WIP: Spawn bullets on the server and sync them
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@ -2567,6 +2567,6 @@ libraries = {
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[node name="BulletSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
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spawn_path = NodePath("../Bullets")
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spawn_limit = 10000
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spawn_limit = 8510
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[connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"]
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