paulxstretch/deps/juce/extras/Build/CMake/JUCEUtils.cmake
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

1934 lines
79 KiB
CMake

# ==============================================================================
#
# This file is part of the JUCE library.
# Copyright (c) 2020 - Raw Material Software Limited
#
# JUCE is an open source library subject to commercial or open-source
# licensing.
#
# By using JUCE, you agree to the terms of both the JUCE 6 End-User License
# Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
#
# End User License Agreement: www.juce.com/juce-6-licence
# Privacy Policy: www.juce.com/juce-privacy-policy
#
# Or: You may also use this code under the terms of the GPL v3 (see
# www.gnu.org/licenses).
#
# JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
# EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
# DISCLAIMED.
#
# ==============================================================================
# ==================================================================================================
# JUCE Target Support Helper Functions
#
# In this file, functions intended for use by end-users have the prefix `juce_`.
# Functions beginning with an underscore should be considered private and susceptible to
# change, so don't call them directly.
#
# See the readme at `docs/CMake API.md` for more information about CMake usage,
# including documentation of the public functions in this file.
# ==================================================================================================
include_guard(GLOBAL)
cmake_minimum_required(VERSION 3.15)
define_property(TARGET PROPERTY JUCE_COMPANY_NAME INHERITED
BRIEF_DOCS "The company name for a particular target"
FULL_DOCS "This can be found in ProjectInfo::companyName in a generated JuceHeader.h")
set_property(GLOBAL PROPERTY JUCE_COMPANY_NAME "yourcompany")
define_property(TARGET PROPERTY JUCE_COMPANY_WEBSITE INHERITED
BRIEF_DOCS "The company website for a particular target"
FULL_DOCS "This will be placed in the Info.plist for the target")
set_property(GLOBAL PROPERTY JUCE_COMPANY_WEBSITE "")
define_property(TARGET PROPERTY JUCE_COMPANY_EMAIL INHERITED
BRIEF_DOCS "The company email address for a particular target"
FULL_DOCS "This will be placed in the Info.plist for the target")
set_property(GLOBAL PROPERTY JUCE_COMPANY_EMAIL "")
define_property(TARGET PROPERTY JUCE_COMPANY_COPYRIGHT INHERITED
BRIEF_DOCS "The company copyright for a particular target"
FULL_DOCS "This will be placed in the Info.plist for the target")
set_property(GLOBAL PROPERTY JUCE_COMPANY_COPYRIGHT "")
define_property(TARGET PROPERTY JUCE_VST_COPY_DIR INHERITED
BRIEF_DOCS "Install location for VST2 plugins"
FULL_DOCS "This is where the plugin will be copied if plugin copying is enabled")
define_property(TARGET PROPERTY JUCE_VST3_COPY_DIR INHERITED
BRIEF_DOCS "Install location for VST3 plugins"
FULL_DOCS "This is where the plugin will be copied if plugin copying is enabled")
define_property(TARGET PROPERTY JUCE_AU_COPY_DIR INHERITED
BRIEF_DOCS "Install location for AU plugins"
FULL_DOCS "This is where the plugin will be copied if plugin copying is enabled")
define_property(TARGET PROPERTY JUCE_AAX_COPY_DIR INHERITED
BRIEF_DOCS "Install location for AAX plugins"
FULL_DOCS "This is where the plugin will be copied if plugin copying is enabled")
define_property(TARGET PROPERTY JUCE_UNITY_COPY_DIR INHERITED
BRIEF_DOCS "Install location for Unity plugins"
FULL_DOCS "This is where the plugin will be copied if plugin copying is enabled")
define_property(TARGET PROPERTY JUCE_COPY_PLUGIN_AFTER_BUILD INHERITED
BRIEF_DOCS "Whether or not plugins should be copied after building"
FULL_DOCS "Whether or not plugins should be copied after building")
set_property(GLOBAL PROPERTY JUCE_COPY_PLUGIN_AFTER_BUILD FALSE)
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME MATCHES ".*BSD"))
_juce_create_pkgconfig_target(JUCE_CURL_LINUX_DEPS libcurl)
_juce_create_pkgconfig_target(JUCE_BROWSER_LINUX_DEPS webkit2gtk-4.0 gtk+-x11-3.0)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
find_program(JUCE_XCRUN xcrun)
if(NOT JUCE_XCRUN)
message(WARNING "failed to find xcrun; older resource-based AU plug-ins may not work correctly")
endif()
endif()
# We set up default/fallback copy dirs here. If you need different copy dirs, use
# set_directory_properties or set_target_properties to adjust the values of `JUCE_*_COPY_DIR` at
# the appropriate scope.
function(_juce_set_default_properties)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_property(GLOBAL PROPERTY JUCE_VST_COPY_DIR "$ENV{HOME}/Library/Audio/Plug-Ins/VST")
set_property(GLOBAL PROPERTY JUCE_VST3_COPY_DIR "$ENV{HOME}/Library/Audio/Plug-Ins/VST3")
set_property(GLOBAL PROPERTY JUCE_AU_COPY_DIR "$ENV{HOME}/Library/Audio/Plug-Ins/Components")
set_property(GLOBAL PROPERTY JUCE_AAX_COPY_DIR "/Library/Application Support/Avid/Audio/Plug-Ins")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set_property(GLOBAL PROPERTY JUCE_VST_COPY_DIR "$ENV{ProgramW6432}/Steinberg/Vstplugins")
set(prefix "$ENV{CommonProgramW6432}")
else()
set_property(GLOBAL PROPERTY JUCE_VST_COPY_DIR "$ENV{programfiles\(x86\)}/Steinberg/Vstplugins")
set(prefix "$ENV{CommonProgramFiles\(x86\)}")
endif()
set_property(GLOBAL PROPERTY JUCE_VST3_COPY_DIR "${prefix}/VST3")
set_property(GLOBAL PROPERTY JUCE_AAX_COPY_DIR "${prefix}/Avid/Audio/Plug-Ins")
elseif((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME MATCHES ".*BSD"))
set_property(GLOBAL PROPERTY JUCE_VST_COPY_DIR "$ENV{HOME}/.vst")
set_property(GLOBAL PROPERTY JUCE_VST3_COPY_DIR "$ENV{HOME}/.vst3")
endif()
endfunction()
_juce_set_default_properties()
# ==================================================================================================
function(juce_add_bundle_resources_directory target folder)
_juce_make_absolute(folder)
if(NOT EXISTS "${folder}")
message(FATAL_ERROR "Could not find resource folder ${folder}")
endif()
get_filename_component(folder_parent_path "${folder}" DIRECTORY)
file(GLOB_RECURSE resources RELATIVE "${folder_parent_path}" "${folder}/*")
foreach(file IN LISTS resources)
target_sources(${target} PRIVATE "${folder_parent_path}/${file}")
get_filename_component(resource_parent_path "${file}" DIRECTORY)
set_source_files_properties("${folder_parent_path}/${file}" PROPERTIES
HEADER_FILE_ONLY TRUE
MACOSX_PACKAGE_LOCATION "Resources/${resource_parent_path}")
endforeach()
endfunction()
# ==================================================================================================
function(_juce_add_au_resource_fork shared_code_target au_target)
if(NOT JUCE_XCRUN)
return()
endif()
get_target_property(product_name ${shared_code_target} JUCE_PRODUCT_NAME)
get_target_property(module_sources juce::juce_audio_plugin_client_AU INTERFACE_SOURCES)
list(FILTER module_sources INCLUDE REGEX "/juce_audio_plugin_client_AU.r$")
if(NOT module_sources)
message(FATAL_ERROR "Failed to find AU resource file input")
endif()
list(GET module_sources 0 au_rez_sources)
get_target_property(juce_library_code ${shared_code_target} JUCE_GENERATED_SOURCES_DIRECTORY)
# We don't want our AU AppConfig.h to end up on peoples' include paths if we can help it
set(secret_au_resource_dir "${juce_library_code}/${au_target}/secret")
set(secret_au_plugindefines "${secret_au_resource_dir}/JucePluginDefines.h")
set(au_rez_output "${secret_au_resource_dir}/${product_name}.rsrc")
target_sources(${au_target} PRIVATE "${au_rez_output}")
set_source_files_properties("${au_rez_output}" PROPERTIES
GENERATED TRUE
MACOSX_PACKAGE_LOCATION Resources)
set(defs_file $<GENEX_EVAL:$<TARGET_PROPERTY:${shared_code_target},JUCE_DEFS_FILE>>)
# Passing all our compile definitions using generator expressions is really painful
# because some of the definitions have pipes and quotes and dollars and goodness-knows
# what else that the shell would very much like to claim for itself, thank you very much.
# CMake definitely knows how to escape all these things, because it's perfectly happy to pass
# them to compiler invocations, but I have no idea how to get it to escape them
# in a custom command.
# In the end, it's simplest to generate a special single-purpose appconfig just for the
# resource compiler.
add_custom_command(OUTPUT "${secret_au_plugindefines}"
COMMAND juce::juceaide auplugindefines "${defs_file}" "${secret_au_plugindefines}"
DEPENDS "${defs_file}"
VERBATIM)
add_custom_command(OUTPUT "${au_rez_output}"
COMMAND "${JUCE_XCRUN}" Rez
-d "ppc_$ppc" -d "i386_$i386" -d "ppc64_$ppc64" -d "x86_64_$x86_64" -d "arm64_$arm64"
-I "${secret_au_resource_dir}"
-I "/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Versions/A/Headers"
-I "${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/AudioUnit.framework/Headers"
-isysroot "${CMAKE_OSX_SYSROOT}"
"${au_rez_sources}"
-useDF
-o "${au_rez_output}"
DEPENDS "${secret_au_plugindefines}"
VERBATIM)
set(au_resource_directory "$<TARGET_BUNDLE_DIR:${au_target}>/Contents/Resources")
endfunction()
# ==================================================================================================
# Ideally, we'd check the preprocessor defs on the target to see whether
# JUCE_USE_CURL, JUCE_WEB_BROWSER, or JUCE_IN_APP_PURCHASES have been explicitly turned off,
# and then link libraries as appropriate.
# Unfortunately, this doesn't work, because linking a new library (curl/webkit/StoreKit)
# updates the target's compile defs, which results in a recursion/circular-dependency.
# Instead, we ask the user to explicitly request curl/webkit/StoreKit linking if they
# know they need it. Otherwise, we won't link anything.
# See the NEEDS_CURL, NEEDS_WEB_BROWSER, and NEEDS_STORE_KIT options in the CMake/readme.md.
function(_juce_link_optional_libraries target)
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME MATCHES ".*BSD"))
get_target_property(needs_curl ${target} JUCE_NEEDS_CURL)
if(needs_curl)
target_link_libraries(${target} PRIVATE juce::pkgconfig_JUCE_CURL_LINUX_DEPS)
endif()
get_target_property(needs_browser ${target} JUCE_NEEDS_WEB_BROWSER)
if(needs_browser)
target_link_libraries(${target} PRIVATE juce::pkgconfig_JUCE_BROWSER_LINUX_DEPS)
endif()
elseif(APPLE)
get_target_property(needs_storekit ${target} JUCE_NEEDS_STORE_KIT)
if(needs_storekit)
_juce_link_frameworks("${target}" PRIVATE StoreKit)
endif()
get_target_property(needs_camera ${target} JUCE_CAMERA_PERMISSION_ENABLED)
if(CMAKE_SYSTEM_NAME STREQUAL "iOS" AND needs_camera)
_juce_link_frameworks("${target}" PRIVATE ImageIO)
endif()
endif()
endfunction()
# ==================================================================================================
function(_juce_get_module_definitions target filter out_var)
set(compile_defs $<TARGET_GENEX_EVAL:${target},$<TARGET_PROPERTY:${target},COMPILE_DEFINITIONS>>)
if(filter)
set(${out_var} $<FILTER:${compile_defs},EXCLUDE,JucePlugin_Build_|JUCE_SHARED_CODE> PARENT_SCOPE)
else()
set(${out_var} ${compile_defs} PARENT_SCOPE)
endif()
endfunction()
function(_juce_append_record output key)
string(ASCII 30 RS)
string(ASCII 31 US)
set(${output} "${${output}}${key}${US}${ARGN}${RS}" PARENT_SCOPE)
endfunction()
function(_juce_append_target_property output key target property)
get_target_property(prop ${target} ${property})
if(prop STREQUAL "prop-NOTFOUND")
set(prop)
endif()
_juce_append_record(${output} ${key} ${prop})
set(${output} "${${output}}" PARENT_SCOPE)
endfunction()
# This is all info that should be known at configure time (i.e. no generator expressions here!)
# We use this info to generate plists and entitlements files, also at configure time.
function(_juce_write_configure_time_info target)
_juce_append_target_property(file_content EXECUTABLE_NAME ${target} JUCE_PRODUCT_NAME)
_juce_append_target_property(file_content VERSION ${target} JUCE_VERSION)
_juce_append_target_property(file_content BUILD_VERSION ${target} JUCE_BUILD_VERSION)
_juce_append_target_property(file_content PLIST_TO_MERGE ${target} JUCE_PLIST_TO_MERGE)
_juce_append_target_property(file_content BUNDLE_ID ${target} JUCE_BUNDLE_ID)
_juce_append_target_property(file_content XCODE_EXTRA_PLIST_ENTRIES ${target} JUCE_XCODE_EXTRA_PLIST_ENTRIES)
_juce_append_target_property(file_content MICROPHONE_PERMISSION_ENABLED ${target} JUCE_MICROPHONE_PERMISSION_ENABLED)
_juce_append_target_property(file_content MICROPHONE_PERMISSION_TEXT ${target} JUCE_MICROPHONE_PERMISSION_TEXT)
_juce_append_target_property(file_content CAMERA_PERMISSION_ENABLED ${target} JUCE_CAMERA_PERMISSION_ENABLED)
_juce_append_target_property(file_content CAMERA_PERMISSION_TEXT ${target} JUCE_CAMERA_PERMISSION_TEXT)
_juce_append_target_property(file_content BLUETOOTH_PERMISSION_ENABLED ${target} JUCE_BLUETOOTH_PERMISSION_ENABLED)
_juce_append_target_property(file_content BLUETOOTH_PERMISSION_TEXT ${target} JUCE_BLUETOOTH_PERMISSION_TEXT)
_juce_append_target_property(file_content SEND_APPLE_EVENTS_PERMISSION_ENABLED ${target} JUCE_SEND_APPLE_EVENTS_PERMISSION_ENABLED)
_juce_append_target_property(file_content SEND_APPLE_EVENTS_PERMISSION_TEXT ${target} JUCE_SEND_APPLE_EVENTS_PERMISSION_TEXT)
_juce_append_target_property(file_content SHOULD_ADD_STORYBOARD ${target} JUCE_SHOULD_ADD_STORYBOARD)
_juce_append_target_property(file_content LAUNCH_STORYBOARD_FILE ${target} JUCE_LAUNCH_STORYBOARD_FILE)
_juce_append_target_property(file_content ICON_FILE ${target} JUCE_ICON_FILE)
_juce_append_target_property(file_content PROJECT_NAME ${target} JUCE_PRODUCT_NAME)
_juce_append_target_property(file_content COMPANY_COPYRIGHT ${target} JUCE_COMPANY_COPYRIGHT)
_juce_append_target_property(file_content COMPANY_NAME ${target} JUCE_COMPANY_NAME)
_juce_append_target_property(file_content DOCUMENT_EXTENSIONS ${target} JUCE_DOCUMENT_EXTENSIONS)
_juce_append_target_property(file_content FILE_SHARING_ENABLED ${target} JUCE_FILE_SHARING_ENABLED)
_juce_append_target_property(file_content DOCUMENT_BROWSER_ENABLED ${target} JUCE_DOCUMENT_BROWSER_ENABLED)
_juce_append_target_property(file_content STATUS_BAR_HIDDEN ${target} JUCE_STATUS_BAR_HIDDEN)
_juce_append_target_property(file_content REQUIRES_FULL_SCREEN ${target} JUCE_REQUIRES_FULL_SCREEN)
_juce_append_target_property(file_content BACKGROUND_AUDIO_ENABLED ${target} JUCE_BACKGROUND_AUDIO_ENABLED)
_juce_append_target_property(file_content BACKGROUND_BLE_ENABLED ${target} JUCE_BACKGROUND_BLE_ENABLED)
_juce_append_target_property(file_content PUSH_NOTIFICATIONS_ENABLED ${target} JUCE_PUSH_NOTIFICATIONS_ENABLED)
_juce_append_target_property(file_content NETWORK_MULTICAST_ENABLED ${target} JUCE_NETWORK_MULTICAST_ENABLED)
_juce_append_target_property(file_content PLUGIN_MANUFACTURER_CODE ${target} JUCE_PLUGIN_MANUFACTURER_CODE)
_juce_append_target_property(file_content PLUGIN_CODE ${target} JUCE_PLUGIN_CODE)
_juce_append_target_property(file_content IPHONE_SCREEN_ORIENTATIONS ${target} JUCE_IPHONE_SCREEN_ORIENTATIONS)
_juce_append_target_property(file_content IPAD_SCREEN_ORIENTATIONS ${target} JUCE_IPAD_SCREEN_ORIENTATIONS)
_juce_append_target_property(file_content PLUGIN_NAME ${target} JUCE_PLUGIN_NAME)
_juce_append_target_property(file_content PLUGIN_MANUFACTURER ${target} JUCE_COMPANY_NAME)
_juce_append_target_property(file_content PLUGIN_DESCRIPTION ${target} JUCE_DESCRIPTION)
_juce_append_target_property(file_content PLUGIN_AU_EXPORT_PREFIX ${target} JUCE_AU_EXPORT_PREFIX)
_juce_append_target_property(file_content PLUGIN_AU_MAIN_TYPE ${target} JUCE_AU_MAIN_TYPE_CODE)
_juce_append_target_property(file_content IS_AU_SANDBOX_SAFE ${target} JUCE_AU_SANDBOX_SAFE)
_juce_append_target_property(file_content IS_PLUGIN_SYNTH ${target} JUCE_IS_SYNTH)
_juce_append_target_property(file_content SUPPRESS_AU_PLIST_RESOURCE_USAGE ${target} JUCE_SUPPRESS_AU_PLIST_RESOURCE_USAGE)
_juce_append_target_property(file_content HARDENED_RUNTIME_ENABLED ${target} JUCE_HARDENED_RUNTIME_ENABLED)
_juce_append_target_property(file_content APP_SANDBOX_ENABLED ${target} JUCE_APP_SANDBOX_ENABLED)
_juce_append_target_property(file_content APP_SANDBOX_INHERIT ${target} JUCE_APP_SANDBOX_INHERIT)
_juce_append_target_property(file_content HARDENED_RUNTIME_OPTIONS ${target} JUCE_HARDENED_RUNTIME_OPTIONS)
_juce_append_target_property(file_content APP_SANDBOX_OPTIONS ${target} JUCE_APP_SANDBOX_OPTIONS)
_juce_append_target_property(file_content APP_GROUPS_ENABLED ${target} JUCE_APP_GROUPS_ENABLED)
_juce_append_target_property(file_content APP_GROUP_IDS ${target} JUCE_APP_GROUP_IDS)
_juce_append_target_property(file_content IS_PLUGIN ${target} JUCE_IS_PLUGIN)
_juce_append_target_property(file_content ICLOUD_PERMISSIONS_ENABLED ${target} JUCE_ICLOUD_PERMISSIONS_ENABLED)
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
_juce_append_record(file_content IS_IOS 1)
else()
_juce_append_record(file_content IS_IOS 0)
endif()
get_target_property(juce_library_code ${target} JUCE_GENERATED_SOURCES_DIRECTORY)
set(info_file "${juce_library_code}/Info.txt")
file(WRITE "${info_file}" "${file_content}")
set_target_properties(${target} PROPERTIES JUCE_INFO_FILE "${info_file}")
endfunction()
# In this file, we put things that CMake is only able to divine at generate time, like preprocessor definitions.
# We use the target preprocessor definitions to work out which JUCE modules should go in the JuceHeader.h.
function(_juce_write_generate_time_info target)
_juce_get_module_definitions(${target} OFF module_defs)
_juce_append_record(defs MODULE_DEFINITIONS ${module_defs})
_juce_append_target_property(defs EXECUTABLE_NAME ${target} JUCE_PRODUCT_NAME)
_juce_append_target_property(defs PROJECT_NAME ${target} JUCE_PRODUCT_NAME)
_juce_append_target_property(defs VERSION ${target} JUCE_VERSION)
_juce_append_target_property(defs COMPANY_NAME ${target} JUCE_COMPANY_NAME)
get_target_property(juce_library_code ${target} JUCE_GENERATED_SOURCES_DIRECTORY)
set(defs_file "${juce_library_code}/$<CONFIG>/Defs.txt")
file(GENERATE OUTPUT "${defs_file}" CONTENT "${defs}")
set_target_properties(${target} PROPERTIES JUCE_DEFS_FILE "${defs_file}")
endfunction()
# ==================================================================================================
function(juce_add_binary_data target)
set(one_value_args NAMESPACE HEADER_NAME)
set(multi_value_args SOURCES)
cmake_parse_arguments(JUCE_ARG "" "${one_value_args}" "${multi_value_args}" ${ARGN})
list(LENGTH JUCE_ARG_SOURCES num_binary_files)
if(${num_binary_files} LESS 1)
message(FATAL_ERROR "juce_add_binary_data must be passed at least one file to encode")
endif()
add_library(${target} STATIC)
set(juce_binary_data_folder "${CMAKE_CURRENT_BINARY_DIR}/juce_binarydata_${target}/JuceLibraryCode")
set(binary_file_names)
foreach(index RANGE 1 ${num_binary_files})
list(APPEND binary_file_names "${juce_binary_data_folder}/BinaryData${index}.cpp")
endforeach()
file(MAKE_DIRECTORY ${juce_binary_data_folder})
if(NOT JUCE_ARG_NAMESPACE)
set(JUCE_ARG_NAMESPACE BinaryData)
endif()
if(NOT JUCE_ARG_HEADER_NAME)
set(JUCE_ARG_HEADER_NAME BinaryData.h)
endif()
list(APPEND binary_file_names "${juce_binary_data_folder}/${JUCE_ARG_HEADER_NAME}")
set(newline_delimited_input)
foreach(name IN LISTS JUCE_ARG_SOURCES)
_juce_make_absolute_and_check(name)
set(newline_delimited_input "${newline_delimited_input}${name}\n")
endforeach()
set(input_file_list "${juce_binary_data_folder}/input_file_list")
file(WRITE "${input_file_list}" "${newline_delimited_input}")
add_custom_command(OUTPUT ${binary_file_names}
COMMAND juce::juceaide binarydata "${JUCE_ARG_NAMESPACE}" "${JUCE_ARG_HEADER_NAME}"
${juce_binary_data_folder} "${input_file_list}"
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
DEPENDS "${input_file_list}"
VERBATIM)
target_sources(${target} PRIVATE "${binary_file_names}")
target_include_directories(${target} INTERFACE ${juce_binary_data_folder})
target_compile_features(${target} PRIVATE cxx_std_14)
# This fixes an issue where Xcode is unable to find binary data during archive.
if(CMAKE_GENERATOR STREQUAL "Xcode")
set_target_properties(${target} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "./")
endif()
if(JUCE_ARG_HEADER_NAME STREQUAL "BinaryData.h")
target_compile_definitions(${target} INTERFACE JUCE_TARGET_HAS_BINARY_DATA=1)
endif()
endfunction()
# ==================================================================================================
function(_juce_version_code version_in out_var)
string(REGEX REPLACE "\\." ";" version_list ${version_in})
list(LENGTH version_list num_version_components)
set(version_major 0)
set(version_minor 0)
set(version_patch 0)
if(num_version_components GREATER 0)
list(GET version_list 0 version_major)
endif()
if(num_version_components GREATER 1)
list(GET version_list 1 version_minor)
endif()
if(num_version_components GREATER 2)
list(GET version_list 2 version_patch)
endif()
math(EXPR hex "(${version_major} << 16) + (${version_minor} << 8) + ${version_patch}"
OUTPUT_FORMAT HEXADECIMAL)
set(${out_var} "${hex}" PARENT_SCOPE)
endfunction()
function(_juce_to_char_literal str out_var help_text)
string(LENGTH "${str}" string_length)
if(NOT "${string_length}" EQUAL "4")
message(FATAL_ERROR "The ${help_text} code must contain exactly four characters, but it was set to '${str}'")
endif()
# Round-tripping through a file is the simplest way to convert a string to hex...
string(SUBSTRING "${str}" 0 4 four_chars)
string(RANDOM LENGTH 16 random_string)
set(scratch_file "${CMAKE_CURRENT_BINARY_DIR}/${random_string}_ascii_conversion.txt")
file(WRITE "${scratch_file}" "${four_chars}")
file(READ "${scratch_file}" four_chars_hex HEX)
file(REMOVE "${scratch_file}")
set(${out_var} ${four_chars_hex} PARENT_SCOPE)
endfunction()
# ==================================================================================================
function(juce_generate_juce_header target)
get_target_property(juce_library_code ${target} JUCE_GENERATED_SOURCES_DIRECTORY)
if(NOT juce_library_code)
message(FATAL_ERROR "Target ${target} does not have a generated sources directory. Ensure it was created with a juce_add_* function")
endif()
set(juce_header ${juce_library_code}/JuceHeader.h)
target_sources(${target} PRIVATE ${juce_header})
set(defs_file $<GENEX_EVAL:$<TARGET_PROPERTY:${target},JUCE_DEFS_FILE>>)
set(extra_args)
add_custom_command(OUTPUT "${juce_header}"
COMMAND juce::juceaide header "${defs_file}" "${juce_header}" ${extra_args}
DEPENDS "${defs_file}"
VERBATIM)
endfunction()
# ==================================================================================================
function(_juce_execute_juceaide)
if(NOT TARGET juce::juceaide)
message(FATAL_ERROR "The juceaide target does not exist")
endif()
get_target_property(juceaide_location juce::juceaide IMPORTED_LOCATION)
if(NOT EXISTS "${juceaide_location}")
message(FATAL_ERROR "juceaide was imported, but it doesn't exist!")
endif()
execute_process(COMMAND "${juceaide_location}" ${ARGN} RESULT_VARIABLE result_variable)
if(result_variable)
message(FATAL_ERROR "Running juceaide failed")
endif()
endfunction()
function(_juce_set_output_name target name)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
set_target_properties(${target} PROPERTIES
OUTPUT_NAME ${name}
XCODE_ATTRIBUTE_PRODUCT_NAME ${name})
endif()
endfunction()
function(_juce_check_icon_files_exist icon_files)
foreach(file IN LISTS icon_files)
if(NOT EXISTS "${file}")
message(FATAL_ERROR "Could not find icon file: ${file}")
endif()
endforeach()
endfunction()
function(_juce_generate_icon source_target dest_target)
get_target_property(juce_library_code ${source_target} JUCE_GENERATED_SOURCES_DIRECTORY)
get_target_property(juce_property_icon_big ${source_target} JUCE_ICON_BIG)
get_target_property(juce_property_icon_small ${source_target} JUCE_ICON_SMALL)
set(icon_args)
if(juce_property_icon_big)
list(APPEND icon_args "${juce_property_icon_big}")
endif()
if(juce_property_icon_small)
list(APPEND icon_args "${juce_property_icon_small}")
endif()
set(generated_icon)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
if(NOT icon_args)
return()
endif()
_juce_check_icon_files_exist("${icon_args}")
set(generated_icon "${juce_library_code}/Icon.icns")
# To get compiled properly, we need the icon before the plist is generated!
_juce_execute_juceaide(macicon "${generated_icon}" ${icon_args})
set_source_files_properties(${generated_icon} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT icon_args)
return()
endif()
_juce_check_icon_files_exist("${icon_args}")
set(generated_icon "${juce_library_code}/icon.ico")
_juce_execute_juceaide(winicon "${generated_icon}" ${icon_args})
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
get_target_property(generated_icon ${source_target} JUCE_CUSTOM_XCASSETS_FOLDER)
if(icon_args AND (NOT generated_icon))
_juce_check_icon_files_exist("${icon_args}")
set(out_path "${juce_library_code}/${dest_target}")
set(generated_icon "${out_path}/Images.xcassets")
# To get compiled properly, we need iOS assets at configure time!
_juce_execute_juceaide(iosassets "${out_path}" ${icon_args})
endif()
if(NOT generated_icon)
return()
endif()
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
get_target_property(add_storyboard ${source_target} JUCE_SHOULD_ADD_STORYBOARD)
if(NOT add_storyboard)
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME "LaunchImage")
endif()
endif()
if(generated_icon)
_juce_check_icon_files_exist("${generated_icon}")
target_sources(${dest_target} PRIVATE ${generated_icon})
set_target_properties(${source_target} ${dest_target} PROPERTIES
JUCE_ICON_FILE "${generated_icon}"
RESOURCE "${generated_icon}")
endif()
endfunction()
function(_juce_add_xcode_entitlements source_target dest_target)
get_target_property(juce_kind_string ${dest_target} JUCE_TARGET_KIND_STRING)
get_target_property(input_info_file ${source_target} JUCE_INFO_FILE)
get_target_property(juce_library_code ${source_target} JUCE_GENERATED_SOURCES_DIRECTORY)
set(entitlements_file "${juce_library_code}/${dest_target}.entitlements")
_juce_execute_juceaide(entitlements "${juce_kind_string}" "${input_info_file}" "${entitlements_file}")
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${entitlements_file}")
endfunction()
function(_juce_configure_bundle source_target dest_target)
_juce_generate_icon(${source_target} ${dest_target})
_juce_write_configure_time_info(${source_target})
if(NOT APPLE)
return()
endif()
get_target_property(generated_icon ${source_target} JUCE_ICON_FILE)
set(icon_dependency)
if(generated_icon)
set(icon_dependency "${generated_icon}")
endif()
get_target_property(juce_library_code ${source_target} JUCE_GENERATED_SOURCES_DIRECTORY)
get_target_property(input_info_file ${source_target} JUCE_INFO_FILE)
set(this_output_info_dir "${juce_library_code}/${dest_target}")
set(this_output_pkginfo "${this_output_info_dir}/PkgInfo")
set(this_output_plist "${this_output_info_dir}/Info.plist")
get_target_property(juce_kind_string ${dest_target} JUCE_TARGET_KIND_STRING)
_juce_execute_juceaide(plist "${juce_kind_string}" "${input_info_file}" "${this_output_plist}")
set_target_properties(${dest_target} PROPERTIES
BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST "${this_output_plist}")
add_custom_command(OUTPUT "${this_output_pkginfo}"
COMMAND juce::juceaide pkginfo "${juce_kind_string}" "${this_output_pkginfo}"
VERBATIM)
set(output_folder "$<TARGET_BUNDLE_CONTENT_DIR:${dest_target}>")
target_sources(${dest_target} PRIVATE "${this_output_pkginfo}")
set_source_files_properties("${this_output_pkginfo}" PROPERTIES
HEADER_FILE_ONLY TRUE
GENERATED TRUE)
add_custom_command(TARGET ${dest_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy "${this_output_pkginfo}" "${output_folder}"
DEPENDS "${this_output_pkginfo}"
VERBATIM)
_juce_add_xcode_entitlements(${source_target} ${dest_target})
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
get_target_property(add_storyboard ${source_target} JUCE_SHOULD_ADD_STORYBOARD)
if(add_storyboard)
get_target_property(storyboard_file ${source_target} JUCE_LAUNCH_STORYBOARD_FILE)
if(NOT EXISTS "${storyboard_file}")
message(FATAL_ERROR "Could not find storyboard file: ${storyboard_file}")
endif()
target_sources(${dest_target} PRIVATE "${storyboard_file}")
set_property(TARGET ${dest_target} APPEND PROPERTY RESOURCE "${storyboard_file}")
endif()
endif()
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME
"$<TARGET_PROPERTY:${source_target},JUCE_HARDENED_RUNTIME_ENABLED>"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY
"$<TARGET_PROPERTY:${source_target},JUCE_TARGETED_DEVICE_FAMILY>")
if(juce_kind_string STREQUAL "AUv3 AppExtension")
get_target_property(source_bundle_id ${source_target} JUCE_BUNDLE_ID)
if(source_bundle_id MATCHES "\\.([^.]+)$")
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER
"${source_bundle_id}.${CMAKE_MATCH_1}AUv3")
else()
message(FATAL_ERROR "Bundle ID should contain at least one `.`!")
endif()
else()
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER
$<TARGET_PROPERTY:${source_target},JUCE_BUNDLE_ID>)
endif()
if(CMAKE_GENERATOR STREQUAL "Xcode")
get_target_property(product_name ${source_target} JUCE_PRODUCT_NAME)
set(install_path "$(LOCAL_APPS_DIR)")
if(juce_kind_string STREQUAL "AUv3 AppExtension")
set(install_path "${install_path}/${product_name}.app")
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(install_path "${install_path}/PlugIns")
else()
set(install_path "${install_path}/Contents/PlugIns")
endif()
endif()
set_target_properties(${dest_target} PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH "${install_path}"
XCODE_ATTRIBUTE_SKIP_INSTALL "NO")
endif()
endfunction()
function(_juce_add_resources_rc source_target dest_target)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Windows")
return()
endif()
get_target_property(juce_library_code ${source_target} JUCE_GENERATED_SOURCES_DIRECTORY)
set(input_info_file "$<TARGET_PROPERTY:${source_target},JUCE_INFO_FILE>")
get_target_property(generated_icon ${source_target} JUCE_ICON_FILE)
set(dependency)
if(generated_icon)
set(dependency DEPENDS "${generated_icon}")
endif()
set(resource_rc_file "${juce_library_code}/resources.rc")
add_custom_command(OUTPUT "${resource_rc_file}"
COMMAND juce::juceaide rcfile "${input_info_file}" "${resource_rc_file}"
${dependency}
VERBATIM)
target_sources(${dest_target} PRIVATE "${resource_rc_file}")
endfunction()
function(_juce_configure_app_bundle source_target dest_target)
set_target_properties(${dest_target} PROPERTIES
JUCE_TARGET_KIND_STRING "App"
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE)
_juce_add_resources_rc(${source_target} ${dest_target})
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(nib_path "${JUCE_CMAKE_UTILS_DIR}/RecentFilesMenuTemplate.nib")
target_sources("${dest_target}" PRIVATE "${nib_path}")
set_source_files_properties("${nib_path}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
endfunction()
# ==================================================================================================
function(_juce_create_windows_package source_target dest_target extension default_icon x32folder x64folder)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Windows")
return()
endif()
get_target_property(products_folder ${dest_target} LIBRARY_OUTPUT_DIRECTORY)
set(product_name $<TARGET_PROPERTY:${source_target},JUCE_PRODUCT_NAME>)
set(output_folder "${products_folder}/${product_name}.${extension}")
set(is_x64 $<EQUAL:${CMAKE_SIZEOF_VOID_P},8>)
set(arch_string $<IF:${is_x64},${x64folder},${x32folder}>)
set_target_properties(${dest_target}
PROPERTIES
PDB_OUTPUT_DIRECTORY "${products_folder}"
LIBRARY_OUTPUT_DIRECTORY "${output_folder}/Contents/${arch_string}")
get_target_property(icon_file ${source_target} JUCE_ICON_FILE)
if(NOT icon_file)
set(icon_file "${default_icon}")
endif()
if(icon_file)
set(desktop_ini "${output_folder}/desktop.ini")
set(plugin_ico "${output_folder}/Plugin.ico")
file(GENERATE OUTPUT "${desktop_ini}"
CONTENT
"[.ShellClassInfo]\nIconResource=Plugin.ico,0\nIconFile=Plugin.ico\nIconIndex=0\n")
add_custom_command(TARGET ${dest_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy "${icon_file}" "${plugin_ico}"
COMMAND attrib +s "${desktop_ini}"
COMMAND attrib +s "${output_folder}"
DEPENDS "${icon_file}" "${desktop_ini}"
VERBATIM)
endif()
endfunction()
# ==================================================================================================
function(_juce_add_unity_plugin_prefix_if_necessary name out_var)
string(TOLOWER "${name}" lower)
if(NOT lower MATCHES "^audioplugin")
set(${out_var} "audioplugin_${name}" PARENT_SCOPE)
else()
set(${out_var} "${name}" PARENT_SCOPE)
endif()
endfunction()
function(_juce_add_unity_script_file shared_target out_var)
set(script_in "${JUCE_CMAKE_UTILS_DIR}/UnityPluginGUIScript.cs.in")
get_target_property(plugin_name ${shared_target} JUCE_PLUGIN_NAME)
get_target_property(plugin_vendor ${shared_target} JUCE_COMPANY_NAME)
get_target_property(plugin_description ${shared_target} JUCE_DESCRIPTION)
string(REGEX REPLACE " +" "_" plugin_class_name "${plugin_name}")
get_target_property(juce_library_code ${shared_target} JUCE_GENERATED_SOURCES_DIRECTORY)
_juce_add_unity_plugin_prefix_if_necessary("${plugin_name}" script_prefix)
set(script_out "${juce_library_code}/${script_prefix}_UnityScript.cs")
configure_file(${script_in} ${script_out})
set(${out_var} "${script_out}" PARENT_SCOPE)
endfunction()
# ==================================================================================================
function(_juce_copy_dir target from to)
# This is a shim to make CMake copy a whole directory, rather than just
# the contents of a directory
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}"
"-Dsrc=${from}"
"-Ddest=${to}"
"-P" "${JUCE_CMAKE_UTILS_DIR}/copyDir.cmake"
VERBATIM)
endfunction()
function(_juce_set_copy_properties shared_code target from to_property)
get_target_property(destination "${shared_code}" "${to_property}")
if(destination)
set_target_properties("${target}" PROPERTIES JUCE_PLUGIN_COPY_DIR "${destination}")
endif()
set_target_properties("${target}" PROPERTIES JUCE_PLUGIN_ARTEFACT_FILE "${from}")
endfunction()
function(juce_enable_copy_plugin_step shared_code_target)
get_target_property(active_targets "${shared_code_target}" JUCE_ACTIVE_PLUGIN_TARGETS)
foreach(target IN LISTS active_targets)
get_target_property(source "${target}" JUCE_PLUGIN_ARTEFACT_FILE)
if(source)
get_target_property(dest "${target}" JUCE_PLUGIN_COPY_DIR)
if(dest)
_juce_copy_dir("${target}" "${source}" "$<GENEX_EVAL:${dest}>")
else()
message(WARNING "Target '${target}' requested copy but no destination is set")
endif()
endif()
endforeach()
endfunction()
# ==================================================================================================
function(_juce_set_plugin_target_properties shared_code_target kind)
set(target_name ${shared_code_target}_${kind})
set_target_properties(${target_name} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "$<GENEX_EVAL:$<TARGET_PROPERTY:${shared_code_target},ARCHIVE_OUTPUT_DIRECTORY>>/${kind}"
LIBRARY_OUTPUT_DIRECTORY "$<GENEX_EVAL:$<TARGET_PROPERTY:${shared_code_target},LIBRARY_OUTPUT_DIRECTORY>>/${kind}"
RUNTIME_OUTPUT_DIRECTORY "$<GENEX_EVAL:$<TARGET_PROPERTY:${shared_code_target},RUNTIME_OUTPUT_DIRECTORY>>/${kind}")
get_target_property(products_folder ${target_name} LIBRARY_OUTPUT_DIRECTORY)
set(product_name $<TARGET_PROPERTY:${shared_code_target},JUCE_PRODUCT_NAME>)
if(kind STREQUAL "VST3")
set_target_properties(${target_name} PROPERTIES
BUNDLE_EXTENSION vst3
PREFIX ""
SUFFIX .vst3
BUNDLE TRUE
XCODE_ATTRIBUTE_WRAPPER_EXTENSION vst3
XCODE_ATTRIBUTE_LIBRARY_STYLE Bundle
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
_juce_create_windows_package(${shared_code_target} ${target_name} vst3 "" x86-win x86_64-win)
set(output_path "${products_folder}/${product_name}.vst3")
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME MATCHES ".*BSD"))
set_target_properties(${target_name} PROPERTIES
SUFFIX .so
LIBRARY_OUTPUT_DIRECTORY "${output_path}/Contents/${JUCE_TARGET_ARCHITECTURE}-linux")
endif()
_juce_set_copy_properties(${shared_code_target} ${target_name} "${output_path}" JUCE_VST3_COPY_DIR)
elseif(kind STREQUAL "VST")
set_target_properties(${target_name} PROPERTIES
BUNDLE_EXTENSION vst
BUNDLE TRUE
XCODE_ATTRIBUTE_WRAPPER_EXTENSION vst
XCODE_ATTRIBUTE_LIBRARY_STYLE Bundle
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
set(output_path "$<TARGET_FILE:${target_name}>")
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(output_path "$<TARGET_BUNDLE_DIR:${target_name}>")
endif()
_juce_set_copy_properties(${shared_code_target} ${target_name} "${output_path}" JUCE_VST_COPY_DIR)
elseif(kind STREQUAL "AU")
set_target_properties(${target_name} PROPERTIES
BUNDLE_EXTENSION component
XCODE_ATTRIBUTE_WRAPPER_EXTENSION component
BUNDLE TRUE
XCODE_ATTRIBUTE_LIBRARY_STYLE Bundle
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
set(output_path "$<TARGET_BUNDLE_DIR:${target_name}>")
_juce_set_copy_properties(${shared_code_target} ${target_name} "${output_path}" JUCE_AU_COPY_DIR)
elseif(kind STREQUAL "AUv3")
set_target_properties(${target_name} PROPERTIES
XCODE_PRODUCT_TYPE "com.apple.product-type.app-extension"
BUNDLE_EXTENSION appex
XCODE_ATTRIBUTE_WRAPPER_EXTENSION appex
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
elseif(kind STREQUAL "AAX")
set_target_properties(${target_name} PROPERTIES
BUNDLE_EXTENSION aaxplugin
PREFIX ""
SUFFIX .aaxplugin
XCODE_ATTRIBUTE_WRAPPER_EXTENSION aaxplugin
BUNDLE TRUE
XCODE_ATTRIBUTE_LIBRARY_STYLE Bundle
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
get_target_property(default_icon juce_aax_sdk INTERFACE_JUCE_AAX_DEFAULT_ICON)
_juce_create_windows_package(${shared_code_target} ${target_name} aaxplugin "${default_icon}" Win32 x64)
set(output_path "${products_folder}/${product_name}.aaxplugin")
_juce_set_copy_properties(${shared_code_target} ${target_name} "${output_path}" JUCE_AAX_COPY_DIR)
elseif(kind STREQUAL "Unity")
set_target_properties(${target_name} PROPERTIES
BUNDLE_EXTENSION bundle
XCODE_ATTRIBUTE_WRAPPER_EXTENSION bundle
BUNDLE TRUE
XCODE_ATTRIBUTE_LIBRARY_STYLE Bundle
XCODE_ATTRIBUTE_GENERATE_PKGINFO_FILE YES)
_juce_add_unity_script_file(${shared_code_target} script_file)
target_sources(${target_name} PRIVATE "${script_file}")
set_source_files_properties("${script_file}" PROPERTIES
GENERATED TRUE
MACOSX_PACKAGE_LOCATION Resources)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(output_path "$<TARGET_BUNDLE_DIR:${target_name}>")
_juce_set_copy_properties(${shared_code_target} ${target_name} "${output_path}" JUCE_UNITY_COPY_DIR)
else()
# On windows and linux, the gui script needs to be copied next to the unity output
add_custom_command(TARGET ${target_name} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy "${script_file}" "${products_folder}"
DEPENDS "${script_file}"
VERBATIM)
_juce_set_copy_properties(${shared_code_target}
${target_name}
"$<TARGET_FILE:${target_name}>"
JUCE_UNITY_COPY_DIR)
_juce_set_copy_properties(${shared_code_target}
${target_name}
"${script_file}"
JUCE_UNITY_COPY_DIR)
endif()
endif()
endfunction()
# Place plugin wrapper targets alongside the shared code target in IDEs
function(_juce_set_plugin_folder_property shared_target wrapper_target)
get_target_property(folder_to_use "${shared_target}" FOLDER)
if(folder_to_use STREQUAL "folder_to_use-NOTFOUND")
set_target_properties("${shared_target}" PROPERTIES FOLDER "${shared_target}")
elseif(NOT folder_to_use MATCHES ".*${shared_target}$")
set_target_properties("${shared_target}" PROPERTIES FOLDER "${folder_to_use}/${shared_target}")
endif()
get_target_property(folder_to_use "${shared_target}" FOLDER)
set_target_properties("${wrapper_target}" PROPERTIES FOLDER "${folder_to_use}")
endfunction()
# Convert the cmake plugin kind ids to strings understood by ProjectType::Target::typeFromName
function(_juce_get_plugin_kind_name kind out_var)
if(kind STREQUAL "AU")
set(${out_var} "AU" PARENT_SCOPE)
elseif(kind STREQUAL "AUv3")
set(${out_var} "AUv3 AppExtension" PARENT_SCOPE)
elseif(kind STREQUAL "AAX")
set(${out_var} "AAX" PARENT_SCOPE)
elseif(kind STREQUAL "Standalone")
set(${out_var} "Standalone Plugin" PARENT_SCOPE)
elseif(kind STREQUAL "Unity")
set(${out_var} "Unity Plugin" PARENT_SCOPE)
elseif(kind STREQUAL "VST")
set(${out_var} "VST" PARENT_SCOPE)
elseif(kind STREQUAL "VST3")
set(${out_var} "VST3" PARENT_SCOPE)
endif()
endfunction()
function(_juce_link_plugin_wrapper shared_code_target kind)
set(target_name ${shared_code_target}_${kind})
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_library(${target_name} SHARED)
elseif((kind STREQUAL "Standalone") OR (kind STREQUAL "AUv3"))
add_executable(${target_name} WIN32 MACOSX_BUNDLE)
else()
add_library(${target_name} MODULE)
endif()
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME MATCHES ".*BSD"))
target_link_options(${target_name} PRIVATE "-Wl,--no-undefined")
endif()
# We re-export the shared code's private include dirs, because the wrapper targets need to
# see the module headers. We don't just link publicly, because that would introduce
# conflicting macro definitions.
target_include_directories(${target_name} PRIVATE
$<TARGET_PROPERTY:${shared_code_target},INCLUDE_DIRECTORIES>)
target_link_libraries(${target_name} PRIVATE
${shared_code_target}
juce::juce_audio_plugin_client_${kind})
_juce_set_output_name(${target_name} $<TARGET_PROPERTY:${shared_code_target},JUCE_PRODUCT_NAME>)
_juce_set_plugin_folder_property("${shared_code_target}" "${target_name}")
_juce_get_plugin_kind_name(${kind} juce_kind_string)
set_target_properties(${target_name} PROPERTIES
XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME NO
XCODE_ATTRIBUTE_COMBINE_HIDPI_IMAGES YES
POSITION_INDEPENDENT_CODE TRUE
VISIBILITY_INLINES_HIDDEN TRUE
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
JUCE_TARGET_KIND_STRING "${juce_kind_string}")
# Under the Xcode generator, POST_BUILD commands (including the plugin copy step) run before
# signing, but M1 macs will only load signed binaries. Setting "adhoc_codesign" forces the
# linker to sign bundles, so that they can be loaded even if they are copied before the "real"
# signing step. See issue 21854 on the CMake Gitlab repo.
if("${CMAKE_GENERATOR};${CMAKE_SYSTEM_NAME};${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "Xcode;Darwin;arm64")
target_link_options(${target_name} PRIVATE LINKER:-adhoc_codesign)
endif()
add_dependencies(${shared_code_target}_All ${target_name})
_juce_configure_bundle(${shared_code_target} ${target_name})
_juce_set_plugin_target_properties(${shared_code_target} ${kind})
endfunction()
# ==================================================================================================
function(_juce_get_vst3_category_string target out_var)
get_target_property(vst3_categories ${target} JUCE_VST3_CATEGORIES)
if((NOT Fx IN_LIST vst3_categories) AND (NOT Instrument IN_LIST vst3_categories))
get_target_property(is_synth ${target} JUCE_IS_SYNTH)
if(is_synth)
set(first_type Instrument)
else()
set(first_type Fx)
endif()
list(INSERT vst3_categories 0 ${first_type})
else()
if(Instrument IN_LIST vst3_categories)
list(REMOVE_ITEM vst3_categories Instrument)
list(INSERT vst3_categories 0 Instrument)
endif()
if(Fx IN_LIST vst3_categories)
list(REMOVE_ITEM vst3_categories Fx)
list(INSERT vst3_categories 0 Fx)
endif()
endif()
string(REGEX REPLACE ";" "|" result "${vst3_categories}")
set(${out_var} ${result} PARENT_SCOPE)
endfunction()
function(_juce_configure_plugin_targets target)
_juce_set_output_name(${target} $<TARGET_PROPERTY:${target},JUCE_PRODUCT_NAME>_SharedCode)
target_link_libraries(${target} PRIVATE juce::juce_audio_plugin_client_utils)
get_target_property(enabled_formats ${target} JUCE_FORMATS)
set(active_formats)
_juce_get_platform_plugin_kinds(plugin_kinds)
foreach(kind IN LISTS plugin_kinds)
if(kind IN_LIST enabled_formats)
list(APPEND active_formats "${kind}")
endif()
endforeach()
if((VST IN_LIST active_formats) AND (NOT TARGET juce_vst2_sdk))
message(FATAL_ERROR "Use juce_set_vst2_sdk_path to set up the VST sdk before adding VST targets")
elseif((AAX IN_LIST active_formats) AND (NOT TARGET juce_aax_sdk))
message(FATAL_ERROR "Use juce_set_aax_sdk_path to set up the AAX sdk before adding AAX targets")
endif()
_juce_add_standard_defs(${target})
_juce_add_plugin_definitions(${target} PRIVATE ${active_formats})
# The plugin wrappers need to know what other modules are available, especially
# juce_audio_utils and juce_gui_basics. We achieve this by searching for
# JUCE_MODULE_AVAILABLE_ private compile definitions, and reexporting them in
# the interface compile definitions.
_juce_get_module_definitions(${target} ON enabled_modules)
target_compile_definitions(${target} INTERFACE ${enabled_modules})
target_compile_definitions(${target} PRIVATE JUCE_SHARED_CODE=1)
get_target_property(project_version_string ${target} JUCE_VERSION)
_juce_version_code(${project_version_string} project_version_hex)
get_target_property(project_manufacturer_code ${target} JUCE_PLUGIN_MANUFACTURER_CODE)
get_target_property(project_plugin_code ${target} JUCE_PLUGIN_CODE)
get_target_property(use_legacy_compatibility_plugin_code ${target} JUCE_USE_LEGACY_COMPATIBILITY_PLUGIN_CODE)
if(use_legacy_compatibility_plugin_code)
set(project_manufacturer_code "proj")
endif()
_juce_to_char_literal(${project_manufacturer_code} project_manufacturer_code "plugin manufacturer")
_juce_to_char_literal(${project_plugin_code} project_plugin_code "plugin")
_juce_get_vst3_category_string(${target} vst3_category_string)
target_compile_definitions(${target} PUBLIC
JUCE_STANDALONE_APPLICATION=JucePlugin_Build_Standalone
JucePlugin_IsSynth=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_IS_SYNTH>>
JucePlugin_ManufacturerCode=0x${project_manufacturer_code}
JucePlugin_Manufacturer="$<TARGET_PROPERTY:${target},JUCE_COMPANY_NAME>"
JucePlugin_ManufacturerWebsite="$<TARGET_PROPERTY:${target},JUCE_COMPANY_WEBSITE>"
JucePlugin_ManufacturerEmail="$<TARGET_PROPERTY:${target},JUCE_COMPANY_EMAIL>"
JucePlugin_PluginCode=0x${project_plugin_code}
JucePlugin_ProducesMidiOutput=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_NEEDS_MIDI_OUTPUT>>
JucePlugin_IsMidiEffect=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_IS_MIDI_EFFECT>>
JucePlugin_WantsMidiInput=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_NEEDS_MIDI_INPUT>>
JucePlugin_EditorRequiresKeyboardFocus=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_EDITOR_WANTS_KEYBOARD_FOCUS>>
JucePlugin_Name="$<TARGET_PROPERTY:${target},JUCE_PLUGIN_NAME>"
JucePlugin_Desc="$<TARGET_PROPERTY:${target},JUCE_DESCRIPTION>"
JucePlugin_Version=${project_version_string}
JucePlugin_VersionString="${project_version_string}"
JucePlugin_VersionCode=${project_version_hex}
JucePlugin_VSTUniqueID=JucePlugin_PluginCode
JucePlugin_VSTCategory=$<TARGET_PROPERTY:${target},JUCE_VST2_CATEGORY>
JucePlugin_Vst3Category="${vst3_category_string}"
JucePlugin_AUMainType=$<TARGET_PROPERTY:${target},JUCE_AU_MAIN_TYPE_CODE>
JucePlugin_AUSubType=JucePlugin_PluginCode
JucePlugin_AUExportPrefix=$<TARGET_PROPERTY:${target},JUCE_AU_EXPORT_PREFIX>
JucePlugin_AUExportPrefixQuoted="$<TARGET_PROPERTY:${target},JUCE_AU_EXPORT_PREFIX>"
JucePlugin_AUManufacturerCode=JucePlugin_ManufacturerCode
JucePlugin_CFBundleIdentifier=$<TARGET_PROPERTY:${target},JUCE_BUNDLE_ID>
JucePlugin_AAXIdentifier=$<TARGET_PROPERTY:${target},JUCE_AAX_IDENTIFIER>
JucePlugin_AAXManufacturerCode=JucePlugin_ManufacturerCode
JucePlugin_AAXProductId=JucePlugin_PluginCode
JucePlugin_AAXCategory=$<TARGET_PROPERTY:${target},JUCE_AAX_CATEGORY>
JucePlugin_AAXDisableBypass=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_DISABLE_AAX_BYPASS>>
JucePlugin_AAXDisableMultiMono=$<BOOL:$<TARGET_PROPERTY:${target},JUCE_DISABLE_AAX_MULTI_MONO>>
JucePlugin_VSTNumMidiInputs=$<TARGET_PROPERTY:${target},JUCE_VST_NUM_MIDI_INS>
JucePlugin_VSTNumMidiOutputs=$<TARGET_PROPERTY:${target},JUCE_VST_NUM_MIDI_OUTS>)
set_target_properties(${target} PROPERTIES
POSITION_INDEPENDENT_CODE TRUE
INTERFACE_POSITION_INDEPENDENT_CODE TRUE
VISIBILITY_INLINES_HIDDEN TRUE
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden)
# A convenience target for building all plugin variations at once
add_custom_target(${target}_All)
_juce_set_plugin_folder_property("${target}" "${target}_All")
foreach(kind IN LISTS active_formats)
_juce_link_plugin_wrapper(${target} ${kind})
if(TARGET ${target}_${kind})
list(APPEND active_plugin_targets ${target}_${kind})
endif()
endforeach()
set_target_properties(${target} PROPERTIES JUCE_ACTIVE_PLUGIN_TARGETS "${active_plugin_targets}")
if(TARGET ${target}_Standalone)
_juce_configure_app_bundle(${target} ${target}_Standalone)
endif()
if(TARGET ${target}_AU)
_juce_add_au_resource_fork(${target} ${target}_AU)
endif()
if(TARGET ${target}_AAX)
target_link_libraries(${target}_AAX PRIVATE juce_aax_sdk)
endif()
if((TARGET ${target}_AUv3) AND (TARGET ${target}_Standalone))
add_dependencies(${target}_Standalone ${target}_AUv3)
# Copy the AUv3 into the Standalone app bundle
_juce_copy_dir(${target}_Standalone
"$<TARGET_BUNDLE_DIR:${target}_AUv3>"
"$<TARGET_BUNDLE_CONTENT_DIR:${target}_Standalone>/PlugIns")
endif()
get_target_property(wants_copy "${target}" JUCE_COPY_PLUGIN_AFTER_BUILD)
if(wants_copy)
juce_enable_copy_plugin_step("${target}")
endif()
endfunction()
# ==================================================================================================
function(_juce_set_generic_property_if_not_set target property)
list(LENGTH ARGN num_extra_args)
if(num_extra_args EQUAL 0)
return()
endif()
set(existing_property)
get_target_property(existing_property ${target} ${property})
if(existing_property STREQUAL "existing_property-NOTFOUND")
set_target_properties(${target} PROPERTIES ${property} "${ARGN}")
endif()
endfunction()
function(_juce_set_property_if_not_set target property)
_juce_set_generic_property_if_not_set(${target} JUCE_${property} ${ARGN})
endfunction()
function(_juce_make_valid_4cc out_var)
string(RANDOM LENGTH 1 ALPHABET "ABCDEFGHIJKLMNOPQRSTUVWXYZ" head)
string(RANDOM LENGTH 3 ALPHABET "abcdefghijklmnopqrstuvwxyz" tail)
set(${out_var} "${head}${tail}" PARENT_SCOPE)
endfunction()
# This function adds some default properties that plugin targets expect to be
# set, in order to generate the correct compile definitions.
function(_juce_set_fallback_properties target)
_juce_set_property_if_not_set(${target} PRODUCT_NAME ${target})
get_target_property(output_name ${target} JUCE_PRODUCT_NAME)
_juce_set_property_if_not_set(${target} DESCRIPTION "${output_name}")
_juce_set_property_if_not_set(${target} PLUGIN_NAME "${output_name}")
get_target_property(real_company_name ${target} JUCE_COMPANY_NAME)
_juce_set_property_if_not_set(${target} BUNDLE_ID "com.${real_company_name}.${target}")
_juce_set_property_if_not_set(${target} VERSION ${PROJECT_VERSION})
get_target_property(final_version ${target} JUCE_VERSION)
if(NOT final_version)
message(FATAL_ERROR "Target ${target} must have its VERSION argument set, or must be part of a project with a PROJECT_VERSION")
endif()
_juce_set_property_if_not_set(${target} BUILD_VERSION "${final_version}")
get_target_property(custom_xcassets ${target} JUCE_CUSTOM_XCASSETS_FOLDER)
set(needs_storyboard TRUE)
if(custom_xcassets)
set(needs_storyboard FALSE)
endif()
set_target_properties(${target} PROPERTIES JUCE_SHOULD_ADD_STORYBOARD ${needs_storyboard})
_juce_set_property_if_not_set(${target} IPHONE_SCREEN_ORIENTATIONS
UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft
UIInterfaceOrientationLandscapeRight)
_juce_set_property_if_not_set(${target} IPAD_SCREEN_ORIENTATIONS
UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft
UIInterfaceOrientationLandscapeRight)
_juce_set_property_if_not_set(${target}
LAUNCH_STORYBOARD_FILE "${JUCE_CMAKE_UTILS_DIR}/LaunchScreen.storyboard")
_juce_set_property_if_not_set(${target} PLUGIN_MANUFACTURER_CODE "Manu")
# The plugin code will change on each run, unless you specify one manually!
_juce_make_valid_4cc(random_code)
_juce_set_property_if_not_set(${target} PLUGIN_CODE ${random_code})
_juce_set_property_if_not_set(${target} IS_SYNTH FALSE)
_juce_set_property_if_not_set(${target} NEEDS_MIDI_INPUT FALSE)
_juce_set_property_if_not_set(${target} NEEDS_MIDI_OUTPUT FALSE)
_juce_set_property_if_not_set(${target} IS_MIDI_EFFECT FALSE)
_juce_set_property_if_not_set(${target} EDITOR_WANTS_KEYBOARD_FOCUS FALSE)
_juce_set_property_if_not_set(${target} DISABLE_AAX_BYPASS FALSE)
_juce_set_property_if_not_set(${target} DISABLE_AAX_MULTI_MONO FALSE)
_juce_set_property_if_not_set(${target} PLUGINHOST_AU FALSE)
get_target_property(bundle_id ${target} JUCE_BUNDLE_ID)
_juce_set_property_if_not_set(${target} AAX_IDENTIFIER ${bundle_id})
_juce_set_property_if_not_set(${target} VST_NUM_MIDI_INS 16)
_juce_set_property_if_not_set(${target} VST_NUM_MIDI_OUTS 16)
_juce_set_property_if_not_set(${target} AU_SANDBOX_SAFE FALSE)
_juce_set_property_if_not_set(${target} SUPPRESS_AU_PLIST_RESOURCE_USAGE FALSE)
_juce_set_property_if_not_set(${target} HARDENED_RUNTIME_ENABLED NO)
_juce_set_property_if_not_set(${target} APP_SANDBOX_ENABLED NO)
_juce_set_property_if_not_set(${target} APP_SANDBOX_INHERIT NO)
get_target_property(is_synth ${target} JUCE_IS_SYNTH)
# VST3_CATEGORIES
if(is_synth)
_juce_set_property_if_not_set(${target} VST3_CATEGORIES Instrument Synth)
else()
_juce_set_property_if_not_set(${target} VST3_CATEGORIES Fx)
endif()
# VST2_CATEGORY
if(is_synth)
_juce_set_property_if_not_set(${target} VST2_CATEGORY kPlugCategSynth)
else()
_juce_set_property_if_not_set(${target} VST2_CATEGORY kPlugCategEffect)
endif()
get_target_property(is_midi_effect ${target} JUCE_IS_MIDI_EFFECT)
get_target_property(needs_midi_input ${target} JUCE_NEEDS_MIDI_INPUT)
# AU MAIN TYPE
if(is_midi_effect)
_juce_set_property_if_not_set(${target} AU_MAIN_TYPE kAudioUnitType_MIDIProcessor)
elseif(is_synth)
_juce_set_property_if_not_set(${target} AU_MAIN_TYPE kAudioUnitType_MusicDevice)
elseif(needs_midi_input)
_juce_set_property_if_not_set(${target} AU_MAIN_TYPE kAudioUnitType_MusicEffect)
else()
_juce_set_property_if_not_set(${target} AU_MAIN_TYPE kAudioUnitType_Effect)
endif()
_juce_set_property_if_not_set(${target} TARGETED_DEVICE_FAMILY "1,2")
set(au_category_codes
'aufx'
'aufc'
'augn'
'aumi'
'aumx'
'aumu'
'aumf'
'auol'
'auou'
'aupn')
set(au_category_strings
kAudioUnitType_Effect
kAudioUnitType_FormatConverter
kAudioUnitType_Generator
kAudioUnitType_MIDIProcessor
kAudioUnitType_Mixer
kAudioUnitType_MusicDevice
kAudioUnitType_MusicEffect
kAudioUnitType_OfflineEffect
kAudioUnitType_Output
kAudioUnitType_Panner)
# AU export prefix
string(MAKE_C_IDENTIFIER ${output_name} au_prefix)
set(au_prefix "${au_prefix}AU")
_juce_set_property_if_not_set(${target} AU_EXPORT_PREFIX ${au_prefix})
# Find appropriate AU category code
get_target_property(actual_au_category ${target} JUCE_AU_MAIN_TYPE)
list(FIND au_category_strings ${actual_au_category} au_index)
if(au_index GREATER_EQUAL 0)
list(GET au_category_codes ${au_index} au_code_representation)
set_target_properties(${target} PROPERTIES JUCE_AU_MAIN_TYPE_CODE ${au_code_representation})
endif()
# AAX category
# The order of these strings is important, as the index of each string
# will be used to set an appropriate bit in the category bitfield.
set(aax_category_strings
ePlugInCategory_None
ePlugInCategory_EQ
ePlugInCategory_Dynamics
ePlugInCategory_PitchShift
ePlugInCategory_Reverb
ePlugInCategory_Delay
ePlugInCategory_Modulation
ePlugInCategory_Harmonic
ePlugInCategory_NoiseReduction
ePlugInCategory_Dither
ePlugInCategory_SoundField
ePlugInCategory_HWGenerators
ePlugInCategory_SWGenerators
ePlugInCategory_WrappedPlugin
ePlugInCategory_Effect)
if(is_synth)
set(default_aax_category ePlugInCategory_SWGenerators)
else()
set(default_aax_category ePlugInCategory_None)
endif()
_juce_set_property_if_not_set(${target} AAX_CATEGORY ${default_aax_category})
# Replace AAX category string with its integral representation
get_target_property(actual_aax_category ${target} JUCE_AAX_CATEGORY)
set(aax_category_int "")
foreach(category_string IN LISTS actual_aax_category)
list(FIND aax_category_strings ${category_string} aax_index)
if(aax_index GREATER_EQUAL 0)
if(aax_index EQUAL 0)
set(aax_category_bit 0)
else()
set(aax_category_bit "1 << (${aax_index} - 1)")
endif()
if(aax_category_int STREQUAL "")
set(aax_category_int 0)
endif()
math(EXPR aax_category_int "${aax_category_int} | (${aax_category_bit})")
endif()
endforeach()
if(NOT aax_category_int STREQUAL "")
set_target_properties(${target} PROPERTIES JUCE_AAX_CATEGORY ${aax_category_int})
endif()
endfunction()
# ==================================================================================================
function(_juce_initialise_target target)
set(one_value_args
VERSION
BUILD_VERSION
PRODUCT_NAME
PLIST_TO_MERGE
BUNDLE_ID
MICROPHONE_PERMISSION_ENABLED
MICROPHONE_PERMISSION_TEXT
CAMERA_PERMISSION_ENABLED
CAMERA_PERMISSION_TEXT
SEND_APPLE_EVENTS_PERMISSION_ENABLED
SEND_APPLE_EVENTS_PERMISSION_TEXT
BLUETOOTH_PERMISSION_ENABLED
BLUETOOTH_PERMISSION_TEXT
FILE_SHARING_ENABLED # iOS only
DOCUMENT_BROWSER_ENABLED # iOS only
LAUNCH_STORYBOARD_FILE # iOS only
APP_GROUPS_ENABLED # iOS only
ICLOUD_PERMISSIONS_ENABLED # iOS only
STATUS_BAR_HIDDEN # iOS only
BACKGROUND_AUDIO_ENABLED # iOS only
BACKGROUND_BLE_ENABLED # iOS only
CUSTOM_XCASSETS_FOLDER # iOS only
TARGETED_DEVICE_FAMILY # iOS only
REQUIRES_FULL_SCREEN # iOS only
ICON_BIG
ICON_SMALL
COMPANY_COPYRIGHT
COMPANY_NAME
COMPANY_WEBSITE
COMPANY_EMAIL
NEEDS_CURL # Set this true if you want to link curl on Linux
NEEDS_WEB_BROWSER # Set this true if you want to link webkit on Linux
NEEDS_STORE_KIT # Set this true if you want in-app-purchases on Mac
PUSH_NOTIFICATIONS_ENABLED
NETWORK_MULTICAST_ENABLED
HARDENED_RUNTIME_ENABLED
APP_SANDBOX_ENABLED
APP_SANDBOX_INHERIT
PLUGIN_NAME
PLUGIN_MANUFACTURER_CODE
PLUGIN_CODE
DESCRIPTION
IS_SYNTH
NEEDS_MIDI_INPUT
NEEDS_MIDI_OUTPUT
IS_MIDI_EFFECT
EDITOR_WANTS_KEYBOARD_FOCUS
DISABLE_AAX_BYPASS
DISABLE_AAX_MULTI_MONO
AAX_IDENTIFIER
VST_NUM_MIDI_INS
VST_NUM_MIDI_OUTS
VST2_CATEGORY
AU_MAIN_TYPE
AU_EXPORT_PREFIX
AU_SANDBOX_SAFE
SUPPRESS_AU_PLIST_RESOURCE_USAGE
PLUGINHOST_AU # Set this true if you want to host AU plugins
USE_LEGACY_COMPATIBILITY_PLUGIN_CODE
VST_COPY_DIR
VST3_COPY_DIR
AAX_COPY_DIR
AU_COPY_DIR
UNITY_COPY_DIR
COPY_PLUGIN_AFTER_BUILD)
set(multi_value_args
FORMATS
VST3_CATEGORIES
HARDENED_RUNTIME_OPTIONS
APP_SANDBOX_OPTIONS
DOCUMENT_EXTENSIONS
AAX_CATEGORY
IPHONE_SCREEN_ORIENTATIONS # iOS only
IPAD_SCREEN_ORIENTATIONS # iOS only
APP_GROUP_IDS) # iOS only
cmake_parse_arguments(JUCE_ARG "" "${one_value_args}" "${multi_value_args}" ${ARGN})
set(base_folder "${CMAKE_CURRENT_BINARY_DIR}/${target}_artefacts")
set(products_folder "${base_folder}/$<CONFIG>")
set(juce_library_code "${base_folder}/JuceLibraryCode")
set_target_properties(${target} PROPERTIES JUCE_GENERATED_SOURCES_DIRECTORY "${juce_library_code}")
set_target_properties(${target} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${products_folder}"
LIBRARY_OUTPUT_DIRECTORY "${products_folder}"
RUNTIME_OUTPUT_DIRECTORY "${products_folder}")
if(JUCE_ARG_ICON_BIG)
_juce_make_absolute_and_check(JUCE_ARG_ICON_BIG)
endif()
if(JUCE_ARG_ICON_SMALL)
_juce_make_absolute_and_check(JUCE_ARG_ICON_SMALL)
endif()
set(inherited_properties
COMPANY_NAME
COMPANY_WEBSITE
COMPANY_EMAIL
COMPANY_COPYRIGHT
VST_COPY_DIR
VST3_COPY_DIR
AU_COPY_DIR
AAX_COPY_DIR
UNITY_COPY_DIR
COPY_PLUGIN_AFTER_BUILD)
# Overwrite any properties that might be inherited
foreach(prop_string IN LISTS inherited_properties)
if(NOT ${JUCE_ARG_${prop_string}} STREQUAL "")
set_target_properties(${target} PROPERTIES JUCE_${prop_string} "${JUCE_ARG_${prop_string}}")
endif()
endforeach()
# Add each of the function arguments as target properties, so that it's easier to
# extract them in other functions
foreach(arg_string IN LISTS one_value_args multi_value_args)
_juce_set_property_if_not_set(${target} ${arg_string} "${JUCE_ARG_${arg_string}}")
endforeach()
_juce_set_fallback_properties(${target})
target_include_directories(${target} PRIVATE
$<TARGET_PROPERTY:${target},JUCE_GENERATED_SOURCES_DIRECTORY>)
target_link_libraries(${target} PUBLIC $<$<TARGET_EXISTS:juce_vst2_sdk>:juce_vst2_sdk>)
get_target_property(is_pluginhost_au ${target} JUCE_PLUGINHOST_AU)
if(is_pluginhost_au)
target_compile_definitions(${target} PUBLIC JUCE_PLUGINHOST_AU=1)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
_juce_link_frameworks("${target}" PRIVATE CoreAudioKit)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
_juce_link_frameworks("${target}" PRIVATE AudioUnit)
endif()
endif()
_juce_write_generate_time_info(${target})
_juce_link_optional_libraries(${target})
if(JUCE_ENABLE_MODULE_SOURCE_GROUPS)
get_property(all_modules GLOBAL PROPERTY _juce_module_names)
foreach(module_name IN LISTS all_modules)
get_target_property(path ${module_name} INTERFACE_JUCE_MODULE_PATH)
get_target_property(header_files ${module_name} INTERFACE_JUCE_MODULE_HEADERS)
get_target_property(source_files ${module_name} INTERFACE_JUCE_MODULE_SOURCES)
source_group(TREE ${path} PREFIX "JUCE Modules" FILES ${header_files} ${source_files})
set_source_files_properties(${header_files} PROPERTIES HEADER_FILE_ONLY TRUE)
endforeach()
endif()
endfunction()
# ==================================================================================================
function(juce_add_console_app target)
add_executable(${target})
target_compile_definitions(${target} PRIVATE JUCE_STANDALONE_APPLICATION=1)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_compile_definitions(${target} PRIVATE _CONSOLE=1)
endif()
_juce_initialise_target(${target} ${ARGN})
endfunction()
function(juce_add_gui_app target)
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_library(${target} SHARED)
else()
add_executable(${target})
endif()
target_compile_definitions(${target} PRIVATE JUCE_STANDALONE_APPLICATION=1)
_juce_initialise_target(${target} ${ARGN})
_juce_set_output_name(${target} $<TARGET_PROPERTY:${target},JUCE_PRODUCT_NAME>)
set_target_properties(${target} PROPERTIES JUCE_TARGET_KIND_STRING "App")
_juce_configure_bundle(${target} ${target})
_juce_configure_app_bundle(${target} ${target})
endfunction()
function(juce_add_plugin target)
add_library(${target} STATIC)
set_target_properties(${target} PROPERTIES JUCE_IS_PLUGIN TRUE)
_juce_initialise_target(${target} ${ARGN})
_juce_configure_plugin_targets(${target})
endfunction()
# ==================================================================================================
function(_juce_target_args_from_plugin_characteristics out_var)
set(pairs
"pluginIsSynth\;IS_SYNTH"
"pluginWantsMidiIn\;NEEDS_MIDI_INPUT"
"pluginProducesMidiOut\;NEEDS_MIDI_OUTPUT"
"pluginIsMidiEffectPlugin\;IS_MIDI_EFFECT"
"pluginEditorRequiresKeys\;EDITOR_WANTS_KEYBOARD_FOCUS")
set(result)
foreach(pair IN LISTS pairs)
list(GET pair 0 old_key)
if("${old_key}" IN_LIST ARGN)
list(GET pair 1 new_key)
list(APPEND result ${new_key} TRUE)
endif()
endforeach()
set(${out_var} ${result} PARENT_SCOPE)
endfunction()
# ==================================================================================================
function(_juce_get_pip_targets pip out_var)
set(test_targets "${pip}")
_juce_get_all_plugin_kinds(plugin_kinds)
foreach(plugin_kind IN LISTS plugin_kinds)
list(APPEND test_targets "${JUCE_PIP_NAME}_${plugin_kind}")
endforeach()
set(${out_var} ${test_targets} PARENT_SCOPE)
endfunction()
function(juce_add_pip header)
_juce_make_absolute(header)
_juce_extract_metadata_block(JUCE_PIP_METADATA "${header}" metadata_dict)
_juce_get_metadata("${metadata_dict}" name JUCE_PIP_NAME)
if(NOT JUCE_PIP_NAME)
message(FATAL_ERROR "Error in '${header}': PIP headers must declare a `name` field")
endif()
string(MAKE_C_IDENTIFIER "${JUCE_PIP_NAME}" pip_name_sanitised)
if(NOT JUCE_PIP_NAME STREQUAL pip_name_sanitised)
message(FATAL_ERROR "Error in '${header}': PIP `name` value '${JUCE_PIP_NAME}' must be a valid C identifier")
endif()
if(TARGET "${JUCE_PIP_NAME}")
# We already added a target with this name, let's try using the filename instead
get_filename_component(JUCE_PIP_NAME "${header}" NAME_WE)
endif()
if(TARGET "${JUCE_PIP_NAME}")
message(FATAL_ERROR "Error in '${header}': Could not create a unique target name for PIP ${header}")
endif()
_juce_get_metadata("${metadata_dict}" type pip_kind)
if(NOT pip_kind)
message(FATAL_ERROR "Error in '${header}': PIP headers must declare a `type` field")
endif()
_juce_get_metadata("${metadata_dict}" pluginCharacteristics pip_charateristics)
_juce_target_args_from_plugin_characteristics(extra_target_args ${pip_charateristics})
list(APPEND extra_target_args
NEEDS_CURL TRUE
NEEDS_WEB_BROWSER TRUE)
_juce_get_metadata("${metadata_dict}" moduleFlags pip_moduleflags)
if("JUCE_IN_APP_PURCHASES=1" IN_LIST pip_moduleflags)
list(APPEND extra_target_args
BUNDLE_ID "com.rmsl.juceInAppPurchaseSample"
NEEDS_STORE_KIT TRUE)
endif()
if(pip_kind STREQUAL "AudioProcessor")
set(source_main "${JUCE_CMAKE_UTILS_DIR}/PIPAudioProcessor.cpp.in")
# We add AAX/VST2 targets too, if the user has set up those SDKs
set(extra_formats)
if(TARGET juce_aax_sdk)
list(APPEND extra_formats AAX)
endif()
if(TARGET juce_vst2_sdk)
list(APPEND extra_formats VST)
endif()
# Standalone plugins might want to access the mic
list(APPEND extra_target_args MICROPHONE_PERMISSION_ENABLED TRUE)
juce_add_plugin(${JUCE_PIP_NAME}
FORMATS AU AUv3 VST3 Unity Standalone ${extra_formats}
${extra_target_args})
elseif(pip_kind STREQUAL "Component")
set(source_main "${JUCE_CMAKE_UTILS_DIR}/PIPComponent.cpp.in")
juce_add_gui_app(${JUCE_PIP_NAME} ${extra_target_args})
elseif(pip_kind STREQUAL "Console")
set(source_main "${JUCE_CMAKE_UTILS_DIR}/PIPConsole.cpp.in")
juce_add_console_app(${JUCE_PIP_NAME} ${extra_target_args})
else()
message(FATAL_ERROR "Error in '${header}': PIP kind must be either AudioProcessor, Component, or Console")
endif()
if(NOT ARGV1 STREQUAL "")
set("${ARGV1}" "${JUCE_PIP_NAME}" PARENT_SCOPE)
endif()
# Generate Main.cpp
_juce_get_metadata("${metadata_dict}" mainClass JUCE_PIP_MAIN_CLASS)
get_target_property(juce_library_code ${JUCE_PIP_NAME} JUCE_GENERATED_SOURCES_DIRECTORY)
set(pip_main "${juce_library_code}/Main.cpp")
set(JUCE_PIP_HEADER "${header}")
configure_file(${source_main} ${pip_main})
target_sources(${JUCE_PIP_NAME} PRIVATE ${pip_main})
_juce_get_metadata("${metadata_dict}" dependencies pip_dependencies)
juce_generate_juce_header(${JUCE_PIP_NAME})
foreach(module IN LISTS pip_dependencies)
if(module STREQUAL "")
continue()
endif()
set(discovered_module)
if(TARGET "${module}")
set(discovered_module "${module}")
else()
message(FATAL_ERROR "Error in '${header}': No such module: ${module}")
endif()
target_link_libraries(${JUCE_PIP_NAME} PRIVATE ${discovered_module})
endforeach()
target_compile_definitions(${JUCE_PIP_NAME}
PRIVATE ${pip_moduleflags}
PUBLIC
JUCE_VST3_CAN_REPLACE_VST2=0)
_juce_get_pip_targets(${JUCE_PIP_NAME} pip_targets)
# This keeps the PIPs slightly better organised in the JUCE megaproject
if((DEFINED JUCE_SOURCE_DIR) AND (header MATCHES "^${JUCE_SOURCE_DIR}"))
file(RELATIVE_PATH folder "${JUCE_SOURCE_DIR}" "${header}")
get_filename_component(folder_parent "${folder}" DIRECTORY)
foreach(target_name IN ITEMS ${pip_targets} ${JUCE_PIP_NAME}_All)
if(TARGET "${target_name}")
set_target_properties("${target_name}" PROPERTIES
FOLDER "${folder_parent}/${JUCE_PIP_NAME}")
endif()
endforeach()
endif()
# We're building JUCE itself
if(DEFINED JUCE_SOURCE_DIR)
# PIPs need to know about the resources folder
target_compile_definitions(${JUCE_PIP_NAME} PRIVATE
PIP_JUCE_EXAMPLES_DIRECTORY_STRING="${JUCE_SOURCE_DIR}/examples")
get_filename_component(pip_parent_path "${header}" DIRECTORY)
target_include_directories(${JUCE_PIP_NAME} PRIVATE "${pip_parent_path}")
if((CMAKE_SYSTEM_NAME STREQUAL "iOS") AND (header MATCHES "^${JUCE_SOURCE_DIR}"))
foreach(target_name IN LISTS pip_targets)
if(TARGET "${target_name}")
juce_add_bundle_resources_directory("${target_name}" "${JUCE_SOURCE_DIR}/examples/Assets")
endif()
endforeach()
endif()
endif()
endfunction()
# ==================================================================================================
function(juce_set_aax_sdk_path path)
if(TARGET juce_aax_sdk)
message(FATAL_ERROR "juce_set_aax_sdk_path should only be called once")
endif()
_juce_make_absolute(path)
if((NOT EXISTS "${path}")
OR (NOT EXISTS "${path}/Interfaces")
OR (NOT EXISTS "${path}/Interfaces/ACF"))
message(FATAL_ERROR "Could not find AAX SDK at the specified path: ${path}")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
add_library(juce_aax_sdk STATIC IMPORTED GLOBAL)
set_target_properties(juce_aax_sdk PROPERTIES
IMPORTED_LOCATION_DEBUG "${path}/Libs/Debug/libAAXLibrary_libcpp.a"
IMPORTED_LOCATION "${path}/Libs/Release/libAAXLibrary_libcpp.a")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_library(juce_aax_sdk INTERFACE IMPORTED GLOBAL)
else()
return()
endif()
target_include_directories(juce_aax_sdk INTERFACE
"${path}"
"${path}/Interfaces"
"${path}/Interfaces/ACF")
target_compile_definitions(juce_aax_sdk INTERFACE JucePlugin_AAXLibs_path="${path}/Libs")
set_target_properties(juce_aax_sdk PROPERTIES INTERFACE_JUCE_AAX_DEFAULT_ICON "${path}/Utilities/PlugIn.ico")
endfunction()
function(juce_set_vst2_sdk_path path)
if(TARGET juce_vst2_sdk)
message(FATAL_ERROR "juce_set_vst2_sdk_path should only be called once")
endif()
_juce_make_absolute(path)
if(NOT EXISTS "${path}")
message(FATAL_ERROR "Could not find VST2 SDK at the specified path: ${path}")
endif()
add_library(juce_vst2_sdk INTERFACE IMPORTED GLOBAL)
# This is a bit of a hack, but we really need the VST2 paths to always follow the VST3 paths.
target_include_directories(juce_vst2_sdk INTERFACE
$<TARGET_PROPERTY:juce::juce_vst3_headers,INTERFACE_INCLUDE_DIRECTORIES>
"${path}")
endfunction()
function(juce_set_vst3_sdk_path path)
if(TARGET juce_vst3_sdk)
message(FATAL_ERROR "juce_set_vst3_sdk_path should only be called once")
endif()
_juce_make_absolute(path)
if(NOT EXISTS "${path}")
message(FATAL_ERROR "Could not find VST3 SDK at the specified path: ${path}")
endif()
add_library(juce_vst3_sdk INTERFACE IMPORTED GLOBAL)
target_include_directories(juce_vst3_sdk INTERFACE "${path}")
endfunction()
# ==================================================================================================
function(juce_disable_default_flags)
set(langs C CXX)
set(modes DEBUG RELEASE RELWITHDEBINFO MINSIZEREL)
foreach(lang IN LISTS langs)
foreach(mode IN LISTS modes)
list(FILTER CMAKE_${lang}_FLAGS_${mode} INCLUDE REGEX "[/-]M[TD]d?")
set(CMAKE_${lang}_FLAGS_${mode} "${CMAKE_${lang}_FLAGS_${mode}}" PARENT_SCOPE)
endforeach()
endforeach()
endfunction()