paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentTemplate.cpp
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

38 lines
1.3 KiB
C++

%%include_corresponding_header%%
//==============================================================================
%%content_component_class%%::%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
setFramesPerSecond (60); // This sets the frequency of the update calls.
}
%%content_component_class%%::~%%content_component_class%%()
{
}
//==============================================================================
void %%content_component_class%%::update()
{
// This function is called at the frequency specified by the setFramesPerSecond() call
// in the constructor. You can use it to update counters, animate values, etc.
}
//==============================================================================
void %%content_component_class%%::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
// You can add your drawing code here!
}
void %%content_component_class%%::resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}