paulxstretch/deps/juce/modules/juce_osc/osc/juce_OSCSender.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An OSC message sender.
An OSCSender object can connect to a network port. It then can send OSC
messages and bundles to a specified host over an UDP socket.
@tags{OSC}
*/
class JUCE_API OSCSender
{
public:
//==============================================================================
/** Constructs a new OSCSender. */
OSCSender();
/** Destructor. */
~OSCSender();
//==============================================================================
/** Connects to a datagram socket and prepares the socket for sending OSC
packets to the specified target.
Note: The operating system will choose which specific network adapter(s)
to bind your socket to, and which local port to use for the sender.
@param targetHostName The remote host to which messages will be send.
@param targetPortNumber The remote UDP port number on which the host will
receive the messages.
@returns true if the connection was successful; false otherwise.
@see send, disconnect.
*/
bool connect (const String& targetHostName, int targetPortNumber);
/** Uses an existing datagram socket for sending OSC packets to the specified target.
@param socket An existing datagram socket. Make sure this doesn't
get deleted while this class is still using it!
@param targetHostName The remote host to which messages will be send.
@param targetPortNumber The remote UDP port number on which the host will
receive the messages.
@returns true if the connection was successful; false otherwise.
@see connect, send, disconnect.
*/
bool connectToSocket (DatagramSocket& socket, const String& targetHostName, int targetPortNumber);
//==============================================================================
/** Disconnects from the currently used UDP port.
@returns true if the disconnection was successful; false otherwise.
@see connect.
*/
bool disconnect();
//==============================================================================
/** Sends an OSC message to the target.
@param message The OSC message to send.
@returns true if the operation was successful.
*/
bool send (const OSCMessage& message);
/** Send an OSC bundle to the target.
@param bundle The OSC bundle to send.
@returns true if the operation was successful.
*/
bool send (const OSCBundle& bundle);
/** Sends an OSC message to a specific IP address and port.
This overrides the address and port that was originally set for this sender.
@param targetIPAddress The IP address to send to
@param targetPortNumber The target port number
@param message The OSC message to send.
@returns true if the operation was successful.
*/
bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
const OSCMessage& message);
/** Sends an OSC bundle to a specific IP address and port.
This overrides the address and port that was originally set for this sender.
@param targetIPAddress The IP address to send to
@param targetPortNumber The target port number
@param bundle The OSC bundle to send.
@returns true if the operation was successful.
*/
bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
const OSCBundle& bundle);
/** Creates a new OSC message with the specified address pattern and list
of arguments, and sends it to the target.
@param address The OSC address pattern of the message
(you can use a string literal here).
@param args The list of arguments for the message.
*/
template <typename... Args>
bool send (const OSCAddressPattern& address, Args&&... args);
/** Creates a new OSC message with the specified address pattern and list
of arguments, and sends it to the target.
@param targetIPAddress The IP address to send to
@param targetPortNumber The target port number
@param address The OSC address pattern of the message
(you can use a string literal here).
@param args The list of arguments for the message.
*/
template <typename... Args>
bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
const OSCAddressPattern& address, Args&&... args);
private:
//==============================================================================
struct Pimpl;
std::unique_ptr<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OSCSender)
};
//==============================================================================
template <typename... Args>
bool OSCSender::send (const OSCAddressPattern& address, Args&&... args)
{
return send (OSCMessage (address, std::forward<Args> (args)...));
}
template <typename... Args>
bool OSCSender::sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
const OSCAddressPattern& address, Args&&... args)
{
return sendToIPAddress (targetIPAddress, targetPortNumber, OSCMessage (address, std::forward<Args> (args)...));
}
} // namespace juce