A lot of unrelated stuff

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# Mixamo
## How to import
- In blender set the scale to 1 on each axis. Once it's node the model will become enourmous, that's alright.
- Export the model in the `gltf` format and import it in godot.
- Once imported, open the `glb` file in Godot, change the root scale to `0.01`, and press `Re-import`
If imported like this, the generated physical skeleton will not have to be re-scaled

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# PlayerNode
## About
`PlayerNode` must represent the player on the server and on the client.
## Components
- Camera Mount with the input set to true
- Character model with the controller script
- Character model that renders on the server with RPCs