paulxstretch/Source/PS_Source
2017-12-12 20:27:29 +02:00
..
contrib
Input Avoid resetting active source play range when changing file. Update xfade cache when changing file. 2017-11-28 21:10:22 +02:00
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp
globals.h
Mutex.h
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp
Player.h
ProcessedStretch.cpp Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
ProcessedStretch.h Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
Stretch.cpp Allow FFT object to be constructed without inverse FFT. Added SpectralVisualizer component that does an extremely inefficient visualization of the spectral processing stages. 2017-12-03 22:00:40 +02:00
Stretch.h Add harmonics processing parameters. Add harmonics processing visualization etc 2017-12-03 23:47:28 +02:00
StretchSource.cpp Switch to using Juce CriticalSection in StretchSource. Especially when used with tryEnter, seems to help the audio glitches a lot, even when running under the debugger... 2017-12-12 20:27:29 +02:00
StretchSource.h Switch to using Juce CriticalSection in StretchSource. Especially when used with tryEnter, seems to help the audio glitches a lot, even when running under the debugger... 2017-12-12 20:27:29 +02:00
version.h