Better bullet traces and raycast for hitscan
This commit is contained in:
@ -2,8 +2,9 @@ extends Node3D
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const SPEED = 715
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@onready var mesh = $MeshInstance3D
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@onready var ray = $RayCast3D
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@onready var mesh = $RigidBody3D/MeshInstance3D
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@onready var rigid_body_3d: RigidBody3D = $RigidBody3D
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@onready var ray = $RigidBody3D/RayCast3D
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@onready var particles = $GPUParticles3D
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# Called when the node enters the scene tree for the first time.
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@ -14,11 +15,15 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, SPEED) * delta
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ray.collision_mask = 1
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ray.enabled = 1
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rigid_body_3d.set_use_continuous_collision_detection(true)
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#ray.collision_mask = 1
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#ray.enabled = 1
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ray.target_position.z = SPEED / Engine.get_frames_per_second()
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if ray.is_colliding():
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mesh.visible = false
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rigid_body_3d.visible = false
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particles.emitting = true
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#if ray.get_collider().is_in_group("body"):
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#print("head")
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await get_tree().create_timer(1.0).timeout
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queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://b0agqeg53tey5"]
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[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
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[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
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@ -8,6 +8,10 @@ size = Vector3(0.2, 0.2, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8o05"]
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albedo_color = Color(0.894987, 0.000702324, 0.905119, 1)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_l3sdq"]
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height = 0.3
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radius = 0.08
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ynv38"]
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albedo_color = Color(0.929412, 0, 0, 1)
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emission_enabled = true
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@ -27,33 +31,42 @@ linear_accel_max = 6.67
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size = Vector3(0.05, 0.05, 0.05)
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[node name="Bullet" type="Node3D"]
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visible = false
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script = ExtResource("1_th28m")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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mass = 0.01
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continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(0.663102, 0, 0, 0, 0.601826, 0, 0, 0, 0.58984, 0, 0, 0)
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mesh = SubResource("BoxMesh_vxst2")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_p8o05")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.100459)
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target_position = Vector3(0, 0, -0.5)
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[node name="RayCast3D" type="RayCast3D" parent="RigidBody3D" groups=["body"]]
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exclude_parent = false
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target_position = Vector3(0, 0, 2)
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hit_back_faces = false
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collide_with_areas = true
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[node name="Timer" type="Timer" parent="RigidBody3D"]
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wait_time = 10.0
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one_shot = true
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autostart = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CylinderShape3D_l3sdq")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
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material_override = SubResource("StandardMaterial3D_ynv38")
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emitting = false
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amount = 10
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lifetime = 6.29
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_58cgi")
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draw_pass_1 = SubResource("BoxMesh_mfkmi")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 10.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]
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@ -3,7 +3,6 @@ extends Node3D
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const SPEED = 715
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@onready var mesh = $Object_10
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@onready var trace = $Trace
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -13,12 +12,6 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, SPEED) * delta
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trace.collision_mask = 1
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trace.enabled = 1
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if trace.is_colliding():
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mesh.visible = false
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await get_tree().create_timer(1.0).timeout
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queue_free()
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func _on_timer_timeout():
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@ -52,9 +52,5 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
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mesh = SubResource("ArrayMesh_uqgp1")
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skeleton = NodePath("")
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[node name="Trace" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, 1)
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hit_back_faces = false
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collide_with_areas = true
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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@ -4,23 +4,30 @@ extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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@onready var barrel: Node3D = $Barrel
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@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
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@onready var bullet_trail_end: Node3D = $BulletTrailEnd
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func shoot() -> Error:
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var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
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var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")
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if bullet_start_node and bullet_end_node:
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var path := "res://scenes/weapon/misc/bullet_trail_generic.tscn"
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if not ResourceLoader.exists(path):
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return ERR_DOES_NOT_EXIST
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var scene: PackedScene = ResourceLoader.load(path)
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if not scene.can_instantiate():
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return ERR_CANT_OPEN
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var node: MeshInstance3D = scene.instantiate()
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node.init(bullet_start_node.global_position, bullet_end_node.global_position)
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var root := get_tree().get_root()
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root.add_child(node)
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return OK
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else:
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push_warning("Couldn't generate a bullet trace, no distance node found")
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return ERR_BUG
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# -- TODO: It should not be hardcoded
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var path := "res://scenes/weapon/guns/ak/bullet.tscn"
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if not ResourceLoader.exists(path):
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return ERR_DOES_NOT_EXIST
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var scene: PackedScene = ResourceLoader.load(path)
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if not scene.can_instantiate():
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return ERR_CANT_OPEN
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var node: Node3D = scene.instantiate()
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var root := get_tree().get_root()
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node.position = barrel.global_position
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node.transform.basis = barrel.global_transform.basis
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root.add_child(node)
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return OK
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@ -1,7 +1,8 @@
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[gd_scene load_steps=54 format=4 uid="uid://dtvo21mk1webd"]
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[gd_scene load_steps=55 format=4 uid="uid://dtvo21mk1webd"]
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[ext_resource type="Script" path="res://scenes/weapon/guns/ak/with_hands.gd" id="1_2iqts"]
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[ext_resource type="PackedScene" uid="uid://dab7jttp7ywfh" path="res://scenes/weapon/guns/ak/gun.tscn" id="1_aaafm"]
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[ext_resource type="PackedScene" uid="uid://bjyltbtx45cqs" path="res://scenes/weapon/misc/bullet_trace_distance.tscn" id="3_5ff4y"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tg27p"]
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@ -734,5 +735,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.286444, 0, -0.397435)
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mesh = SubResource("ArrayMesh_kj4i3")
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skeleton = NodePath("")
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[node name="Barrel" type="Node3D" parent="."]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0.161938, -4.38604)
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[node name="BulletTraceDistance" parent="." instance=ExtResource("3_5ff4y")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3.86167e-07, 0.200684, -4.41724)
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8
scenes/weapon/misc/bullet_trace_distance.tscn
Normal file
8
scenes/weapon/misc/bullet_trace_distance.tscn
Normal file
@ -0,0 +1,8 @@
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[gd_scene format=3 uid="uid://bjyltbtx45cqs"]
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[node name="BulletTraceDistance" type="Node3D"]
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[node name="Start" type="Node3D" parent="."]
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[node name="End" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 300)
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22
scenes/weapon/misc/bullet_trail_generic.gd
Normal file
22
scenes/weapon/misc/bullet_trail_generic.gd
Normal file
@ -0,0 +1,22 @@
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extends MeshInstance3D
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func init(pos1, pos2):
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var draw_mesh := ImmediateMesh.new()
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mesh = draw_mesh
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draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
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draw_mesh.surface_add_vertex(pos1)
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draw_mesh.surface_add_vertex(pos2)
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draw_mesh.surface_end()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_timer_timeout() -> void:
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queue_free()
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20
scenes/weapon/misc/bullet_trail_generic.tscn
Normal file
20
scenes/weapon/misc/bullet_trail_generic.tscn
Normal file
@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://balgqtw1ijpw3"]
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[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
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albedo_color = Color(0.934388, 0.967243, 0.955863, 1)
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emission = Color(1, 1, 1, 1)
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emission_energy_multiplier = 2.7
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[node name="BulletTrailGeneric" type="MeshInstance3D"]
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material_override = SubResource("StandardMaterial3D_ybqvs")
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visibility_range_end = 1891.27
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script = ExtResource("1_k8eg1")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.05
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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3
scenes/weapon/misc/muzzle_flash.tscn
Normal file
3
scenes/weapon/misc/muzzle_flash.tscn
Normal file
@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://bfelcp5dmag5r"]
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[node name="MuzzleFlash" type="MeshInstance3D"]
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