Commit Graph

24 Commits

Author SHA1 Message Date
f738baaf1e Update rust Docker tag to v1.85.0 2025-02-21 01:01:53 +00:00
227a80fd97
Extend default renovate config 2025-02-02 11:41:24 +01:00
60fc238abd
Better bullet sync 2025-02-01 20:10:52 +01:00
56d346da22
Add venv to .gitignore 2025-02-01 20:10:33 +01:00
c74043b4c5
Add Makefile and format rust core 2025-02-01 20:09:36 +01:00
bd91818682
Fix the aiming and bullet creation 2025-02-01 18:03:08 +01:00
33f1d57a50
Make container build faster 2025-02-01 18:03:08 +01:00
ddc52045d4
Remove addons because they are not used 2025-02-01 18:03:07 +01:00
49c86c8c8f Add renovate.json 2025-02-01 01:01:51 +00:00
afd13d48f4
Clean up the placeholder scene 2025-01-31 20:50:59 +01:00
dfe888a918 Move the real player authority to server
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
2025-01-31 19:24:57 +00:00
523900cc82 Add more guns (#19)
Co-authored-by: Jacklull <rodion.n.rodionov@gmail.com>
Reviewed-on: #19
2025-01-31 19:19:38 +00:00
3e6eab08fd
Add a proper server logic without lobby 2025-01-29 09:59:34 +01:00
9b1ab02b94
Add a map-loader sctipt 2025-01-28 21:38:27 +01:00
b54ffaeb0d
Make it possible to dynamically set weapon parans 2025-01-28 13:18:23 +01:00
06a1d28e42
Add multiplayer damage system and ragdolls 2025-01-28 10:50:04 +01:00
7da4a3d6bb
Better bullet traces and raycast for hitscan 2025-01-26 11:02:40 +01:00
1c8458048c
Add per-weapon scene and better first person view 2025-01-25 17:24:57 +01:00
1f1f2918c9
Add a world model and refactor the controller 2025-01-25 09:03:06 +01:00
51842836ce
First working multiplayer implementation 2025-01-24 19:38:23 +01:00
fe08da9d4c
First lobby implementation 2025-01-22 07:22:43 +01:00
9adf07d745
Remove glb dep on the character scene 2025-01-22 06:39:30 +01:00
2577e952d6
Init the godot project
- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
2025-01-22 06:23:59 +01:00
927d6b560c Initial commit 2025-01-13 14:51:46 +00:00