23 Commits

Author SHA1 Message Date
c00e354965 Update rust Docker tag to v1.89.0 2025-08-09 01:01:59 +00:00
227a80fd97 Extend default renovate config 2025-02-02 11:41:24 +01:00
60fc238abd Better bullet sync 2025-02-01 20:10:52 +01:00
56d346da22 Add venv to .gitignore 2025-02-01 20:10:33 +01:00
c74043b4c5 Add Makefile and format rust core 2025-02-01 20:09:36 +01:00
bd91818682 Fix the aiming and bullet creation 2025-02-01 18:03:08 +01:00
33f1d57a50 Make container build faster 2025-02-01 18:03:08 +01:00
ddc52045d4 Remove addons because they are not used 2025-02-01 18:03:07 +01:00
49c86c8c8f Add renovate.json 2025-02-01 01:01:51 +00:00
afd13d48f4 Clean up the placeholder scene 2025-01-31 20:50:59 +01:00
dfe888a918 Move the real player authority to server
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
2025-01-31 19:24:57 +00:00
523900cc82 Add more guns (#19)
Co-authored-by: Jacklull <rodion.n.rodionov@gmail.com>
Reviewed-on: #19
2025-01-31 19:19:38 +00:00
3e6eab08fd Add a proper server logic without lobby 2025-01-29 09:59:34 +01:00
9b1ab02b94 Add a map-loader sctipt 2025-01-28 21:38:27 +01:00
b54ffaeb0d Make it possible to dynamically set weapon parans 2025-01-28 13:18:23 +01:00
06a1d28e42 Add multiplayer damage system and ragdolls 2025-01-28 10:50:04 +01:00
7da4a3d6bb Better bullet traces and raycast for hitscan 2025-01-26 11:02:40 +01:00
1c8458048c Add per-weapon scene and better first person view 2025-01-25 17:24:57 +01:00
1f1f2918c9 Add a world model and refactor the controller 2025-01-25 09:03:06 +01:00
51842836ce First working multiplayer implementation 2025-01-24 19:38:23 +01:00
fe08da9d4c First lobby implementation 2025-01-22 07:22:43 +01:00
9adf07d745 Remove glb dep on the character scene 2025-01-22 06:39:30 +01:00
2577e952d6 Init the godot project
- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
2025-01-22 06:23:59 +01:00
376 changed files with 36661 additions and 3326 deletions

0
.gdextension Normal file
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3
.gdignore Normal file
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Containerfile
helm
rust/src

4
.gitattributes vendored
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.png filter=lfs diff=lfs merge=lfs -text
assets filter=lfs diff=lfs merge=lfs -text
assets/models filter=lfs diff=lfs merge=lfs -text
assets/** filter=lfs diff=lfs merge=lfs -text
resources/** filter=lfs diff=lfs merge=lfs -text

2
.gitignore vendored
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# Godot 4+ specific ignores
.godot/
rust/target
venv

26
.woodpecker.yaml Normal file
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---
when:
event:
- push
steps:
- name: Build and push a container image
image: zot.badhouseplants.net/badhouseplants/badhouseplants-builder:latest
environment:
BUILDAH_REG: zot.badhouseplants.net/badhouseplants/open-strike
privileged: true
secrets:
- registry_token
commands:
- build-container
backend_options:
kubernetes:
resources:
requests:
memory: 700Mi
cpu: 1000m
limits:
cpu: 1000m
securityContext:
privileged: true

37
Containerfile Normal file
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FROM rust:1.89.0 AS lib_builder
WORKDIR /src
COPY rust/ .
RUN cargo build
FROM ghcr.io/allanger/dumb-downloader as dudo
RUN apt-get update -y && apt-get install unzip -y
ENV RUST_LOG=info
ENV GODOT_VERSION=4.3
WORKDIR /out
RUN dudo -l "https://github.com/godotengine/godot/releases/download/{{ version }}-stable/Godot_v{{ version }}-stable_{{ os }}.{{ arch }}.zip" -d /tmp/godot.zip -p $GODOT_VERSION
RUN cd /tmp && unzip godot.zip && rm -f godot.zip
RUN sh -c 'find /tmp -type f -print0 -name "Godot*" | xargs --null -I{} mv {} godot'
RUN dudo -l "https://github.com/godotengine/godot/releases/download/{{ version }}-stable/Godot_v{{ version }}-stable_export_templates.tpz" -d /tmp/export_templates.zip -p $GODOT_VERSION
RUN cd /tmp && unzip export_templates.zip && rm -f export_templates.zip
RUN ls /tmp
RUN mkdir -p /out/templates
RUN sh -c 'cd /tmp && find . -type f -print0 -name "Godot*" | xargs --null -I{} mv {} /out/{}'
RUN chmod +x /out/godot
FROM ubuntu as builder
RUN apt-get update -y && apt-get install fontconfig -y
WORKDIR /src
COPY --from=dudo /out/godot /usr/bin/godot
COPY --from=lib_builder /src/target/debug/libopen_strike_2.so /src/rust/target/debug/libopen_strike_2.so
RUN mkdir -p /root/.local/share/godot/export_templates/4.3.stable/
COPY --from=dudo /out/templates /root/.local/share/godot/export_templates/4.3.stable
COPY . .
RUN mkdir /out
RUN godot --verbose --headless --export-debug "[Dedicated Server] Linux" /out/open_strike
FROM ubuntu
RUN apt-get update -y && apt-get install fontconfig -y
WORKDIR /app
COPY --from=builder /out .
CMD ["/app/open_strike.sh"]

21
LICENSE.md Normal file
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MIT License
Copyright (c) 2022 Norodix
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

5
Makefile Normal file
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rust_build:
cd rust && cargo build
rust_fmt:
cd rust && cargo fmt

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@@ -1,2 +1,5 @@
# open-strike-2
## Development
## Project structure

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Prototype Textures 1.0
Created/distributed by Kenney (www.kenney.nl)
Creation date: 08-04-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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