paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentSimpleTemplate.h

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#pragma once
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class %%content_component_class%% : public juce::OpenGLAppComponent
{
public:
//==============================================================================
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
}
~%%content_component_class%%() override
{
// This shuts down the GL system and stops the rendering calls.
shutdownOpenGL();
}
//==============================================================================
void initialise() override
{
// Initialise GL objects for rendering here.
}
void shutdown() override
{
// Free any GL objects created for rendering here.
}
void render() override
{
// This clears the context with a black background.
juce::OpenGLHelpers::clear (Colours::black);
// Add your rendering code here...
}
//==============================================================================
void paint (juce::Graphics& g) override
{
// You can add your component specific drawing code here!
// This will draw over the top of the openGL background.
}
void resized() override
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};