killbox/docs/docs/mixamo.md

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Mixamo

How to import

  • In blender set the scale to 1 on each axis. Once it's node the model will become enourmous, that's alright.
  • Export the model in the gltf format and import it in godot.
  • Once imported, open the glb file in Godot, change the root scale to 0.01, and press Re-import

If imported like this, the generated physical skeleton will not have to be re-scaled