open-strike-2/docs/characters.md

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Characters

Implementation

Characater is a 3D model (currently based on Mixamo) that must implement certain methods in order to become a "Character". Currently, each character must be able to detect collisions, pass the information about the take damage to its parent controller and dissapear when dying.

How to add a new character?

  • Import a mixamo model in the scale of 0.01 in a T-Pose and make it local (Node should be names model)
  • Attach a character script to the main node