Compare commits
5 Commits
9e6495ec34
...
add-weapon
Author | SHA1 | Date | |
---|---|---|---|
b4da54c2ac | |||
3e6eab08fd
|
|||
9b1ab02b94
|
|||
b54ffaeb0d
|
|||
06a1d28e42
|
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_1.glb
(Stored with Git LFS)
Normal file
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_1.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_1.glb.import
(Stored with Git LFS)
Normal file
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_1.glb.import
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_2.glb
(Stored with Git LFS)
Normal file
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_2.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_2.glb.import
(Stored with Git LFS)
Normal file
BIN
assets/models/maps/lowpoly_tdm/lowpoly_tdm_2.glb.import
(Stored with Git LFS)
Normal file
Binary file not shown.
18
godot-jolt/LICENSE.txt
Normal file
18
godot-jolt/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
||||
Copyright (c) Mikael Hermansson and Godot Jolt contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
91
godot-jolt/THIRDPARTY.txt
Normal file
91
godot-jolt/THIRDPARTY.txt
Normal file
@ -0,0 +1,91 @@
|
||||
Godot Jolt incorporates third-party material from the projects listed below.
|
||||
|
||||
Godot Engine (https://github.com/godotengine/godot)
|
||||
|
||||
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
|
||||
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
godot-cpp (https://github.com/godot-jolt/godot-cpp)
|
||||
|
||||
Copyright (c) 2017-present Godot Engine contributors.
|
||||
Copyright (c) 2022-present Mikael Hermansson.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
Jolt Physics (https://github.com/godot-jolt/jolt)
|
||||
|
||||
Copyright (c) 2021 Jorrit Rouwe.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
mimalloc (https://github.com/godot-jolt/mimalloc)
|
||||
|
||||
Copyright (c) 2018-2021 Microsoft Corporation, Daan Leijen.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
Binary file not shown.
41
godot-jolt/godot-jolt.gdextension
Normal file
41
godot-jolt/godot-jolt.gdextension
Normal file
@ -0,0 +1,41 @@
|
||||
[godot-jolt]
|
||||
version = "0.14.0-stable"
|
||||
build = "3392156fab"
|
||||
|
||||
[configuration]
|
||||
|
||||
entry_symbol = "godot_jolt_main"
|
||||
compatibility_minimum = "4.3"
|
||||
compatibility_maximum = "4.3"
|
||||
|
||||
[libraries]
|
||||
|
||||
windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll"
|
||||
windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
|
||||
|
||||
windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll"
|
||||
windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
|
||||
|
||||
linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so"
|
||||
linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
|
||||
|
||||
linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so"
|
||||
linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
|
||||
|
||||
macos.release.single = "macos/godot-jolt_macos.framework"
|
||||
macos.debug.single = "macos/godot-jolt_macos_editor.framework"
|
||||
|
||||
ios.release.single = "ios/godot-jolt_ios.framework"
|
||||
ios.debug.single = "ios/godot-jolt_ios_editor.framework"
|
||||
|
||||
android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so"
|
||||
android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
|
||||
|
||||
android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so"
|
||||
android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
|
||||
|
||||
android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so"
|
||||
android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
|
||||
|
||||
android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so"
|
||||
android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
|
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
Binary file not shown.
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios_editor.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
et0C7sxAlu4eIDcq2ihFQ2BhDSk=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
ZnG0hD4DciikOVWrf1Ai1Qedz9hESuIFvUujZAebHRY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
oIAzxlQz4Hun6JnLVOu9jafYxGE=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
FA6I/u5+Ww0DzXAvawYXs792eum+8Bim8uHBbg98jqY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
Binary file not shown.
@ -11,8 +11,9 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="Open Strike"
|
||||
run/main_scene="res://scenes/utils/Menu.tscn"
|
||||
run/main_scene="res://scenes/utils/menus/main/main_menu.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
run/max_fps=120
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
@ -25,6 +26,9 @@ window/size/viewport_width=1920
|
||||
window/size/viewport_height=1964
|
||||
window/size/mode=4
|
||||
window/size/borderless=true
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
window/vsync/vsync_mode=2
|
||||
|
||||
[filesystem]
|
||||
|
||||
@ -34,6 +38,7 @@ import/blender/enabled=false
|
||||
|
||||
body=""
|
||||
target=""
|
||||
player_placeholder=""
|
||||
|
||||
[input]
|
||||
|
||||
@ -90,6 +95,7 @@ crouch={
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="JoltPhysics3D"
|
||||
3d/default_gravity=15.0
|
||||
|
||||
[rendering]
|
||||
|
@ -1,8 +1,11 @@
|
||||
extends Node3D
|
||||
|
||||
|
||||
var owner_placeholder: CharacterBody3D = null
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$Body/Armature/Skeleton3D.physical_bones_start_simulation()
|
||||
owner_placeholder = _get_owner()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
@ -12,5 +15,27 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_head_collision_body_part_hit(dam: Variant) -> void:
|
||||
print("head is hit")
|
||||
#print("head is hit" + str(dam))
|
||||
#print(owner_placeholder)
|
||||
#if owner_placeholder.has_method("take_damage"):
|
||||
if owner_placeholder:
|
||||
owner_placeholder.take_damage(dam)
|
||||
pass # Replace with function body.
|
||||
|
||||
func _get_owner() -> CharacterBody3D:
|
||||
var owner_placeholder := find_parent("PlayerPlaceholder*")
|
||||
return owner_placeholder
|
||||
|
||||
func die():
|
||||
for child in $Body/Armature/Skeleton3D/PhysicalBoneSimulator3D.get_children():
|
||||
if child is PhysicalBone3D:
|
||||
child.collision_layer = 1
|
||||
child.collision_mask = 1
|
||||
$Body/Armature/Skeleton3D.physical_bones_stop_simulation()
|
||||
$Body/Armature/Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
|
||||
|
||||
func make_invisible():
|
||||
$Body/Armature/Skeleton3D/Alpha_Joints.set_layer_mask_value(1, false)
|
||||
$Body/Armature/Skeleton3D/Alpha_Surface.set_layer_mask_value(1, false)
|
||||
$Body/Armature/Skeleton3D/Alpha_Joints.set_layer_mask_value(2, true)
|
||||
$Body/Armature/Skeleton3D/Alpha_Surface.set_layer_mask_value(2, true)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=12 format=4 uid="uid://1txob6jskn5s"]
|
||||
[gd_scene load_steps=28 format=4 uid="uid://1txob6jskn5s"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="1_cyeub"]
|
||||
[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="1_lianf"]
|
||||
@ -258,9 +258,70 @@ blend_shape_mode = 0
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j3emx"]
|
||||
albedo_color = Color(0, 0, 1, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k5bjr"]
|
||||
radius = 11.245
|
||||
height = 27.8
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_axep3"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0ptuo"]
|
||||
radius = 11.7055
|
||||
height = 28.953
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_126jt"]
|
||||
radius = 3.944
|
||||
height = 12.926
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gw5y"]
|
||||
radius = 10.779
|
||||
height = 24.58
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_krlof"]
|
||||
radius = 2.74047
|
||||
height = 27.4047
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2k34c"]
|
||||
radius = 2.76145
|
||||
height = 27.6145
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5fgdh"]
|
||||
radius = 5.286
|
||||
height = 20.647
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8vkyv"]
|
||||
radius = 2.74047
|
||||
height = 27.4047
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fh1k4"]
|
||||
radius = 2.76144
|
||||
height = 27.6144
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1m8r5"]
|
||||
radius = 5.286
|
||||
height = 20.647
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3cygo"]
|
||||
radius = 4.05994
|
||||
height = 40.5994
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vwdij"]
|
||||
radius = 4.2099
|
||||
height = 42.099
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qyg6j"]
|
||||
radius = 1.57216
|
||||
height = 15.7216
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a81km"]
|
||||
radius = 4.05995
|
||||
height = 40.5995
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_2binp"]
|
||||
height = 42.0
|
||||
radius = 3.0
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_l2il6"]
|
||||
height = 27.0
|
||||
radius = 1.75
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_wnhib"]
|
||||
radius = 1.2
|
||||
|
||||
[sub_resource type="Animation" id="Animation_6g1lc"]
|
||||
resource_name = "Run Forward"
|
||||
@ -867,7 +928,7 @@ _data = {
|
||||
}
|
||||
|
||||
[node name="Dummy" type="Node3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
|
||||
script = ExtResource("1_cyeub")
|
||||
|
||||
[node name="Body" type="Node3D" parent="."]
|
||||
@ -1048,7 +1109,7 @@ bones/24/name = "mixamorig_LeftHandRing2"
|
||||
bones/24/parent = 23
|
||||
bones/24/rest = Transform3D(1, 1.61871e-05, -9.45085e-08, -1.61871e-05, 1, 3.29224e-06, 9.45618e-08, -3.29224e-06, 1, 6.3543e-07, 3.60118, -1.47875e-05)
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3(-3.30613e-06, 3.60119, 1.50863e-07)
|
||||
bones/24/position = Vector3(-3.30613e-06, 3.60119, 1.50864e-07)
|
||||
bones/24/rotation = Quaternion(0.563924, -3.30111e-07, -0.0577891, 0.823803)
|
||||
bones/24/scale = Vector3(1, 1, 1)
|
||||
bones/25/name = "mixamorig_LeftHandRing3"
|
||||
@ -1077,7 +1138,7 @@ bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(1, 0.000736602, -7.57697e-07, -0.000736602, 1, 9.24707e-06, 7.64508e-07, -9.24651e-06, 1, 1.0844e-06, 4.13666, 1.41886e-05)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(-9.08385e-06, 4.13665, 5.47372e-06)
|
||||
bones/28/rotation = Quaternion(0.433129, -6.53828e-07, -0.0443853, 0.900239)
|
||||
bones/28/rotation = Quaternion(0.433129, -6.53827e-07, -0.0443853, 0.900239)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "mixamorig_LeftHandPinky3"
|
||||
bones/29/parent = 28
|
||||
@ -1126,7 +1187,7 @@ bones/35/parent = 34
|
||||
bones/35/rest = Transform3D(0.894428, 0.447212, -8.12113e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
|
||||
bones/35/enabled = true
|
||||
bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
|
||||
bones/35/rotation = Quaternion(0.227577, -0.0598799, -0.162411, 0.958252)
|
||||
bones/35/rotation = Quaternion(0.227577, -0.0598799, -0.162411, 0.958251)
|
||||
bones/35/scale = Vector3(1, 1, 1)
|
||||
bones/36/name = "mixamorig_RightHandThumb2"
|
||||
bones/36/parent = 35
|
||||
@ -1210,14 +1271,14 @@ bones/47/parent = 34
|
||||
bones/47/rest = Transform3D(1, 9.66599e-06, -1.40744e-07, -9.66599e-06, 1, -2.81994e-06, 1.40717e-07, 2.81994e-06, 1, -2.21663, 12.147, -0.00999829)
|
||||
bones/47/enabled = true
|
||||
bones/47/position = Vector3(-2.21664, 12.147, -0.00998812)
|
||||
bones/47/rotation = Quaternion(0.0911117, 0.11369, 0.100504, 0.984211)
|
||||
bones/47/rotation = Quaternion(0.0911117, 0.11369, 0.100504, 0.984212)
|
||||
bones/47/scale = Vector3(1, 1, 1)
|
||||
bones/48/name = "mixamorig_RightHandRing2"
|
||||
bones/48/parent = 47
|
||||
bones/48/rest = Transform3D(1, -1.60845e-05, 3.26056e-09, 1.60845e-05, 1, 1.32059e-06, -3.2818e-09, -1.32059e-06, 1, -2.50026e-07, 3.6012, -7.75122e-07)
|
||||
bones/48/enabled = true
|
||||
bones/48/position = Vector3(-2.50026e-07, 3.6012, -7.75122e-07)
|
||||
bones/48/rotation = Quaternion(0.836665, 8.70473e-07, 0.068157, 0.543457)
|
||||
bones/48/rotation = Quaternion(0.836665, 8.70474e-07, 0.068157, 0.543457)
|
||||
bones/48/scale = Vector3(1, 1, 1)
|
||||
bones/49/name = "mixamorig_RightHandRing3"
|
||||
bones/49/parent = 48
|
||||
@ -1301,14 +1362,14 @@ bones/60/parent = 0
|
||||
bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.52684e-05, 0.00611501, -0.999901, -0.0126672, 2.1931e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
|
||||
bones/60/enabled = true
|
||||
bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
|
||||
bones/60/rotation = Quaternion(-0.0339456, 0.334676, 0.92684, -0.166754)
|
||||
bones/60/rotation = Quaternion(-0.0339455, 0.334676, 0.92684, -0.166754)
|
||||
bones/60/scale = Vector3(1, 1, 1)
|
||||
bones/61/name = "mixamorig_RightLeg"
|
||||
bones/61/parent = 60
|
||||
bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580536, 0.0118448, 0.999271, 0.0362854, 0.000150802, -0.0362897, 0.999341, 3.28565e-07, 40.5995, 1.49012e-08)
|
||||
bones/61/enabled = true
|
||||
bones/61/position = Vector3(3.28565e-07, 40.5995, 1.49012e-08)
|
||||
bones/61/rotation = Quaternion(-0.581827, -0.0846291, -0.0166473, 0.808727)
|
||||
bones/61/rotation = Quaternion(-0.581827, -0.0846291, -0.0166473, 0.808726)
|
||||
bones/61/scale = Vector3(1, 1, 1)
|
||||
bones/62/name = "mixamorig_RightFoot"
|
||||
bones/62/parent = 61
|
||||
@ -1344,7 +1405,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_j3emx")
|
||||
[node name="HitCollisions" type="Node3D" parent="Body/Armature/Skeleton3D"]
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Body/Armature/Skeleton3D"]
|
||||
transform = Transform3D(0.978017, -0.176546, -0.110972, 0.15839, 0.282801, 0.94601, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
|
||||
transform = Transform3D(0.978017, -0.176546, -0.110973, 0.15839, 0.282801, 0.946011, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
|
||||
bone_name = "mixamorig_Head"
|
||||
bone_idx = 5
|
||||
|
||||
@ -1352,10 +1413,265 @@ bone_idx = 5
|
||||
transform = Transform3D(9.90229, 1.3945, -6.09554e-08, 0, -4.37114e-07, -10, -1.3945, 9.90229, -4.32843e-07, 0.58762, 7.43451, 1.4646)
|
||||
script = ExtResource("1_lianf")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
|
||||
shape = SubResource("CapsuleShape3D_k5bjr")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
|
||||
shape = SubResource("SphereShape3D_axep3")
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D"]
|
||||
[node name="PhysicalBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Body/Armature/Skeleton3D"]
|
||||
|
||||
[node name="Physical Bone mixamorig_Hips" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.8195, 12.756, -10.5629, 98.619, 1.31498, 0.290624, -87.4646)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.35312e-08, -5.58794e-09, 0.0499956)
|
||||
body_offset = Transform3D(100, -0.0695305, -0.00860751, -1.19209e-05, 12.2744, -99.2438, 0.0700493, 99.2438, 12.2744, 0.00043869, 4.96175, -0.613665)
|
||||
mass = 20.0
|
||||
bone_name = "mixamorig_Hips"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Hips"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0.0161502, -2.32831e-11, 1.01774e-18)
|
||||
shape = SubResource("CapsuleShape3D_0ptuo")
|
||||
|
||||
[node name="Physical Bone mixamorig_Spine" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(80.9412, -58.546, -4.56913, 57.6046, 80.6695, -13.1964, 11.4119, 8.0493, 99.0201, 2.40599, 0.973749, -98.2036)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2222e-09, 2.2377e-09, 0.05866)
|
||||
body_offset = Transform3D(100, 7.62939e-06, 9.05991e-06, 4.76837e-06, -1.90735e-06, -100, -1.52588e-05, 100, -3.8147e-06, -9.53674e-07, 5.866, 0)
|
||||
mass = 20.0
|
||||
bone_name = "mixamorig_Spine"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Spine"]
|
||||
transform = Transform3D(0.0318071, 3.86358e-14, 4.9738e-14, -2.13163e-14, -1.62981e-09, 0.0318071, -4.26326e-14, -0.0318071, -1.62981e-09, -0.00245133, -5.91656e-09, -0.223859)
|
||||
shape = SubResource("CapsuleShape3D_126jt")
|
||||
|
||||
[node name="Physical Bone mixamorig_Head" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-97.8019, 4.47329, 20.366, -15.8369, -79.4709, -58.5966, 13.5638, -60.5339, 78.4325, -13.8193, 23.4986, -143.635)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.90306e-08, -1.39698e-07, 0.0981531)
|
||||
body_offset = Transform3D(-100, -0.00220013, -0.000778198, -5.24521e-06, 33.8066, -94.1122, 0.00232792, -94.1122, -33.8066, 7.24792e-05, 9.23741, 3.31821)
|
||||
mass = 7.0
|
||||
bone_name = "mixamorig_Head"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Head"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_1gw5y")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(86.1165, 14.0252, -48.8594, -45.4995, 64.1262, -61.787, 22.6659, 75.4396, 61.6046, 16.1942, 31.0309, -132.592)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.65892e-08, 2.39336e-07, 0.137023)
|
||||
body_offset = Transform3D(100, -3.05176e-05, -2.67029e-05, 2.09808e-05, 100, -7.62939e-06, 1.71661e-05, -3.8147e-06, 100, 0, -2.28882e-05, -13.7023)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_LeftArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00997432, -0.000716193, 0, 0.000716193, 0.00997432, 4.61853e-15, 0.165399, 0.142978)
|
||||
shape = SubResource("CapsuleShape3D_krlof")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56699, 1.36485, 46.9033, -104.66)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.47239e-07, 6.31263e-08, 0.138072)
|
||||
body_offset = Transform3D(100, 3.05176e-05, -4.19617e-05, -3.8147e-05, 0, -100, -3.8147e-06, 100, 9.53674e-06, 3.05176e-05, 13.8072, -7.62939e-06)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_LeftForeArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftForeArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_2k34c")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(9.11563, -98.6768, 13.4089, 23.9481, -10.8976, -96.4766, 96.6612, 12.0056, 22.6379, -10.9685, 56.2242, -106.442)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.24797e-07, -1.22003e-07, 0.0264902)
|
||||
body_offset = Transform3D(-58.5197, 57.9894, 56.6805, 1.62125e-05, 69.899, -71.5132, -81.0891, -41.8493, -40.9047, -1.50148, 1.89441, 1.08356)
|
||||
bone_name = "mixamorig_LeftHand"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftHand"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00697578, 0.00716509, 0, -0.00716509, 0.00697578, 9.31323e-12, 0.0631712, -0.0648856)
|
||||
shape = SubResource("CapsuleShape3D_5fgdh")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(30.7246, 72.8896, 61.1809, 93.7855, -34.092, -6.48192, 16.1331, 59.3704, -78.8345, -27.5296, -1.29566, -110.13)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.63344e-08, 1.16326e-07, 0.137023)
|
||||
body_offset = Transform3D(100, -5.72205e-06, 1.19209e-05, 6.67572e-06, 1.07288e-05, -100, -1.90735e-06, 100, 2.64645e-05, 0, 13.7023, -1.52588e-05)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_RightArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_8vkyv")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(24.3552, 37.4063, 89.4852, -25.0101, 91.5653, -31.4688, -93.7087, -14.716, 31.6563, -48.2682, 3.93749, -103.698)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.40737e-07, -2.80688e-08, 0.138072)
|
||||
body_offset = Transform3D(100, -1.14441e-05, 8.58307e-06, -3.8147e-06, 100, 9.53674e-06, 5.72205e-06, -5.72205e-06, 100, -1.52588e-05, 1.49012e-06, -13.8072)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_RightForeArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightForeArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00999714, -0.000239087, 0, 0.000239087, 0.00999714, 2.23821e-15, 0.145694, 0.138911)
|
||||
shape = SubResource("CapsuleShape3D_fh1k4")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(89.0767, -24.8074, -38.0781, 5.05123, 88.6726, -45.9527, 45.1645, 39.0097, 80.2397, -24.5746, 26.0951, -105.517)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.86265e-08, 2.31434e-07, 0.0264903)
|
||||
body_offset = Transform3D(-58.5197, -57.9893, -56.6805, -1.19209e-05, 69.8991, -71.5131, 81.0891, -41.8492, -40.9048, 1.5015, 1.89439, 1.08359)
|
||||
bone_name = "mixamorig_RightHand"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightHand"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00693402, 0.00720551, 0, -0.00720551, 0.00693402, -3.72529e-11, 0.0680192, -0.0706824)
|
||||
shape = SubResource("CapsuleShape3D_1m8r5")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-96.1774, -26.2683, 7.73901, -23.4203, 64.2554, -72.957, 14.1919, -71.9807, -67.9513, 5.83707, 19.601, -60.9754)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.78612e-08, -7.74374e-09, 0.202997)
|
||||
body_offset = Transform3D(100, -2.86102e-05, 9.53674e-06, 7.62939e-06, 7.62939e-06, -100, 3.71933e-05, 100, 3.8147e-06, -5.72205e-06, 20.2997, 0)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_LeftUpLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftUpLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_3cygo")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-97.5216, -11.6193, -18.8291, -22.0483, 58.1427, 78.3154, 1.84805, 80.5259, -59.2635, 8.22949, 17.9261, -34.7068)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.03053e-09, -1.30455e-08, 0.210495)
|
||||
body_offset = Transform3D(100, 4.76837e-06, 1.33514e-05, 5.72205e-06, 0, -100, -9.53674e-07, 100, 1.52588e-05, -1.90735e-06, 21.0495, -1.90735e-06)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_LeftLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_vwdij")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-93.6712, -34.5296, 5.78095, -34.9451, 91.207, -21.4506, 2.13418, -22.1132, -97.501, 11.7385, 3.12728, -14.5678)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.66258e-09, 5.6483e-08, 0.078608)
|
||||
body_offset = Transform3D(100, 5.72205e-06, -2.38419e-06, -2.86102e-06, -1.52588e-05, -100, -5.72205e-06, 100, -3.24249e-05, 9.53674e-07, 7.8608, -3.09944e-06)
|
||||
bone_name = "mixamorig_LeftFoot"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftFoot"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_qyg6j")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-83.6898, -51.5224, 18.4786, -50.5592, 59.8312, -62.161, 20.9708, -61.3651, -76.122, -11.4062, 7.37456, -61.646)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.31228e-08, 7.74372e-09, 0.202997)
|
||||
body_offset = Transform3D(100, -1.52588e-05, 7.62939e-06, 5.72205e-06, -3.8147e-06, -100, 1.14441e-05, 100, -3.8147e-06, -2.86102e-06, 20.2997, 0)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_RightUpLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightUpLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_a81km")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-91.8175, -23.5086, -31.8888, -36.0103, 83.0805, 42.437, 16.517, 50.4478, -84.7479, -8.44487, 11.0604, -28.3544)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.27453e-09, -2.4944e-07, 0.210495)
|
||||
body_offset = Transform3D(100, -1.71661e-05, 1.33514e-05, -9.53674e-07, 4.19617e-05, -100, 1.90735e-05, 100, 6.86646e-05, -3.33786e-06, 21.0495, 1.04904e-05)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_RightLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_2binp")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-88.192, -17.3351, 43.8367, -46.8549, 42.4444, -77.4796, -5.17505, -88.8705, -45.5549, -5.17837, 8.21811, -6.93437)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24153e-08, -2.70381e-09, 0.078608)
|
||||
body_offset = Transform3D(100, 1.14441e-05, -7.62939e-06, -7.62939e-06, -1.90735e-05, -100, 0, 100, -5.72205e-05, 5.84126e-06, 7.8608, 4.76837e-06)
|
||||
bone_name = "mixamorig_RightFoot"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightFoot"]
|
||||
transform = Transform3D(0.01, 1.50737e-10, 9.12129e-10, 0, 0.00258819, 0.00965926, -4.42378e-09, -0.00965926, 0.00258819, 6.02947e-10, 0.0103528, -0.038637)
|
||||
shape = SubResource("CylinderShape3D_l2il6")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(9.83936, 0.264962, 1.76546, 0.249217, 9.58855, -2.82801, -1.76775, 2.82658, 9.42791, -12.7207, 21.3283, -142.579)
|
||||
shape = SubResource("SphereShape3D_wnhib")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Body"]
|
||||
libraries = {
|
||||
|
@ -1,16 +1,17 @@
|
||||
extends Area3D
|
||||
|
||||
@export var damage: int = 100
|
||||
@export var damage_multiplexer: float = 2.0
|
||||
|
||||
signal body_part_hit(dam)
|
||||
signal body_part_hit(damage: int)
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func hit():
|
||||
emit_signal("body_part_hit", damage)
|
||||
func hit(base_damage: int):
|
||||
var final_damage = round(base_damage * damage_multiplexer)
|
||||
emit_signal("body_part_hit", final_damage)
|
||||
|
@ -1,19 +1,23 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b10lpwfjgxds4"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
|
||||
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
|
||||
radius = 0.3
|
||||
margin = 0.5
|
||||
radius = 0.4
|
||||
height = 1.6
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tl74a"]
|
||||
properties/0/path = NodePath(".:position")
|
||||
properties/0/spawn = true
|
||||
properties/0/spawn = false
|
||||
properties/0/replication_mode = 1
|
||||
properties/1/path = NodePath(".:rotation")
|
||||
properties/1/spawn = true
|
||||
properties/1/spawn = false
|
||||
properties/1/replication_mode = 1
|
||||
properties/2/path = NodePath(".:health")
|
||||
properties/2/spawn = false
|
||||
properties/2/replication_mode = 2
|
||||
|
||||
[sub_resource type="Animation" id="Animation_falg4"]
|
||||
length = 0.001
|
||||
@ -72,6 +76,13 @@ _data = {
|
||||
"shooting": SubResource("Animation_ah507")
|
||||
}
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_toaij"]
|
||||
font_size = 70
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_1j1uq"]
|
||||
font_size = 100
|
||||
font_color = Color(0.756874, 0, 0.223924, 1)
|
||||
|
||||
[node name="CharacterPlaceholder" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
|
||||
collision_layer = 9
|
||||
@ -79,13 +90,14 @@ collision_mask = 9
|
||||
script = ExtResource("1_q75ai")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0150437, 0)
|
||||
shape = SubResource("CapsuleShape3D_jc50w")
|
||||
|
||||
[node name="PlayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_tl74a")
|
||||
|
||||
[node name="FirstPersonCameraMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, -0.209324)
|
||||
|
||||
[node name="Camera" type="Camera3D" parent="FirstPersonCameraMount"]
|
||||
fov = 40.0
|
||||
@ -96,6 +108,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0,
|
||||
[node name="AimRay" type="RayCast3D" parent="FirstPersonCameraMount/BulletStartingPoint"]
|
||||
target_position = Vector3(0, 0, 1000)
|
||||
hit_from_inside = true
|
||||
collide_with_areas = true
|
||||
|
||||
[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
|
||||
|
||||
@ -130,5 +143,23 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_lsd7c")
|
||||
|
||||
[node name="HealthIndicator" type="Label" parent="FirstPersonCameraMount/HUD"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -23.0
|
||||
offset_right = 40.0
|
||||
grow_vertical = 0
|
||||
text = "100"
|
||||
label_settings = SubResource("LabelSettings_toaij")
|
||||
|
||||
[node name="FPS" type="Label" parent="FirstPersonCameraMount/HUD" groups=["player_placeholder"]]
|
||||
layout_mode = 1
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_1j1uq")
|
||||
|
||||
[node name="ModelMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
|
||||
|
1333
scenes/characters/skins/dummy.tscn
Normal file
1333
scenes/characters/skins/dummy.tscn
Normal file
File diff suppressed because one or more lines are too long
22
scenes/maps/base/bullet_spawner/bullet_controller.gd
Normal file
22
scenes/maps/base/bullet_spawner/bullet_controller.gd
Normal file
@ -0,0 +1,22 @@
|
||||
extends Node
|
||||
|
||||
# This script shoud be able to find the player
|
||||
|
||||
var players: Dictionary = {}
|
||||
|
||||
func spawn_a_bullet():
|
||||
# -- Get
|
||||
pass
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var world: MapController = find_parent("Map")
|
||||
# Get all the players on the server and add
|
||||
# corresponding nodes to them
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
8
scenes/maps/base/bullet_spawner/bullet_spawner.tscn
Normal file
8
scenes/maps/base/bullet_spawner/bullet_spawner.tscn
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_scene format=3 uid="uid://sh5diukewgs5"]
|
||||
|
||||
[node name="BulletSpawner" type="Node3D"]
|
||||
|
||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||
spawn_path = NodePath("../Node3D")
|
||||
|
||||
[node name="Node3D" type="Node3D" parent="."]
|
84
scenes/maps/base/map_loader.gd
Normal file
84
scenes/maps/base/map_loader.gd
Normal file
@ -0,0 +1,84 @@
|
||||
class_name MapController extends Node
|
||||
@export_category("MapController")
|
||||
|
||||
const PLAYER_SPAWNER: String = "res://scenes/maps/base/player_spawner/player_spawner.tscn"
|
||||
const OBJECT_SPAWNER: String = "res://scenes/maps/base/object_spawner/object_spawner.tscn"
|
||||
|
||||
var player_spawner: PlayerSpawnerController
|
||||
var object_spawner: Node3D
|
||||
@onready var spawn_locations: SpawnController = $SpawnLocations
|
||||
|
||||
func _on_player_connected(id):
|
||||
if multiplayer.is_server():
|
||||
GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
|
||||
# add the player to the
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# add player spawner
|
||||
var err: Error = OK
|
||||
|
||||
err = _add_player_spawner()
|
||||
if err != OK:
|
||||
print("Couldn't load player spawner")
|
||||
|
||||
err = _add_object_spawner()
|
||||
if err != OK:
|
||||
print("Couldn't load object spawner")
|
||||
# add objects spawner
|
||||
if multiplayer.is_server():
|
||||
_spawn_player(1)
|
||||
else:
|
||||
_request_spawn.rpc_id(1, multiplayer.get_unique_id())
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
@rpc("call_local", "reliable", "any_peer")
|
||||
func _request_spawn(id: int):
|
||||
_spawn_player(id)
|
||||
|
||||
func _spawn_player(id: int):
|
||||
var char : Node3D = null
|
||||
player_spawner.spawn_players(spawn_locations, id)
|
||||
|
||||
func _add_player_spawner() -> Error :
|
||||
if not ResourceLoader.exists(PLAYER_SPAWNER):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(PLAYER_SPAWNER)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
|
||||
var node: Node3D = scene.instantiate()
|
||||
add_child(node)
|
||||
player_spawner = node
|
||||
return OK
|
||||
|
||||
func _add_object_spawner() -> Error :
|
||||
if not ResourceLoader.exists(OBJECT_SPAWNER):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(OBJECT_SPAWNER)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
|
||||
var node: Node3D = scene.instantiate()
|
||||
add_child(node)
|
||||
object_spawner = node
|
||||
return OK
|
||||
|
||||
var bullet_amount: int = 0
|
||||
func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
|
||||
var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
|
||||
node.position = starting_point.global_position
|
||||
node.transform.basis = starting_point.global_transform.basis
|
||||
node.name = str(bullet_amount)
|
||||
node.speed = speed
|
||||
node.damage = damage
|
||||
bullet_amount += 1
|
||||
var spawner: MultiplayerSpawner = object_spawner.find_child("MultiplayerSpawner")
|
||||
var root_node: Node3D = object_spawner.find_child("Objects")
|
||||
|
||||
spawner.spawn(node)
|
||||
root_node.add_child(node)
|
9
scenes/maps/base/object_spawner/object_spawner.tscn
Normal file
9
scenes/maps/base/object_spawner/object_spawner.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene format=3 uid="uid://b0k17hibnhnv4"]
|
||||
|
||||
[node name="ObjectSpawner" type="Node3D"]
|
||||
|
||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||
spawn_path = NodePath("../Objects")
|
||||
spawn_limit = 10000
|
||||
|
||||
[node name="Objects" type="Node3D" parent="."]
|
33
scenes/maps/base/player_spawner/player_spawner.gd
Normal file
33
scenes/maps/base/player_spawner/player_spawner.gd
Normal file
@ -0,0 +1,33 @@
|
||||
class_name PlayerSpawnerController extends Node3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _get_spawner() -> MultiplayerSpawner:
|
||||
return $MultiplayerSpawner
|
||||
|
||||
func _get_root() -> Node3D:
|
||||
return $Players
|
||||
|
||||
# -- Spawn a player node and sync it across all peers
|
||||
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
|
||||
if multiplayer.is_server():
|
||||
var char : Node3D = null
|
||||
var player_data: PlayerState = GameServerManager.players[id]
|
||||
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
|
||||
char.name = "PlayerPlaceholder_" + str(player_data.id)
|
||||
print(player_data)
|
||||
var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
|
||||
char.global_position = position
|
||||
char.global_position = position
|
||||
#_get_spawner().spawn(char)
|
||||
_get_root().add_child(char)
|
||||
return OK
|
||||
return ERR_UNAUTHORIZED
|
13
scenes/maps/base/player_spawner/player_spawner.tscn
Normal file
13
scenes/maps/base/player_spawner/player_spawner.tscn
Normal file
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xh710fr73bid"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_2hsyd"]
|
||||
|
||||
[node name="PlayerSpawner" type="Node3D"]
|
||||
script = ExtResource("1_2hsyd")
|
||||
|
||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn")
|
||||
spawn_path = NodePath("../Players")
|
||||
spawn_limit = 10
|
||||
|
||||
[node name="Players" type="Node3D" parent="."]
|
11
scenes/maps/base/single_spawn_controller.gd
Normal file
11
scenes/maps/base/single_spawn_controller.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends Node3D
|
||||
|
||||
var busy: bool = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
func choose_spawn_location() -> Vector3:
|
||||
busy = true
|
||||
return global_position
|
52
scenes/maps/base/spawn_controller.gd
Normal file
52
scenes/maps/base/spawn_controller.gd
Normal file
@ -0,0 +1,52 @@
|
||||
class_name SpawnController extends Node3D
|
||||
|
||||
@export_category("SpawnController")
|
||||
|
||||
@onready var blue_spawners: Node3D = $Blue
|
||||
@onready var red_spawners: Node3D = $Red
|
||||
|
||||
const SINGLE_SPAWN_CONTROLLER_PATH = "res://scenes/maps/base/single_spawn_controller.gd"
|
||||
enum Sides {BLUE, RED, UNDEFINED}
|
||||
|
||||
@export var side: Sides = Sides.UNDEFINED
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var single_spawn_controller: GDScript = ResourceLoader.load(SINGLE_SPAWN_CONTROLLER_PATH)
|
||||
for spawn: Node3D in blue_spawners.get_children():
|
||||
spawn.set_script(single_spawn_controller)
|
||||
for spawn: Node3D in red_spawners.get_children():
|
||||
spawn.set_script(single_spawn_controller)
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _get_available_spawn(spawn_set: Node3D) -> Node3D:
|
||||
if multiplayer.is_server():
|
||||
var spawns: Array[Node3D] = []
|
||||
for spawn: Node3D in spawn_set.get_children():
|
||||
if not spawn.busy:
|
||||
spawns.push_back(spawn)
|
||||
print(spawns.size())
|
||||
var random_index: int = randi_range(0, spawns.size() - 1)
|
||||
print(random_index)
|
||||
return spawns[random_index]
|
||||
return null
|
||||
|
||||
|
||||
func get_spawner(team: Sides) -> Vector3:
|
||||
match team:
|
||||
Sides.BLUE:
|
||||
var spawn := _get_available_spawn(blue_spawners)
|
||||
return spawn.choose_spawn_location()
|
||||
Sides.RED:
|
||||
print("red")
|
||||
return Vector3(0,0,0)
|
||||
_:
|
||||
print("хз")
|
||||
return Vector3(0,0,0)
|
||||
# Get all spawners for each team
|
@ -1,32 +0,0 @@
|
||||
extends Node3D
|
||||
|
||||
var player_side: String
|
||||
|
||||
@onready var intro_camera = $Intro/CameraMount/IntroCamera
|
||||
@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
|
||||
@onready var spawns = $Spawns
|
||||
@onready var root = $'.'
|
||||
@onready var players = $Players
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var char : Node3D = null
|
||||
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
|
||||
var position := red_spawn.global_position
|
||||
if multiplayer.is_server():
|
||||
for i in GameServerManager.players:
|
||||
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
|
||||
char.name = str(GameServerManager.players[i].name)
|
||||
char.global_position = position
|
||||
var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
|
||||
char.global_position = position
|
||||
char.global_position.x += my_random_number
|
||||
char.global_position.y += 300 + my_random_number
|
||||
char.global_position.z += my_random_number
|
||||
$MultiplayerSpawner.spawn(char)
|
||||
players.add_child(char)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
@ -1,24 +0,0 @@
|
||||
extends Node3D
|
||||
|
||||
var target_node_name: String = "TargetNode" # Name of the Node3D to detect
|
||||
|
||||
@onready var raycast : RayCast3D = $CameraMount/Camera3D/RayCast3D
|
||||
@onready var camera : Camera3D = $CameraMount/Camera3D
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
var blue := $ChooseTeam/Blue
|
||||
var red := $ChooseTeam/Read
|
||||
if
|
||||
if raycast.is_colliding():
|
||||
var collider = raycast.get_collider()
|
||||
if collider and collider.name == target_node_name:
|
||||
print("Mouse is pointing at:", collider.name)
|
||||
else:
|
||||
print("Mouse is not pointing at the target node.")
|
||||
else:
|
||||
print("Mouse is not pointing at anything.")
|
@ -1,15 +1,59 @@
|
||||
[gd_scene load_steps=81 format=4 uid="uid://c1v6kb00y77ij"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
|
||||
[ext_resource type="Texture2D" uid="uid://60qg81svnxfd" path="res://assets/models/maps/el_test_Image_0.png" id="2_o6seo"]
|
||||
[ext_resource type="Texture2D" uid="uid://blj7gvw33u8qd" path="res://assets/models/maps/el_test_Image_1.png" id="3_7c4ej"]
|
||||
[ext_resource type="Texture2D" uid="uid://to0g5ktan37x" path="res://assets/models/maps/el_test_Image_2.png" id="4_03be1"]
|
||||
[ext_resource type="Script" path="res://scenes/maps/csg_box_3d.gd" id="5_3oqpw"]
|
||||
[ext_resource type="Texture2D" uid="uid://60qg81svnxfd" path="res://assets/models/maps/el_test_Image_0.png" id="2_hsvct"]
|
||||
[ext_resource type="Texture2D" uid="uid://blj7gvw33u8qd" path="res://assets/models/maps/el_test_Image_1.png" id="3_1mmpv"]
|
||||
[ext_resource type="Texture2D" uid="uid://to0g5ktan37x" path="res://assets/models/maps/el_test_Image_2.png" id="4_r2n1c"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_fyi6q"]
|
||||
script/source = "extends Node3D
|
||||
|
||||
var player_side: String
|
||||
|
||||
@onready var intro_camera = $Intro/CameraMount/IntroCamera
|
||||
@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
|
||||
@onready var spawns = $Spawns
|
||||
@onready var root = $'.'
|
||||
@onready var players = $Players
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var char : Node3D = null
|
||||
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
|
||||
var position := red_spawn.global_position
|
||||
if multiplayer.is_server():
|
||||
for i in GameServerManager.players:
|
||||
char = ResourceLoader.load(\"res://scenes/characters/placeholder.tscn\").instantiate()
|
||||
char.name = \"PlayerPlaceholder_\" + str(GameServerManager.players[i].name)
|
||||
char.global_position = position
|
||||
var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
|
||||
char.global_position = position
|
||||
char.global_position.x += my_random_number
|
||||
char.global_position.y += 300 + my_random_number
|
||||
char.global_position.z += my_random_number
|
||||
$MultiplayerSpawner.spawn(char)
|
||||
players.add_child(char)
|
||||
|
||||
|
||||
var bullet_amount: int = 0
|
||||
func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
|
||||
var node: Node3D = ResourceLoader.load(\"res://scenes/weapon/bullet.tscn\").instantiate()
|
||||
node.position = starting_point.global_position
|
||||
node.transform.basis = starting_point.global_transform.basis
|
||||
node.name = str(bullet_amount)
|
||||
node.speed = speed
|
||||
node.damage = damage
|
||||
bullet_amount += 1
|
||||
#$BulletSpawner.spawn(node)
|
||||
$Bullets.add_child(node)
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
"
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1on1b"]
|
||||
resource_name = "Orange_Playground_Base_Color"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("2_o6seo")
|
||||
albedo_texture = ExtResource("2_hsvct")
|
||||
roughness = 0.6
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_q7wvg"]
|
||||
@ -365,7 +409,7 @@ data = PackedVector3Array(-500, 400, 600, -500, 400, 0, 0, 400, 0, 0, 0, 0, -500
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_om6jd"]
|
||||
resource_name = "Orange_Playground_Base_Color_1"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("2_o6seo")
|
||||
albedo_texture = ExtResource("2_hsvct")
|
||||
roughness = 0.6
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_fmd3a"]
|
||||
@ -651,7 +695,7 @@ data = PackedVector3Array(0, 400, -500, 0, 400, 200, -500, 400, 200, -500, 0, 20
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pvao0"]
|
||||
resource_name = "Black_1"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("3_7c4ej")
|
||||
albedo_texture = ExtResource("3_1mmpv")
|
||||
roughness = 0.6
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_ge1ay"]
|
||||
@ -692,7 +736,7 @@ data = PackedVector3Array(100, 0, 100, 0, 100, 100, 100, 100, 100, 100, 0, 100,
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oplpo"]
|
||||
resource_name = "Black_2"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("4_03be1")
|
||||
albedo_texture = ExtResource("4_r2n1c")
|
||||
roughness = 0.6
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_lnk4o"]
|
||||
@ -835,13 +879,41 @@ shadow_mesh = SubResource("ArrayMesh_s0g2b")
|
||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_1uclv"]
|
||||
data = PackedVector3Array(0, 0, 100, -100, 100, 100, 0, 100, 100, 0, 0, 100, -100, 0, 100, -100, 100, 100, -100, 0, 100, -100, 100, 0, -100, 100, 100, -100, 0, 100, -100, 0, 0, -100, 100, 0, -100, 0, 0, 0, 100, 0, -100, 100, 0, -100, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 100, 100, 0, 100, 0, 0, 0, 0, 0, 0, 100, 0, 100, 100, 0, 100, 100, -100, 100, 0, 0, 100, 0, 0, 100, 100, -100, 100, 100, -100, 100, 0, 0, 0, 0, -100, 0, 100, 0, 0, 100, 0, 0, 0, -100, 0, 0, -100, 0, 100)
|
||||
|
||||
[sub_resource type="Environment" id="Environment_ru18i"]
|
||||
glow_enabled = true
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0rtro"]
|
||||
|
||||
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_vtlae"]
|
||||
[sub_resource type="GDScript" id="GDScript_js4tj"]
|
||||
script/source = "extends CSGBox3D
|
||||
|
||||
var health = 5
|
||||
|
||||
@export var color: Color = Color(0, 0, 0)
|
||||
|
||||
var colors = [Color(1.0, 0.0, 0.0, 1.0),
|
||||
Color(0.0, 1.0, 0.0, 1.0),
|
||||
Color(0.0, 0.0, 1.0, 0.0)]
|
||||
|
||||
func take_damage():
|
||||
color = Color(randf(), randf(), randf())
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
material_override.albedo_color = color
|
||||
if health < 1:
|
||||
queue_free()
|
||||
"
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bhqft"]
|
||||
properties/0/path = NodePath("CSGBox3D:color")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 1
|
||||
|
||||
[node name="ElTest" type="Node3D"]
|
||||
script = ExtResource("1_d5e7i")
|
||||
script = SubResource("GDScript_fyi6q")
|
||||
|
||||
[node name="Light" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.508004, 0.861354, 0, -0.861354, 0.508004, 0, 2.97783, 2.62213)
|
||||
@ -1165,8 +1237,12 @@ shape = SubResource("ConcavePolygonShape3D_1uclv")
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Map" groups=["target"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1.48122, 0, 0, 0, 1, 2.17806, 1.80141, 0)
|
||||
material_override = SubResource("StandardMaterial3D_0rtro")
|
||||
use_collision = true
|
||||
script = ExtResource("5_3oqpw")
|
||||
script = SubResource("GDScript_js4tj")
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Map"]
|
||||
replication_config = SubResource("SceneReplicationConfig_bhqft")
|
||||
|
||||
[node name="Spawns" type="Node3D" parent="."]
|
||||
|
||||
@ -1190,6 +1266,9 @@ spawn_limit = 4
|
||||
[node name="Players" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.72051, 0)
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_ru18i")
|
||||
camera_attributes = SubResource("CameraAttributesPractical_vtlae")
|
||||
[node name="Bullets" type="Node3D" parent="."]
|
||||
|
||||
[node name="Objects" type="Node3D" parent="."]
|
||||
|
||||
[node name="ObjectsSpawner" type="MultiplayerSpawner" parent="."]
|
||||
spawn_path = NodePath("../Objects")
|
13743
scenes/maps/maps/lowpoly_tdm_1.tscn
Normal file
13743
scenes/maps/maps/lowpoly_tdm_1.tscn
Normal file
File diff suppressed because one or more lines are too long
973
scenes/maps/maps/lowpoly_tdm_2.tscn
Normal file
973
scenes/maps/maps/lowpoly_tdm_2.tscn
Normal file
File diff suppressed because one or more lines are too long
@ -1,76 +0,0 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://hivk5ek6u887"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"]
|
||||
[ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"]
|
||||
[ext_resource type="PackedScene" uid="uid://1j5ajc26w5xk" path="res://scenes/utils/character_bak.tscn" id="3_6anfg"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"]
|
||||
albedo_texture = ExtResource("1_lae2b")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4psn"]
|
||||
albedo_texture = ExtResource("2_7newm")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0jiki"]
|
||||
albedo_texture = ExtResource("2_7newm")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1pwnn"]
|
||||
albedo_texture = ExtResource("2_7newm")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo6k"]
|
||||
albedo_texture = ExtResource("2_7newm")
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3aaun"]
|
||||
|
||||
[sub_resource type="Sky" id="Sky_xco2g"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_3aaun")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_5t2t5"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_xco2g")
|
||||
sdfgi_enabled = true
|
||||
fog_light_energy = 0.52
|
||||
fog_density = 0.1387
|
||||
volumetric_fog_enabled = true
|
||||
volumetric_fog_density = 0.0
|
||||
|
||||
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_32hnm"]
|
||||
|
||||
[node name="TestMap" type="Node3D"]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0)
|
||||
|
||||
[node name="World" type="Node3D" parent="."]
|
||||
|
||||
[node name="Base" type="Node3D" parent="World"]
|
||||
|
||||
[node name="Floor" type="CSGBox3D" parent="World/Base"]
|
||||
use_collision = true
|
||||
size = Vector3(100, 1, 100)
|
||||
|
||||
[node name="Wall_1" type="CSGBox3D" parent="World/Base"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0)
|
||||
material_override = SubResource("StandardMaterial3D_p4psn")
|
||||
use_collision = true
|
||||
size = Vector3(1, 20, 100)
|
||||
|
||||
[node name="Wall_2" type="CSGBox3D" parent="World/Base"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0)
|
||||
material_override = SubResource("StandardMaterial3D_0jiki")
|
||||
use_collision = true
|
||||
size = Vector3(1, 20, 100)
|
||||
|
||||
[node name="Wall_3" type="CSGBox3D" parent="World/Base"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50)
|
||||
material_override = SubResource("StandardMaterial3D_1pwnn")
|
||||
use_collision = true
|
||||
size = Vector3(100, 20, 1)
|
||||
|
||||
[node name="Wall_4" type="CSGBox3D" parent="World/Base"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50)
|
||||
material_override = SubResource("StandardMaterial3D_1yo6k")
|
||||
use_collision = true
|
||||
size = Vector3(100, 20, 1)
|
||||
|
||||
[node name="Character" parent="World" instance=ExtResource("3_6anfg")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.6432, 0)
|
14
scenes/resources/player_state.gd
Normal file
14
scenes/resources/player_state.gd
Normal file
@ -0,0 +1,14 @@
|
||||
class_name PlayerState extends Object
|
||||
@export_category("PlayerState")
|
||||
|
||||
# -- Player's metadata
|
||||
var name: String
|
||||
var id: int
|
||||
|
||||
# -- Player's in-game data
|
||||
var health: int
|
||||
var current_weapon_slot: int
|
||||
|
||||
func init(id: int, name: String):
|
||||
id = id
|
||||
name = name
|
@ -35,6 +35,21 @@ offset_right = 224.0
|
||||
offset_bottom = 220.0
|
||||
text = "Join"
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 238.0
|
||||
offset_top = 151.0
|
||||
offset_right = 497.0
|
||||
offset_bottom = 220.0
|
||||
text = "192.168.0.28"
|
||||
|
||||
[node name="Maps" type="ItemList" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 995.0
|
||||
offset_top = 111.0
|
||||
offset_right = 1595.0
|
||||
offset_bottom = 624.0
|
||||
|
||||
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
|
||||
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
|
||||
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
|
||||
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bo8jemggniu3c"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c1v6kb00y77ij" path="res://scenes/maps/el_test.tscn" id="1_25xw6"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1v6kb00y77ij" path="res://scenes/maps/maps/el_test.tscn" id="1_25xw6"]
|
||||
|
||||
[node name="ChooseTeam" type="Node3D"]
|
||||
|
||||
|
@ -1,18 +1,11 @@
|
||||
extends Node3D
|
||||
|
||||
const SPEED = 715
|
||||
|
||||
@onready var mesh = $Object_10
|
||||
extends Control
|
||||
|
||||
@onready =
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
position += transform.basis * Vector3(0, 0, SPEED) * delta
|
||||
|
||||
|
||||
func _on_timer_timeout():
|
||||
queue_free()
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
55
scenes/utils/in_game_hud.tscn
Normal file
55
scenes/utils/in_game_hud.tscn
Normal file
@ -0,0 +1,55 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c137wl6ls3knx"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/utils/in_game_hud.gd" id="1_sttf0"]
|
||||
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_fjr6q"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_ds4qb"]
|
||||
font_size = 70
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_vhjwu"]
|
||||
font_size = 100
|
||||
font_color = Color(0.756874, 0, 0.223924, 1)
|
||||
|
||||
[node name="InGameHud" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_sttf0")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -28.0
|
||||
offset_top = -36.0
|
||||
offset_right = 44.0
|
||||
offset_bottom = 36.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_fjr6q")
|
||||
|
||||
[node name="HealthIndicator" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 8.0
|
||||
offset_top = -96.0
|
||||
offset_right = 128.0
|
||||
grow_vertical = 0
|
||||
text = "100"
|
||||
label_settings = SubResource("LabelSettings_ds4qb")
|
||||
|
||||
[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
|
||||
layout_mode = 1
|
||||
offset_left = 8.0
|
||||
offset_right = 65.0
|
||||
offset_bottom = 137.0
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_vhjwu")
|
@ -10,7 +10,7 @@ signal server_disconnected
|
||||
const PORT = 7000
|
||||
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
|
||||
const MAX_CONNECTIONS = 20
|
||||
|
||||
@onready var address_input: TextEdit = $TextEdit
|
||||
var players = {}
|
||||
var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
|
||||
var player_info = {"name": str(my_random_number)}
|
||||
@ -23,10 +23,17 @@ func _ready() -> void:
|
||||
multiplayer.connected_to_server.connect(_on_connected_ok)
|
||||
multiplayer.connection_failed.connect(_on_connected_fail)
|
||||
multiplayer.server_disconnected.connect(_on_server_disconnected)
|
||||
|
||||
var map_dir := DirAccess.open("res://scenes/maps/maps/")
|
||||
if map_dir:
|
||||
map_dir.list_dir_begin()
|
||||
var file_name = map_dir.get_next()
|
||||
while file_name != "":
|
||||
$Maps.add_item(file_name)
|
||||
file_name = map_dir.get_next()
|
||||
|
||||
func join_game(address = ""):
|
||||
if address.is_empty():
|
||||
address = DEFAULT_SERVER_IP
|
||||
address = address_input.text
|
||||
var peer = ENetMultiplayerPeer.new()
|
||||
var error = peer.create_client(address, PORT)
|
||||
if error:
|
||||
@ -51,7 +58,12 @@ func remove_multiplayer_peer():
|
||||
# do Lobby.load_game.rpc(filepath)
|
||||
@rpc("call_local", "reliable")
|
||||
func load_game():
|
||||
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
|
||||
var chosen_map_index = $Maps.get_selected_items()[0]
|
||||
var chosen_map = $Maps.get_item_text(chosen_map_index)
|
||||
print(chosen_map)
|
||||
var path_tmpl := "res://scenes/maps/maps/%s"
|
||||
var path := path_tmpl % chosen_map
|
||||
get_tree().change_scene_to_file(path)
|
||||
|
||||
# Every peer will call this when they have loaded the game scene.
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
@ -66,7 +78,7 @@ func player_loaded():
|
||||
# When a peer connects, send them my player info.
|
||||
# This allows transfer of all desired data for each player, not only the unique ID.
|
||||
func _on_player_connected(id):
|
||||
player_info = {"name": multiplayer.get_unique_id()}
|
||||
player_info = {"name": multiplayer.get_unique_id(), "health": 100}
|
||||
_register_player.rpc_id(1, multiplayer.get_unique_id(), player_info)
|
||||
|
||||
@rpc("any_peer", "reliable")
|
||||
@ -104,7 +116,7 @@ func _on_server_disconnected():
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||
func _on_host_pressed() -> void:
|
||||
player_info = {"name": str(1)}
|
||||
player_info = {"name": str(1), "health": 100}
|
||||
_register_player(1, player_info)
|
||||
create_game()
|
||||
|
||||
|
60
scenes/utils/menus/main/main_menu.gd
Normal file
60
scenes/utils/menus/main/main_menu.gd
Normal file
@ -0,0 +1,60 @@
|
||||
extends Node
|
||||
|
||||
var player_manager: PlayerManager = PlayerManager.new()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var map_dir := DirAccess.open("res://scenes/maps/maps/")
|
||||
|
||||
if map_dir:
|
||||
map_dir.list_dir_begin()
|
||||
var file_name = map_dir.get_next()
|
||||
while file_name != "":
|
||||
$UI/CreateServer/Maps.add_item(file_name)
|
||||
file_name = map_dir.get_next()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_create_server_pressed() -> void:
|
||||
$UI/CreateServer.visible = true
|
||||
|
||||
func _on_join_server_pressed() -> void:
|
||||
$UI/JoinServer.visible = true
|
||||
|
||||
|
||||
|
||||
func _on_create_button_pressed() -> void:
|
||||
var chosen_map_index = $UI/CreateServer/Maps.get_selected_items()[0]
|
||||
var chosen_map = $UI/CreateServer/Maps.get_item_text(chosen_map_index)
|
||||
var path_tmpl := "res://scenes/maps/maps/%s"
|
||||
var path := path_tmpl % chosen_map
|
||||
GameServerManager.current_map = path
|
||||
var err := GameServerManager.create_server(player_manager)
|
||||
if err != OK:
|
||||
print("couldn't create a server")
|
||||
$UI.hide()
|
||||
change_level.call_deferred(load(path))
|
||||
|
||||
# Call this function deferred and only on the main authority (server).
|
||||
func change_level(scene: PackedScene):
|
||||
|
||||
# Remove old level if any.
|
||||
var level = $LevelLoader/CurrentLevel
|
||||
for c in level.get_children():
|
||||
level.remove_child(c)
|
||||
c.queue_free()
|
||||
# Add new level.
|
||||
level.add_child(scene.instantiate())
|
||||
|
||||
|
||||
func _on_text_edit_text_changed() -> void:
|
||||
player_manager.name = $UI/TextEdit.text
|
||||
|
||||
|
||||
func _on_join_button_pressed() -> void:
|
||||
$UI.hide()
|
||||
GameServerManager.join_server(player_manager, $UI/JoinServer/IP.text, $UI/JoinServer/Port.text.to_int())
|
||||
|
145
scenes/utils/menus/main/main_menu.tscn
Normal file
145
scenes/utils/menus/main/main_menu.tscn
Normal file
@ -0,0 +1,145 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://s48rpcadnn47"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/utils/menus/main/main_menu.gd" id="1_yi7ba"]
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_yi7ba")
|
||||
|
||||
[node name="LevelLoader" type="Node3D" parent="."]
|
||||
|
||||
[node name="CurrentLevel" type="Node3D" parent="LevelLoader"]
|
||||
|
||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="LevelLoader"]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/maps/maps/lowpoly_tdm_2.tscn")
|
||||
spawn_path = NodePath("../CurrentLevel")
|
||||
spawn_limit = 1
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="MainButtons" type="Control" parent="UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="CreateServer" type="Button" parent="UI/MainButtons"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -4.0
|
||||
offset_right = 4.0
|
||||
offset_bottom = 8.0
|
||||
grow_horizontal = 2
|
||||
text = "Create Server"
|
||||
|
||||
[node name="JoinServer" type="Button" parent="UI/MainButtons"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = 90.0
|
||||
offset_top = 3.0
|
||||
offset_right = 203.0
|
||||
offset_bottom = 34.0
|
||||
grow_horizontal = 2
|
||||
text = "Join Server"
|
||||
|
||||
[node name="CreateServer" type="Control" parent="UI"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -512.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Maps" type="ItemList" parent="UI/CreateServer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -214.0
|
||||
offset_top = -905.0
|
||||
offset_right = 234.0
|
||||
offset_bottom = -386.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="CreateButton" type="Button" parent="UI/CreateServer"]
|
||||
layout_mode = 0
|
||||
offset_left = 236.0
|
||||
offset_top = 643.0
|
||||
offset_right = 282.0
|
||||
offset_bottom = 674.0
|
||||
text = "Start"
|
||||
|
||||
[node name="JoinServer" type="Control" parent="UI"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -567.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="JoinButton" type="Button" parent="UI/JoinServer"]
|
||||
layout_mode = 0
|
||||
offset_left = 205.0
|
||||
offset_top = 187.0
|
||||
offset_right = 251.0
|
||||
offset_bottom = 218.0
|
||||
text = "Start"
|
||||
|
||||
[node name="IP" type="TextEdit" parent="UI/JoinServer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -240.5
|
||||
offset_right = 240.5
|
||||
offset_bottom = 58.0
|
||||
grow_horizontal = 2
|
||||
text = "127.0.0.1"
|
||||
|
||||
[node name="Port" type="TextEdit" parent="UI/JoinServer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -230.0
|
||||
offset_top = 69.0
|
||||
offset_right = 228.0
|
||||
offset_bottom = 129.0
|
||||
grow_horizontal = 2
|
||||
text = "27015"
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="UI"]
|
||||
layout_mode = 1
|
||||
offset_right = 481.0
|
||||
offset_bottom = 58.0
|
||||
text = "Player Name"
|
||||
|
||||
[connection signal="pressed" from="UI/MainButtons/CreateServer" to="." method="_on_create_server_pressed"]
|
||||
[connection signal="pressed" from="UI/MainButtons/JoinServer" to="." method="_on_join_server_pressed"]
|
||||
[connection signal="pressed" from="UI/CreateServer/CreateButton" to="." method="_on_create_button_pressed"]
|
||||
[connection signal="pressed" from="UI/JoinServer/JoinButton" to="." method="_on_join_button_pressed"]
|
||||
[connection signal="text_changed" from="UI/TextEdit" to="." method="_on_text_edit_text_changed"]
|
@ -1,7 +1,7 @@
|
||||
extends Node3D
|
||||
|
||||
const SPEED = 715
|
||||
|
||||
@export var speed: int = 0
|
||||
@export var damage: int = 0
|
||||
@onready var mesh = $RigidBody3D/MeshInstance3D
|
||||
@onready var rigid_body_3d: RigidBody3D = $RigidBody3D
|
||||
@onready var ray = $RigidBody3D/RayCast3D
|
||||
@ -14,12 +14,19 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
position += transform.basis * Vector3(0, 0, SPEED) * delta
|
||||
var time_per_frame: float = 1 / Engine.get_frames_per_second()
|
||||
var distance: float = time_per_frame * speed * 1.5
|
||||
ray.target_position.z = distance
|
||||
position += transform.basis * Vector3(0, 0, speed) * delta
|
||||
rigid_body_3d.set_use_continuous_collision_detection(true)
|
||||
#ray.collision_mask = 1
|
||||
#ray.enabled = 1
|
||||
ray.target_position.z = SPEED / Engine.get_frames_per_second()
|
||||
if ray.is_colliding():
|
||||
var collider = ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
ray.get_collider().take_damage()
|
||||
if collider != null and collider.is_in_group("body"):
|
||||
ray.get_collider().hit(damage)
|
||||
rigid_body_3d.visible = false
|
||||
particles.emitting = true
|
||||
#if ray.get_collider().is_in_group("body"):
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b0agqeg53tey5"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
|
||||
|
||||
@ -30,7 +30,16 @@ linear_accel_max = 6.67
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_mfkmi"]
|
||||
size = Vector3(0.05, 0.05, 0.05)
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
|
||||
properties/0/path = NodePath(".:position")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 0
|
||||
properties/1/path = NodePath(".:rotation")
|
||||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 0
|
||||
|
||||
[node name="Bullet" type="Node3D"]
|
||||
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
|
||||
script = ExtResource("1_th28m")
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
@ -62,11 +71,14 @@ shape = SubResource("CylinderShape3D_l3sdq")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
|
||||
material_override = SubResource("StandardMaterial3D_ynv38")
|
||||
emitting = false
|
||||
amount = 10
|
||||
amount = 100
|
||||
lifetime = 6.29
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_58cgi")
|
||||
draw_pass_1 = SubResource("BoxMesh_mfkmi")
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_b8q4c")
|
||||
|
||||
[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]
|
||||
|
55
scenes/weapon/generic_weapon_controller.gd
Normal file
55
scenes/weapon/generic_weapon_controller.gd
Normal file
@ -0,0 +1,55 @@
|
||||
class_name WeaponController extends Node3D
|
||||
@export_category("WeaponController")
|
||||
|
||||
# ---------------------------------------------------------------------
|
||||
# Main weapon params
|
||||
# ---------------------------------------------------------------------
|
||||
@export var damage: int = 0
|
||||
# cooldown interval in seconds
|
||||
@export var cooldown: float = 0
|
||||
# bullet speed in m/s
|
||||
@export var bullet_speed: int = 0
|
||||
@export var bullet_spread_script: Resource
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
if bullet_spread_script:
|
||||
bullet_spread_script = bullet_spread_script.new()
|
||||
bullet_spread_script.reset_spread()
|
||||
@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
|
||||
@onready var bullet_trail_end: Node3D = $BulletTrailEnd
|
||||
|
||||
func shoot() -> Error:
|
||||
var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
|
||||
var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")
|
||||
if bullet_start_node and bullet_end_node:
|
||||
var direction: Vector3 = bullet_end_node.position
|
||||
if bullet_spread_script:
|
||||
var spread_offset: Vector3 = bullet_spread_script.get_spread_offset()
|
||||
direction += spread_offset
|
||||
direction = direction.normalized()
|
||||
var path := "res://scenes/weapon/misc/bullet_trail_generic.tscn"
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
var bullet_distance: float = 100
|
||||
var bullet_end_position: Vector3 = bullet_start_node.position + direction * bullet_distance
|
||||
var node: MeshInstance3D = scene.instantiate()
|
||||
node.init(bullet_start_node.position, bullet_end_position)
|
||||
#var root := get_tree().get_root()
|
||||
bullet_start_node.add_child(node)
|
||||
return OK
|
||||
else:
|
||||
push_warning("Couldn't generate a bullet trace, no distance node found")
|
||||
return ERR_BUG
|
||||
# -- TODO: It should not be hardcoded
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func reset_spread() -> void:
|
||||
if bullet_spread_script:
|
||||
bullet_spread_script.reset_spread()
|
@ -1,6 +1,4 @@
|
||||
[gd_scene load_steps=5 format=4 uid="uid://dn6imke7vnimn"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/weapon/guns/ak/bullet.gd" id="1_rbbkb"]
|
||||
[gd_scene load_steps=4 format=4 uid="uid://dn6imke7vnimn"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ledbj"]
|
||||
resource_name = "stell"
|
||||
@ -45,7 +43,6 @@ shadow_mesh = SubResource("ArrayMesh_mgmay")
|
||||
|
||||
[node name="Bullet" type="Node3D"]
|
||||
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
|
||||
script = ExtResource("1_rbbkb")
|
||||
|
||||
[node name="Object_10" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
|
||||
|
35
scenes/weapon/guns/ak/bullet_spread.gd
Normal file
35
scenes/weapon/guns/ak/bullet_spread.gd
Normal file
@ -0,0 +1,35 @@
|
||||
class_name BulletSpread extends Resource
|
||||
|
||||
@export var max_spread: float = 5.0
|
||||
@export var spread_increase_per_shot: float = 0.5
|
||||
|
||||
var current_spread: float = 0.0
|
||||
var shot_count: int = 0
|
||||
var spread_y : float = 0
|
||||
var spread_x: float = 0
|
||||
var last_y_spread: float = 0 # remember y cord for 9th shot
|
||||
|
||||
func reset_spread() -> void:
|
||||
current_spread = 0.0
|
||||
shot_count = 0
|
||||
|
||||
# To get offset for current shot
|
||||
func get_spread_offset() -> Vector3:
|
||||
# Increasing spread after each shot
|
||||
current_spread = min(current_spread + spread_increase_per_shot, max_spread)
|
||||
shot_count += 1
|
||||
|
||||
# If its a 1 shot
|
||||
if shot_count == 1:
|
||||
return Vector3.ZERO
|
||||
|
||||
|
||||
if shot_count < 10:
|
||||
spread_x = randf_range(-current_spread, current_spread) * (shot_count - 1)
|
||||
spread_y = current_spread * (shot_count - 1)
|
||||
if shot_count == 9: last_y_spread = spread_y
|
||||
else:
|
||||
spread_x = randf_range(-current_spread, current_spread) * 10
|
||||
spread_y = randf_range(last_y_spread - 10, last_y_spread + 10)
|
||||
|
||||
return Vector3(spread_x, spread_y, 0)
|
@ -1,10 +0,0 @@
|
||||
extends MeshInstance3D
|
||||
|
||||
var trail_length = 2.0
|
||||
var speed = 10.0
|
||||
|
||||
func _process(delta):
|
||||
global_transform.origin += transform.basis.z * speed * delta
|
||||
scale.x = max(scale.x - delta, 100)
|
||||
scale.y = max(scale.y - delta, 100)
|
||||
scale.z = max(scale.z - delta, 100)
|
@ -6,7 +6,6 @@ func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
|
||||
@onready var bullet_trail_end: Node3D = $BulletTrailEnd
|
||||
|
||||
func shoot() -> Error:
|
||||
var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
|
||||
var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")
|
||||
@ -19,9 +18,9 @@ func shoot() -> Error:
|
||||
return ERR_CANT_OPEN
|
||||
|
||||
var node: MeshInstance3D = scene.instantiate()
|
||||
node.init(bullet_start_node.global_position, bullet_end_node.global_position)
|
||||
var root := get_tree().get_root()
|
||||
root.add_child(node)
|
||||
node.init(bullet_start_node.position, bullet_end_node.position)
|
||||
#var root := get_tree().get_root()
|
||||
bullet_start_node.add_child(node)
|
||||
return OK
|
||||
else:
|
||||
push_warning("Couldn't generate a bullet trace, no distance node found")
|
||||
|
@ -1,7 +1,8 @@
|
||||
[gd_scene load_steps=55 format=4 uid="uid://dtvo21mk1webd"]
|
||||
[gd_scene load_steps=56 format=4 uid="uid://dtvo21mk1webd"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/weapon/guns/ak/with_hands.gd" id="1_2iqts"]
|
||||
[ext_resource type="PackedScene" uid="uid://dab7jttp7ywfh" path="res://scenes/weapon/guns/ak/gun.tscn" id="1_aaafm"]
|
||||
[ext_resource type="Script" path="res://scenes/weapon/generic_weapon_controller.gd" id="1_h1xyo"]
|
||||
[ext_resource type="Script" path="res://scenes/weapon/guns/ak/bullet_spread.gd" id="2_4o3my"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjyltbtx45cqs" path="res://scenes/weapon/misc/bullet_trace_distance.tscn" id="3_5ff4y"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tg27p"]
|
||||
@ -553,7 +554,11 @@ blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_he3sr")
|
||||
|
||||
[node name="WithHands" type="Node3D"]
|
||||
script = ExtResource("1_2iqts")
|
||||
script = ExtResource("1_h1xyo")
|
||||
damage = 50
|
||||
cooldown = 0.1
|
||||
bullet_speed = 200
|
||||
bullet_spread_script = ExtResource("2_4o3my")
|
||||
|
||||
[node name="Gun" parent="." instance=ExtResource("1_aaafm")]
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
extends MeshInstance3D
|
||||
|
||||
func init(pos1, pos2):
|
||||
var alpha = 1.0
|
||||
func init(pos1: Vector3, pos2: Vector3):
|
||||
var draw_mesh := ImmediateMesh.new()
|
||||
mesh = draw_mesh
|
||||
draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
|
||||
@ -10,12 +11,15 @@ func init(pos1, pos2):
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var dup_material = material_override.duplicate()
|
||||
material_override = dup_material
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
alpha -= delta * 3.5
|
||||
material_override.albedo_color.a = alpha
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
|
@ -3,9 +3,12 @@
|
||||
[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
|
||||
albedo_color = Color(0.934388, 0.967243, 0.955863, 1)
|
||||
emission = Color(1, 1, 1, 1)
|
||||
emission_energy_multiplier = 2.7
|
||||
transparency = 1
|
||||
albedo_color = Color(0.300204, 0.908317, 1.54018e-06, 0.458824)
|
||||
emission_enabled = true
|
||||
emission = Color(0.454139, 0.861507, 0, 1)
|
||||
emission_energy_multiplier = 16.0
|
||||
distance_fade_min_distance = 2.0
|
||||
|
||||
[node name="BulletTrailGeneric" type="MeshInstance3D"]
|
||||
material_override = SubResource("StandardMaterial3D_ybqvs")
|
||||
|
@ -1,11 +1,76 @@
|
||||
extends Node
|
||||
|
||||
var players = {}
|
||||
var current_map: String = ""
|
||||
var local_player_health = 0
|
||||
var player_state_global: PlayerState = PlayerState.new()
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
@rpc("reliable", "call_local")
|
||||
func get_player_health(id: int) -> int:
|
||||
return players.get(id)["health"]
|
||||
|
||||
func _on_connected_ok():
|
||||
var player_state := PlayerState.new()
|
||||
register_player.rpc_id(1, multiplayer.get_unique_id(), player_state_global.name)
|
||||
|
||||
|
||||
@rpc("any_peer", "reliable", "call_remote")
|
||||
func register_player(id: int, name: String):
|
||||
var player_state := PlayerState.new()
|
||||
player_state.id = id
|
||||
player_state.name = name
|
||||
players[multiplayer.get_remote_sender_id()] = player_state
|
||||
|
||||
func _on_player_connected(id):
|
||||
pass
|
||||
#if multiplayer.is_server():
|
||||
#GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
|
||||
|
||||
func _ready() -> void:
|
||||
multiplayer.peer_connected.connect(_on_player_connected)
|
||||
multiplayer.connected_to_server.connect(_on_connected_ok)
|
||||
print("started")
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func set_map(name: String):
|
||||
current_map = name
|
||||
|
||||
func create_server(player_data: PlayerManager) -> Error:
|
||||
var peer = ENetMultiplayerPeer.new()
|
||||
var err = peer.create_server(27015, 30)
|
||||
if err:
|
||||
return err
|
||||
multiplayer.multiplayer_peer = peer
|
||||
if DisplayServer.get_name() != "headless":
|
||||
var player_state := PlayerState.new()
|
||||
player_state.id = 1
|
||||
player_state.name = player_data.name
|
||||
players[1] = player_state
|
||||
return OK
|
||||
|
||||
func join_server(player_data: PlayerManager, ip: String, port: int) -> Error:
|
||||
var peer = ENetMultiplayerPeer.new()
|
||||
var err = peer.create_client("127.0.0.1", 27015)
|
||||
if err != OK:
|
||||
return err
|
||||
player_state_global.id = multiplayer.get_remote_sender_id()
|
||||
player_state_global.name = player_data.name
|
||||
multiplayer.multiplayer_peer = peer
|
||||
register_player.rpc_id(1, player_state_global)
|
||||
return OK
|
||||
|
||||
@rpc("authority", "call_remote")
|
||||
func load_map(map: String):
|
||||
get_tree().change_scene_to_file(map)
|
||||
|
||||
|
||||
func request_data_from_client(id: int):
|
||||
send_data_to_server.rpc_id(id)
|
||||
|
||||
@rpc("any_peer", "call_remote")
|
||||
func send_data_to_server():
|
||||
pass
|
||||
|
@ -3,7 +3,8 @@
|
||||
# ---------------------------------------------------------------------
|
||||
class_name PlayerInput extends CharacterBody3D
|
||||
|
||||
var health: int = 100
|
||||
|
||||
@export var health: int = 100
|
||||
|
||||
@export_category("PlayerInput")
|
||||
|
||||
@ -16,6 +17,7 @@ var mouse_captured: bool = false
|
||||
@onready var first_view_camera_mount: Node3D = $FirstPersonCameraMount
|
||||
@onready var first_view_camera: Camera3D = $FirstPersonCameraMount/Camera
|
||||
@onready var model_mount: Node3D = $ModelMount
|
||||
var model: Node3D = null
|
||||
|
||||
# -- This node is supposed to be spawned per player, and since each
|
||||
# -- player has an id, it is used for giving a node a name. So we can
|
||||
@ -38,38 +40,66 @@ func _ready() -> void:
|
||||
var err := _add_first_view_model()
|
||||
if err != OK:
|
||||
print("Error occured: " + str(err))
|
||||
_enable_camera()
|
||||
else:
|
||||
var err := _add_world_model()
|
||||
err = _add_legs_to_first_view()
|
||||
if err != OK:
|
||||
print("Error occured: " + str(err))
|
||||
var world_model := _add_world_model()
|
||||
if world_model == null:
|
||||
print("Error occured: " + "couldn't load the world model")
|
||||
|
||||
_enable_camera()
|
||||
else:
|
||||
var world_model := _add_world_model()
|
||||
if world_model == null:
|
||||
print("Error occured: " + "couldn't load the world model")
|
||||
_hide_camera_mount()
|
||||
|
||||
_capture_mouse()
|
||||
|
||||
# -- Add a world model to the player, that should be seen by other players
|
||||
# -- on the server
|
||||
func _add_world_model() -> Error :
|
||||
func _add_world_model() -> Node3D :
|
||||
# -- TODO: It should not be hardcoded
|
||||
var path := "res://scenes/characters/blue/dummy.tscn"
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
push_error(ERR_DOES_NOT_EXIST)
|
||||
return null
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
push_error(ERR_CANT_OPEN)
|
||||
return null
|
||||
var node: Node3D = scene.instantiate()
|
||||
model = node
|
||||
model_mount.add_child(node)
|
||||
return OK
|
||||
if _is_current_player():
|
||||
node.make_invisible()
|
||||
first_view_camera.cull_mask &= ~(1 << 1)
|
||||
return node
|
||||
|
||||
func _hide_camera_mount():
|
||||
first_view_camera_mount.visible = 0
|
||||
hud.visible = 0
|
||||
|
||||
|
||||
func make_node_invisible_for_camera(node: Node3D, camera: Camera3D):
|
||||
if node and camera:
|
||||
# Set the node to Layer 2 (or any other layer you want)
|
||||
node.visibility_layer = 1 << 1 # Assign the node to Layer 2
|
||||
# Disable Layer 2 on the camera's culling mask (this makes it invisible to this camera)
|
||||
camera.cull_mask &= ~(1 << 1) # Disable Layer 2 on this camera
|
||||
|
||||
var current_gun: String = "ak"
|
||||
@onready var gun_mount: Node3D = $FirstPersonCameraMount/GunMount
|
||||
@onready var gun_mount_anim: AnimationPlayer = $FirstPersonCameraMount/GunMount/AnimationPlayer
|
||||
var gun_with_hands: Node3D = null
|
||||
|
||||
# -- Add the first person view to pthe player
|
||||
func _add_first_view_model() -> Error :
|
||||
# -- TODO: It should not be hardcoded
|
||||
# Define a format string with placeholder '%s'
|
||||
var path_tmpl := "res://scenes/weapon/guns/%s/with_hands.tscn"
|
||||
var path := path_tmpl % current_gun
|
||||
print(path)
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
@ -78,9 +108,36 @@ func _add_first_view_model() -> Error :
|
||||
var node: Node3D = scene.instantiate()
|
||||
node.scale = Vector3(0.03,0.03,0.03)
|
||||
node.position = Vector3(0.02, -0.03, -0.07)
|
||||
current_weapon_bullet_speed = node.bullet_speed
|
||||
current_weapon_cooldown_interwal = node.cooldown
|
||||
current_weapon_damage = node.damage
|
||||
gun_with_hands = node
|
||||
gun_mount.add_child(node)
|
||||
return OK
|
||||
|
||||
|
||||
var first_view_legs_anim: AnimationPlayer = null
|
||||
# -- Add a world model to the player, that should be seen by other players
|
||||
# -- on the server
|
||||
func _add_legs_to_first_view() -> Error :
|
||||
# -- TODO: It should not be hardcoded
|
||||
var path := "res://scenes/characters/blue/dummy.tscn"
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
var node: Node3D = scene.instantiate()
|
||||
var skeleton: Skeleton3D = node.find_child("Skeleton3D")
|
||||
var bone := skeleton.find_bone("mixamorig_Spine")
|
||||
if bone != -1:
|
||||
skeleton.set_bone_pose_scale(bone, Vector3(0, 0, 0))
|
||||
model_mount.add_child(node)
|
||||
var animation_node: AnimationPlayer = node.find_child("AnimationPlayer")
|
||||
if animation_node != null:
|
||||
first_view_legs_anim = animation_node
|
||||
return OK
|
||||
|
||||
|
||||
func _enable_camera():
|
||||
first_view_camera.make_current()
|
||||
@ -112,7 +169,7 @@ var jump_vel: Vector3 # Jumping velocity
|
||||
@export_range(0.1, 3.0, 0.1) var jump_height: float = 1 # m
|
||||
@export_range(0.1, 3.0, 0.1, "or_greater") var camera_sens: float = 1
|
||||
|
||||
|
||||
var is_shooting: bool = false
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if _is_current_player():
|
||||
if event is InputEventMouseMotion:
|
||||
@ -120,7 +177,10 @@ func _unhandled_input(event: InputEvent) -> void:
|
||||
if mouse_captured: _rotate_camera()
|
||||
#if Input.is_action_just_pressed("jump"): jumping = true
|
||||
if Input.is_action_just_pressed("exit"): get_tree().quit()
|
||||
if Input.is_action_pressed("shot"): _shoot()
|
||||
if Input.is_action_pressed("shot"): is_shooting = true
|
||||
if Input.is_action_just_released("shot"):
|
||||
is_shooting = false
|
||||
gun_with_hands.reset_spread()
|
||||
#if str($"..".name).to_int() == multiplayer.get_unique_id():
|
||||
#if Input.is_action_just_pressed("shot"): $UpperTorso/ViewModelCamera.shot()
|
||||
#if Input.is_action_just_pressed("reload"): $Body/UpperTorso/CameraMount/Camera.reload()
|
||||
@ -130,6 +190,25 @@ func _rotate_camera(sens_mod: float = 1.0) -> void:
|
||||
rotation.y -= look_dir.x * camera_sens * sens_mod
|
||||
first_view_camera_mount.rotation.x = clamp(first_view_camera_mount.rotation.x - look_dir.y * camera_sens * sens_mod, -1.5, 1.5)
|
||||
|
||||
@onready var hud = $FirstPersonCameraMount/HUD
|
||||
@onready var health_indicator = $FirstPersonCameraMount/HUD/HealthIndicator
|
||||
@onready var fps_indicator = $FirstPersonCameraMount/HUD/FPS
|
||||
func _process(delta: float) -> void:
|
||||
health_indicator.text = str(health)
|
||||
fps_indicator.text = str(Engine.get_frames_per_second())
|
||||
if health == 0:
|
||||
alive = false
|
||||
var world: Node3D = find_parent("Map")
|
||||
var spawner: MultiplayerSpawner = world.find_child("ObjectSpawner").find_child("MultiplayerSpawner")
|
||||
var objects_root: Node3D = world.find_child("ObjectSpawner").find_child("Objects")
|
||||
spawner.spawn(model)
|
||||
model.reparent(get_tree().get_root())
|
||||
model.die()
|
||||
queue_free()
|
||||
if is_shooting == true:
|
||||
_shoot()
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
@ -148,30 +227,51 @@ func _physics_process(delta: float) -> void:
|
||||
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
gun_mount_anim.play("move")
|
||||
if first_view_legs_anim != null:
|
||||
first_view_legs_anim.play("Run Forward")
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
if gun_mount_anim.is_playing():
|
||||
gun_mount_anim.stop()
|
||||
if first_view_legs_anim != null and first_view_legs_anim.is_playing():
|
||||
first_view_legs_anim.stop()
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
if alive:
|
||||
move_and_slide()
|
||||
# -- TODO: It shouldn't be hardcoded
|
||||
var bullet = load("res://scenes/weapon/bullet.tscn")
|
||||
|
||||
@onready var shooting_raycast: RayCast3D = $FirstPersonCameraMount/RayCast3D
|
||||
@onready var bullet_starting_point: Node3D = $FirstPersonCameraMount/BulletStartingPoint
|
||||
@onready var aim_ray: RayCast3D = $FirstPersonCameraMount/BulletStartingPoint/AimRay
|
||||
var current_weapon_damage: int
|
||||
var current_weapon_bullet_speed: int
|
||||
var current_weapon_cooldown_interwal: float
|
||||
# --find the gun node and exec shoot
|
||||
var cant_shoot: bool = false
|
||||
func _shoot():
|
||||
if aim_ray.is_colliding():
|
||||
var collider := aim_ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
aim_ray.get_collider().take_damage()
|
||||
var root := get_tree().get_root()
|
||||
gun_with_hands.shoot()
|
||||
if not cant_shoot:
|
||||
_send_shot_to_server.rpc_id(1, aim_ray.global_position)
|
||||
if aim_ray.is_colliding():
|
||||
var collider := aim_ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
aim_ray.get_collider().take_damage()
|
||||
if collider != null and collider.is_in_group("body"):
|
||||
collider.hit(50)
|
||||
var root := get_tree().get_root()
|
||||
gun_with_hands.shoot()
|
||||
cant_shoot = true
|
||||
await get_tree().create_timer(current_weapon_cooldown_interwal).timeout
|
||||
cant_shoot = false
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable_ordered")
|
||||
func _send_shot_to_server(start_position):
|
||||
# -- TODO: Should not be hardcoded
|
||||
var world: Node3D = find_parent("Map")
|
||||
world.spawn_bullet(bullet_starting_point, current_weapon_bullet_speed, current_weapon_damage)
|
||||
|
||||
func _get_camera_collision():
|
||||
var viewport = get_viewport().size
|
||||
var ray_origin = first_view_camera.project_ray_origin(viewport / 2)
|
||||
@ -198,3 +298,13 @@ func _hit_scan_collision(collision_point):
|
||||
func _hit_scan_damage(Collider):
|
||||
#if Collider.is_in_group("target") and Collider.has_method("take_damage"):
|
||||
print("damaged")
|
||||
|
||||
func take_damage(dam: int):
|
||||
var new_health = health - dam
|
||||
set_health(new_health)
|
||||
if multiplayer.is_server():
|
||||
set_health.rpc(new_health)
|
||||
|
||||
@rpc("call_local", "reliable")
|
||||
func set_health(val: int):
|
||||
health = val
|
||||
|
@ -1,9 +1,7 @@
|
||||
extends CSGBox3D
|
||||
class_name PlayerManager extends Object
|
||||
|
||||
var health = 5
|
||||
var name: String
|
||||
|
||||
func take_damage():
|
||||
health -= 1
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
@ -11,5 +9,4 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if health < 1:
|
||||
queue_free()
|
||||
pass
|
Reference in New Issue
Block a user