64 |
Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. |
int64 |
long |
int/long |
int64 |
long |
integer/string |
Bignum |
uint32 |
Uses variable-length encoding. |
uint32 |
int |
int/long |
uint32 |
uint |
integer |
Bignum or Fixnum (as required) |
uint64 |
Uses variable-length encoding. |
uint64 |
long |
int/long |
uint64 |
ulong |
integer/string |
Bignum or Fixnum (as required) |
sint32 |
Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. |
int32 |
int |
int |
int32 |
int |
integer |
Bignum or Fixnum (as required) |
sint64 |
Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. |
int64 |
long |
int/long |
int64 |
long |
integer/string |
Bignum |
fixed32 |
Always four bytes. More efficient than uint32 if values are often greater than 2^28. |
uint32 |
int |
int |
uint32 |
uint |
integer |
Bignum or Fixnum (as required) |
fixed64 |
Always eight bytes. More efficient than uint64 if values are often greater than 2^56. |
uint64 |
long |
int/long |
uint64 |
ulong |
integer/string |
Bignum |
sfixed32 |
Always four bytes. |
int32 |
int |
int |
int32 |
int |
integer |
Bignum or Fixnum (as required) |
sfixed64 |
Always eight bytes. |
int64 |
long |
int/long |
int64 |
long |
integer/string |
Bignum |
bool |
|
bool |
boolean |
boolean |
bool |
bool |
boolean |
TrueClass/FalseClass |
string |
A string must always contain UTF-8 encoded or 7-bit ASCII text. |
string |
String |
str/unicode |
string |
string |
string |
String (UTF-8) |
bytes |
May contain any arbitrary sequence of bytes. |
string |
ByteString |
str |
[]byte |
ByteString |
string |
String (ASCII-8BIT) |