paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentSimpleTemplate.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

68 lines
1.9 KiB
C

#pragma once
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class %%content_component_class%% : public juce::OpenGLAppComponent
{
public:
//==============================================================================
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
}
~%%content_component_class%%() override
{
// This shuts down the GL system and stops the rendering calls.
shutdownOpenGL();
}
//==============================================================================
void initialise() override
{
// Initialise GL objects for rendering here.
}
void shutdown() override
{
// Free any GL objects created for rendering here.
}
void render() override
{
// This clears the context with a black background.
juce::OpenGLHelpers::clear (Colours::black);
// Add your rendering code here...
}
//==============================================================================
void paint (juce::Graphics& g) override
{
// You can add your component specific drawing code here!
// This will draw over the top of the openGL background.
}
void resized() override
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};