WIP: Spawn bullets on the server and sync them

This commit is contained in:
2025-01-26 19:34:59 +01:00
parent ed53f156c0
commit dbfcf573c2
4 changed files with 8 additions and 5 deletions

View File

@ -16,7 +16,7 @@ func _process(delta: float) -> void:
func _on_head_collision_body_part_hit(dam: Variant) -> void:
print("head is hit" + str(dam))
owner_placeholder.take_damage(dam)
#owner_placeholder.take_damage(dam)
pass # Replace with function body.
func _get_owner() -> CharacterBody3D: