Use XMLNode::set_property API in LuaInstance class
Didn't seem worth converting from XMLNode::property API to XMLNode::get_property and there may be some ordering issues.
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@@ -1239,7 +1239,7 @@ LuaInstance::get_action_state ()
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g_free (b64);
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XMLNode* script_node = new XMLNode (X_("ActionScript"));
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script_node->add_property (X_("lua"), LUA_VERSION);
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script_node->set_property (X_("lua"), LUA_VERSION);
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script_node->add_content (b64s);
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return *script_node;
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@@ -1613,10 +1613,10 @@ LuaCallback::get_state (void)
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g_free (b64);
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XMLNode* script_node = new XMLNode (X_("LuaCallback"));
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script_node->add_property (X_("lua"), LUA_VERSION);
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script_node->add_property (X_("id"), _id.to_s ());
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script_node->add_property (X_("name"), _name);
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script_node->add_property (X_("signals"), _signals.to_string ());
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script_node->set_property (X_("lua"), LUA_VERSION);
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script_node->set_property (X_("id"), _id.to_s ());
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script_node->set_property (X_("name"), _name);
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script_node->set_property (X_("signals"), _signals.to_string ());
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script_node->add_content (b64s);
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return *script_node;
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}
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