A lot of unrelated stuff
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docs/docs/mixamo.md
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# Mixamo
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## How to import
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- In blender set the scale to 1 on each axis. Once it's node the model will become enourmous, that's alright.
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- Export the model in the `gltf` format and import it in godot.
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- Once imported, open the `glb` file in Godot, change the root scale to `0.01`, and press `Re-import`
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If imported like this, the generated physical skeleton will not have to be re-scaled
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docs/docs/player.md
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# PlayerNode
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## About
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`PlayerNode` must represent the player on the server and on the client.
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## Components
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- Camera Mount with the input set to true
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- Character model with the controller script
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- Character model that renders on the server with RPCs
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