A lot of unrelated stuff
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[submodule "dependencies/mixamo_blender4"]
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	path = dependencies/mixamo_blender4
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	url = https://gitlab.com/x190/mixamo_blender4.git
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							@@ -2,6 +2,7 @@ JOLT_VERSION = v0.14.0-stable
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JOLT_URL = https://github.com/godot-jolt/godot-jolt/releases/download/${JOLT_VERSION}/godot-jolt_${JOLT_VERSION}.zip
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JOLT_DIR = ./godot/jolt
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install_jolt:
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	rm -rf ${JOLT_DIR}
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	$(eval DOWNLOAD := $(shell mktemp -d))
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								README.md
									
									
									
									
									
								
							
							
						
						
									
										39
									
								
								README.md
									
									
									
									
									
								
							@@ -1,5 +1,44 @@
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# Killbox
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# Goals
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## Meta goals 
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- Game must be 100% open source
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- Game must run on all major platforms
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## In-game goals
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- Mode separation
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    - Classic: CS2 alike
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    - Killbox: All the game features
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- Advanced movement system
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- Destructuble environment
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- Body-awareness
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- Active ragdolls
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# Movement
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- Basic movement
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    - Walk
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    - Jump
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    - Crouch
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    - Sprint
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- Parcour Movement
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    - Wall-runs
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    - Wall-jumps
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    - Quilts
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    - Pull-ups
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    - Mantle
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- Battle movements 
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    - Slides
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    - Lean
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    - Dive
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    - Crawling
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## Mechanics
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# Prepare environment
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Install jolt engine on mac/linux use `make install_jolt` 
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							@@ -0,0 +1,9 @@
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# Mixamo
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## How to import
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- In blender set the scale to 1 on each axis. Once it's node the model will become enourmous, that's alright. 
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- Export the model in the `gltf` format and import it in godot.
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- Once imported, open the `glb` file in Godot, change the root scale to `0.01`, and press `Re-import`
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If imported like this, the generated physical skeleton will not have to be re-scaled
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# PlayerNode
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## About
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`PlayerNode` must represent the player on the server and on the client. 
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## Components
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- Camera Mount with the input set to true
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- Character model with the controller script
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- Character model that renders on the server with RPCs  
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