f8e05b6be32f146256dcbc10d08eebdb17e9fde1
ARDOUR_UI::load_session()'s loading_message() shows the splash in all cases. But only the initial ARDOUR_UI::starting() does destroy it. In some cases we got away because the Engine Dialog pops back the splash and the dialog is never destroyed (only hidden). It's not until ~Dialog that the splash is displayed again (if it exists).
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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