391 B
391 B
Mixamo
How to import
- In blender set the scale to 1 on each axis. Once it's node the model will become enourmous, that's alright.
- Export the model in the
gltf
format and import it in godot. - Once imported, open the
glb
file in Godot, change the root scale to0.01
, and pressRe-import
If imported like this, the generated physical skeleton will not have to be re-scaled