Paul Davis 209e4bdcae many changes relating to session construction and audioengine interaction
every session member is now initialized using C++ constructor syntax

session construction reordered to clarify the split(s) between work
where the engine is not relevant and work where is it is. this
split is still not 100% obvious, but is enormously clearer than
previously.

if engine/backend are not running as session is created, and the SR
of the sample rate is known, attempt to force backend to that value.
2013-09-10 15:41:19 -04:00
2013-02-23 17:44:53 +00:00
2013-07-31 19:23:20 +02:00
2009-11-09 14:13:59 +00:00
2013-03-12 13:32:56 -04:00
2005-05-13 20:47:18 +00:00
2013-03-13 14:35:39 -04:00
2011-11-21 23:21:05 +00:00

Please see the Ardour web site at http://ardour.org/ for all documentation..

For information on building ardour: 
      
     http://ardour.org/development.html
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