12 Commits

Author SHA1 Message Date
Jacklull
f00a50f30e to be rewrittern 2025-01-30 20:04:21 +03:00
3e6eab08fd Add a proper server logic without lobby 2025-01-29 09:59:34 +01:00
9b1ab02b94 Add a map-loader sctipt 2025-01-28 21:38:27 +01:00
b54ffaeb0d Make it possible to dynamically set weapon parans 2025-01-28 13:18:23 +01:00
06a1d28e42 Add multiplayer damage system and ragdolls 2025-01-28 10:50:04 +01:00
7da4a3d6bb Better bullet traces and raycast for hitscan 2025-01-26 11:02:40 +01:00
1c8458048c Add per-weapon scene and better first person view 2025-01-25 17:24:57 +01:00
1f1f2918c9 Add a world model and refactor the controller 2025-01-25 09:03:06 +01:00
51842836ce First working multiplayer implementation 2025-01-24 19:38:23 +01:00
fe08da9d4c First lobby implementation 2025-01-22 07:22:43 +01:00
9adf07d745 Remove glb dep on the character scene 2025-01-22 06:39:30 +01:00
2577e952d6 Init the godot project
- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
2025-01-22 06:23:59 +01:00
318 changed files with 42777 additions and 16 deletions

5
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.png filter=lfs diff=lfs merge=lfs -text
assets/** filter=lfs diff=lfs merge=lfs -text
resources/** filter=lfs diff=lfs merge=lfs -text

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.gitignore vendored
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# ---> Rust
# Generated by Cargo
# will have compiled files and executables
debug/
target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# These are backup files generated by rustfmt
**/*.rs.bk
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb
# Godot 4+ specific ignores
.godot/

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MIT License
Copyright (c) 2022 Norodix
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# open-strike-2
## Development
## Project structure

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Prototype Textures 1.0
Created/distributed by Kenney (www.kenney.nl)
Creation date: 08-04-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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