nick_m 7a05dde39d Use a dumb cache for waveview ImageSurfaces. This halves the size of the
previous one, but usually ends up using three of them at the current
CACHE_HIGH_WATER setting.
Should result in a smaller memory footprint for sessions with
multiple copies of nearby audio segments (electronic style).
The downside is the larger memory footprint for linear recording
sessions if CACHE_HIGH_WATER > 1 (1 giving a max of two
half - sized cache entries per audio stream).
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2009-11-09 14:13:59 +00:00
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2005-05-13 20:47:18 +00:00
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2011-11-21 23:21:05 +00:00
2014-06-07 13:49:11 +10:00

Please see the Ardour web site at http://ardour.org/ for all documentation..

For information on building ardour: 
      
     http://ardour.org/development.html
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