Better Bullet Trace And Raycast #13
							
								
								
									
										
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		||||
          <g
 | 
			
		||||
             id="g1085"
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             transform="matrix(1.6878585,0,0,-1.6878585,720.56874,655.42554)"
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		||||
             style="stroke-width:0.320312">
 | 
			
		||||
            <path
 | 
			
		||||
               d="m 0,0 c -3.878,0 -7.021,2.858 -7.021,6.381 v 20.081 c 0,3.52 3.143,6.381 7.021,6.381 3.878,0 7.028,-2.861 7.028,-6.381 V 6.381 C 7.028,2.858 3.878,0 0,0"
 | 
			
		||||
               style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:0.320312"
 | 
			
		||||
               id="path1083"
 | 
			
		||||
               inkscape:connector-curvature="0" />
 | 
			
		||||
          </g>
 | 
			
		||||
          <g
 | 
			
		||||
             id="g1089"
 | 
			
		||||
             transform="matrix(1.6878585,0,0,-1.6878585,770.35921,615.25518)"
 | 
			
		||||
             style="stroke-width:0.320312">
 | 
			
		||||
            <path
 | 
			
		||||
               d="m 0,0 c 0,-12.052 9.765,-21.815 21.815,-21.815 12.041,0 21.808,9.763 21.808,21.815 0,12.044 -9.767,21.802 -21.808,21.802 C 9.765,21.802 0,12.044 0,0"
 | 
			
		||||
               style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:0.320312"
 | 
			
		||||
               id="path1087"
 | 
			
		||||
               inkscape:connector-curvature="0" />
 | 
			
		||||
          </g>
 | 
			
		||||
          <g
 | 
			
		||||
             id="g1093"
 | 
			
		||||
             transform="matrix(1.6878585,0,0,-1.6878585,779.22038,617.43899)"
 | 
			
		||||
             style="stroke-width:0.320312">
 | 
			
		||||
            <path
 | 
			
		||||
               d="m 0,0 c 0,-7.994 6.477,-14.473 14.471,-14.473 8.002,0 14.479,6.479 14.479,14.473 0,7.994 -6.477,14.479 -14.479,14.479 C 6.477,14.479 0,7.994 0,0"
 | 
			
		||||
               style="fill:#414042;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:0.320312"
 | 
			
		||||
               id="path1091"
 | 
			
		||||
               inkscape:connector-curvature="0" />
 | 
			
		||||
          </g>
 | 
			
		||||
        </g>
 | 
			
		||||
      </g>
 | 
			
		||||
    </g>
 | 
			
		||||
  </g>
 | 
			
		||||
</svg>
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 14 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Screenshots/Mirror.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Screenshots/Mirror.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -3,25 +3,26 @@
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://coqym2otrhygu"
 | 
			
		||||
path="res://.godot/imported/texture_02.png-bb6eefc15212ba5b8098e9e672c21f12.ctex"
 | 
			
		||||
path.s3tc="res://.godot/imported/texture_02.png-bb6eefc15212ba5b8098e9e672c21f12.s3tc.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
"imported_formats": ["s3tc_bptc"],
 | 
			
		||||
"vram_texture": true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://addons/kenney_prototype_textures/red/texture_02.png"
 | 
			
		||||
dest_files=["res://.godot/imported/texture_02.png-bb6eefc15212ba5b8098e9e672c21f12.ctex"]
 | 
			
		||||
dest_files=["res://.godot/imported/texture_02.png-bb6eefc15212ba5b8098e9e672c21f12.s3tc.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/mode=2
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/generate=true
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
detect_3d/compress_to=0
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								assets/crosshairs/crosshair_default.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/crosshairs/crosshair_default.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								assets/crosshairs/crosshair_default.png.import
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/crosshairs/crosshair_default.png.import
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -30,6 +30,11 @@ window/size/borderless=true
 | 
			
		||||
 | 
			
		||||
import/blender/enabled=false
 | 
			
		||||
 | 
			
		||||
[global_group]
 | 
			
		||||
 | 
			
		||||
body=""
 | 
			
		||||
target=""
 | 
			
		||||
 | 
			
		||||
[input]
 | 
			
		||||
 | 
			
		||||
move_left={
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								scenes/characters/blue/dummy.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								scenes/characters/blue/dummy.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
extends Node3D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_head_collision_body_part_hit(dam: Variant) -> void:
 | 
			
		||||
	print("head is hit")
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
@@ -1,4 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=9 format=4 uid="uid://1txob6jskn5s"]
 | 
			
		||||
[gd_scene load_steps=12 format=4 uid="uid://1txob6jskn5s"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="1_cyeub"]
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="1_lianf"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gqjtb"]
 | 
			
		||||
resource_name = "Alpha_Joints_MAT"
 | 
			
		||||
@@ -255,6 +258,10 @@ blend_shape_mode = 0
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j3emx"]
 | 
			
		||||
albedo_color = Color(0, 0, 1, 1)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k5bjr"]
 | 
			
		||||
radius = 11.245
 | 
			
		||||
height = 27.8
 | 
			
		||||
 | 
			
		||||
[sub_resource type="Animation" id="Animation_6g1lc"]
 | 
			
		||||
resource_name = "Run Forward"
 | 
			
		||||
length = 0.533333
 | 
			
		||||
@@ -861,6 +868,7 @@ _data = {
 | 
			
		||||
 | 
			
		||||
[node name="Dummy" type="Node3D"]
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
 | 
			
		||||
script = ExtResource("1_cyeub")
 | 
			
		||||
 | 
			
		||||
[node name="Body" type="Node3D" parent="."]
 | 
			
		||||
 | 
			
		||||
@@ -1333,7 +1341,25 @@ mesh = SubResource("ArrayMesh_8h4ki")
 | 
			
		||||
skin = SubResource("Skin_hwx5g")
 | 
			
		||||
surface_material_override/0 = SubResource("StandardMaterial3D_j3emx")
 | 
			
		||||
 | 
			
		||||
[node name="HitCollisions" type="Node3D" parent="Body/Armature/Skeleton3D"]
 | 
			
		||||
 | 
			
		||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Body/Armature/Skeleton3D"]
 | 
			
		||||
transform = Transform3D(0.978017, -0.176546, -0.110972, 0.15839, 0.282801, 0.94601, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
 | 
			
		||||
bone_name = "mixamorig_Head"
 | 
			
		||||
bone_idx = 5
 | 
			
		||||
 | 
			
		||||
[node name="HeadCollision" type="Area3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D" groups=["body"]]
 | 
			
		||||
transform = Transform3D(9.90229, 1.3945, -6.09554e-08, 0, -4.37114e-07, -10, -1.3945, 9.90229, -4.32843e-07, 0.58762, 7.43451, 1.4646)
 | 
			
		||||
script = ExtResource("1_lianf")
 | 
			
		||||
 | 
			
		||||
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
 | 
			
		||||
shape = SubResource("CapsuleShape3D_k5bjr")
 | 
			
		||||
 | 
			
		||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D"]
 | 
			
		||||
 | 
			
		||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Body"]
 | 
			
		||||
libraries = {
 | 
			
		||||
"": SubResource("AnimationLibrary_dbxeu")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[connection signal="body_part_hit" from="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="." method="_on_head_collision_body_part_hit"]
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								scenes/characters/blue/head_collision.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								scenes/characters/blue/head_collision.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
extends Area3D
 | 
			
		||||
 | 
			
		||||
@export var damage: int = 100
 | 
			
		||||
 | 
			
		||||
signal body_part_hit(dam)
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
func hit():
 | 
			
		||||
	emit_signal("body_part_hit", damage)
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=8 format=3 uid="uid://b10lpwfjgxds4"]
 | 
			
		||||
[gd_scene load_steps=9 format=3 uid="uid://b10lpwfjgxds4"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
 | 
			
		||||
radius = 0.3
 | 
			
		||||
@@ -90,7 +91,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, 0)
 | 
			
		||||
fov = 40.0
 | 
			
		||||
 | 
			
		||||
[node name="BulletStartingPoint" type="Node3D" parent="FirstPersonCameraMount"]
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.343115)
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185)
 | 
			
		||||
 | 
			
		||||
[node name="AimRay" type="RayCast3D" parent="FirstPersonCameraMount/BulletStartingPoint"]
 | 
			
		||||
target_position = Vector3(0, 0, 1000)
 | 
			
		||||
hit_from_inside = true
 | 
			
		||||
 | 
			
		||||
[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
 | 
			
		||||
 | 
			
		||||
@@ -99,5 +104,31 @@ libraries = {
 | 
			
		||||
"": SubResource("AnimationLibrary_u1b6p")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
 | 
			
		||||
layout_mode = 3
 | 
			
		||||
anchors_preset = 15
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
offset_left = 8.0
 | 
			
		||||
offset_right = 8.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
mouse_filter = 2
 | 
			
		||||
 | 
			
		||||
[node name="TextureRect" type="TextureRect" parent="FirstPersonCameraMount/HUD"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 8
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_top = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
anchor_bottom = 0.5
 | 
			
		||||
offset_left = -36.0
 | 
			
		||||
offset_top = -36.0
 | 
			
		||||
offset_right = 36.0
 | 
			
		||||
offset_bottom = 36.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
texture = ExtResource("2_lsd7c")
 | 
			
		||||
 | 
			
		||||
[node name="ModelMount" type="Node3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								scenes/maps/csg_box_3d.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								scenes/maps/csg_box_3d.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
extends CSGBox3D
 | 
			
		||||
 | 
			
		||||
var health = 5
 | 
			
		||||
 | 
			
		||||
func take_damage():
 | 
			
		||||
	health -= 1
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	if health < 1:
 | 
			
		||||
		queue_free()
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -2,8 +2,9 @@ extends Node3D
 | 
			
		||||
 | 
			
		||||
const SPEED = 715
 | 
			
		||||
 | 
			
		||||
@onready var mesh = $MeshInstance3D
 | 
			
		||||
@onready var ray = $RayCast3D
 | 
			
		||||
@onready var mesh = $RigidBody3D/MeshInstance3D
 | 
			
		||||
@onready var rigid_body_3d: RigidBody3D = $RigidBody3D
 | 
			
		||||
@onready var ray = $RigidBody3D/RayCast3D
 | 
			
		||||
@onready var particles = $GPUParticles3D
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
@@ -14,11 +15,15 @@ func _ready() -> void:
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta):
 | 
			
		||||
	position += transform.basis * Vector3(0, 0, SPEED) * delta
 | 
			
		||||
	ray.collision_mask = 1
 | 
			
		||||
	ray.enabled = 1
 | 
			
		||||
	rigid_body_3d.set_use_continuous_collision_detection(true)
 | 
			
		||||
	#ray.collision_mask = 1
 | 
			
		||||
	#ray.enabled = 1
 | 
			
		||||
	ray.target_position.z = SPEED / Engine.get_frames_per_second()    
 | 
			
		||||
	if ray.is_colliding():
 | 
			
		||||
		mesh.visible = false
 | 
			
		||||
		rigid_body_3d.visible = false
 | 
			
		||||
		particles.emitting = true
 | 
			
		||||
		#if ray.get_collider().is_in_group("body"):
 | 
			
		||||
			#print("head")
 | 
			
		||||
		await get_tree().create_timer(1.0).timeout
 | 
			
		||||
		queue_free()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
[gd_scene load_steps=7 format=3 uid="uid://b0agqeg53tey5"]
 | 
			
		||||
[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
 | 
			
		||||
 | 
			
		||||
@@ -8,6 +8,10 @@ size = Vector3(0.2, 0.2, 0.5)
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8o05"]
 | 
			
		||||
albedo_color = Color(0.894987, 0.000702324, 0.905119, 1)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_l3sdq"]
 | 
			
		||||
height = 0.3
 | 
			
		||||
radius = 0.08
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ynv38"]
 | 
			
		||||
albedo_color = Color(0.929412, 0, 0, 1)
 | 
			
		||||
emission_enabled = true
 | 
			
		||||
@@ -27,33 +31,42 @@ linear_accel_max = 6.67
 | 
			
		||||
size = Vector3(0.05, 0.05, 0.05)
 | 
			
		||||
 | 
			
		||||
[node name="Bullet" type="Node3D"]
 | 
			
		||||
visible = false
 | 
			
		||||
script = ExtResource("1_th28m")
 | 
			
		||||
 | 
			
		||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
 | 
			
		||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
 | 
			
		||||
mass = 0.01
 | 
			
		||||
continuous_cd = true
 | 
			
		||||
 | 
			
		||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
 | 
			
		||||
transform = Transform3D(0.663102, 0, 0, 0, 0.601826, 0, 0, 0, 0.58984, 0, 0, 0)
 | 
			
		||||
mesh = SubResource("BoxMesh_vxst2")
 | 
			
		||||
skeleton = NodePath("../..")
 | 
			
		||||
surface_material_override/0 = SubResource("StandardMaterial3D_p8o05")
 | 
			
		||||
 | 
			
		||||
[node name="RayCast3D" type="RayCast3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.100459)
 | 
			
		||||
target_position = Vector3(0, 0, -0.5)
 | 
			
		||||
[node name="RayCast3D" type="RayCast3D" parent="RigidBody3D" groups=["body"]]
 | 
			
		||||
exclude_parent = false
 | 
			
		||||
target_position = Vector3(0, 0, 2)
 | 
			
		||||
hit_back_faces = false
 | 
			
		||||
collide_with_areas = true
 | 
			
		||||
 | 
			
		||||
[node name="Timer" type="Timer" parent="RigidBody3D"]
 | 
			
		||||
wait_time = 10.0
 | 
			
		||||
one_shot = true
 | 
			
		||||
autostart = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
 | 
			
		||||
shape = SubResource("CylinderShape3D_l3sdq")
 | 
			
		||||
 | 
			
		||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
 | 
			
		||||
material_override = SubResource("StandardMaterial3D_ynv38")
 | 
			
		||||
emitting = false
 | 
			
		||||
amount = 10
 | 
			
		||||
lifetime = 6.29
 | 
			
		||||
one_shot = true
 | 
			
		||||
explosiveness = 1.0
 | 
			
		||||
process_material = SubResource("ParticleProcessMaterial_58cgi")
 | 
			
		||||
draw_pass_1 = SubResource("BoxMesh_mfkmi")
 | 
			
		||||
 | 
			
		||||
[node name="Timer" type="Timer" parent="."]
 | 
			
		||||
wait_time = 10.0
 | 
			
		||||
one_shot = true
 | 
			
		||||
autostart = true
 | 
			
		||||
 | 
			
		||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
 | 
			
		||||
[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,6 @@ extends Node3D
 | 
			
		||||
const SPEED = 715
 | 
			
		||||
 | 
			
		||||
@onready var mesh = $Object_10
 | 
			
		||||
@onready var trace = $Trace
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
@@ -13,12 +12,6 @@ func _ready() -> void:
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta):
 | 
			
		||||
	position += transform.basis * Vector3(0, 0, SPEED) * delta
 | 
			
		||||
	trace.collision_mask = 1
 | 
			
		||||
	trace.enabled = 1
 | 
			
		||||
	if trace.is_colliding():
 | 
			
		||||
		mesh.visible = false
 | 
			
		||||
		await get_tree().create_timer(1.0).timeout
 | 
			
		||||
		queue_free()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_timer_timeout():
 | 
			
		||||
 
 | 
			
		||||
@@ -52,9 +52,5 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
 | 
			
		||||
mesh = SubResource("ArrayMesh_uqgp1")
 | 
			
		||||
skeleton = NodePath("")
 | 
			
		||||
 | 
			
		||||
[node name="Trace" type="RayCast3D" parent="."]
 | 
			
		||||
target_position = Vector3(0, 0, 1)
 | 
			
		||||
hit_back_faces = false
 | 
			
		||||
collide_with_areas = true
 | 
			
		||||
 | 
			
		||||
[node name="Timer" type="Timer" parent="."]
 | 
			
		||||
wait_time = 0.2
 | 
			
		||||
 
 | 
			
		||||
@@ -4,23 +4,30 @@ extends Node3D
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
@onready var barrel: Node3D = $Barrel
 | 
			
		||||
@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
 | 
			
		||||
@onready var bullet_trail_end: Node3D = $BulletTrailEnd
 | 
			
		||||
 | 
			
		||||
func shoot() -> Error:
 | 
			
		||||
	var bullet_start_node: Node3D = bullet_trace_distance.find_child("Start")
 | 
			
		||||
	var bullet_end_node: Node3D = bullet_trace_distance.find_child("End")
 | 
			
		||||
	if bullet_start_node and bullet_end_node:
 | 
			
		||||
		var path := "res://scenes/weapon/misc/bullet_trail_generic.tscn"
 | 
			
		||||
		if not ResourceLoader.exists(path):
 | 
			
		||||
			return ERR_DOES_NOT_EXIST
 | 
			
		||||
		var scene: PackedScene = ResourceLoader.load(path)
 | 
			
		||||
		if not scene.can_instantiate():
 | 
			
		||||
			return ERR_CANT_OPEN
 | 
			
		||||
		
 | 
			
		||||
		var node: MeshInstance3D = scene.instantiate()
 | 
			
		||||
		node.init(bullet_start_node.global_position, bullet_end_node.global_position)
 | 
			
		||||
		var root := get_tree().get_root()
 | 
			
		||||
		root.add_child(node)
 | 
			
		||||
		return OK
 | 
			
		||||
	else:
 | 
			
		||||
		push_warning("Couldn't generate a bullet trace, no distance node found")
 | 
			
		||||
		return ERR_BUG
 | 
			
		||||
	# -- TODO: It should not be hardcoded
 | 
			
		||||
	var path := "res://scenes/weapon/guns/ak/bullet.tscn"
 | 
			
		||||
	if not ResourceLoader.exists(path):
 | 
			
		||||
		return ERR_DOES_NOT_EXIST
 | 
			
		||||
	var scene: PackedScene = ResourceLoader.load(path)
 | 
			
		||||
	if not scene.can_instantiate():
 | 
			
		||||
		return ERR_CANT_OPEN
 | 
			
		||||
	var node: Node3D = scene.instantiate()
 | 
			
		||||
	var root := get_tree().get_root()
 | 
			
		||||
	node.position = barrel.global_position
 | 
			
		||||
	node.transform.basis = barrel.global_transform.basis
 | 
			
		||||
	root.add_child(node)
 | 
			
		||||
	return OK
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,8 @@
 | 
			
		||||
[gd_scene load_steps=54 format=4 uid="uid://dtvo21mk1webd"]
 | 
			
		||||
[gd_scene load_steps=55 format=4 uid="uid://dtvo21mk1webd"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/weapon/guns/ak/with_hands.gd" id="1_2iqts"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://dab7jttp7ywfh" path="res://scenes/weapon/guns/ak/gun.tscn" id="1_aaafm"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bjyltbtx45cqs" path="res://scenes/weapon/misc/bullet_trace_distance.tscn" id="3_5ff4y"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tg27p"]
 | 
			
		||||
 | 
			
		||||
@@ -734,5 +735,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.286444, 0, -0.397435)
 | 
			
		||||
mesh = SubResource("ArrayMesh_kj4i3")
 | 
			
		||||
skeleton = NodePath("")
 | 
			
		||||
 | 
			
		||||
[node name="Barrel" type="Node3D" parent="."]
 | 
			
		||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0.161938, -4.38604)
 | 
			
		||||
[node name="BulletTraceDistance" parent="." instance=ExtResource("3_5ff4y")]
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3.86167e-07, 0.200684, -4.41724)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										8
									
								
								scenes/weapon/misc/bullet_trace_distance.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								scenes/weapon/misc/bullet_trace_distance.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
[gd_scene format=3 uid="uid://bjyltbtx45cqs"]
 | 
			
		||||
 | 
			
		||||
[node name="BulletTraceDistance" type="Node3D"]
 | 
			
		||||
 | 
			
		||||
[node name="Start" type="Node3D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="End" type="Node3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 300)
 | 
			
		||||
							
								
								
									
										22
									
								
								scenes/weapon/misc/bullet_trail_generic.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								scenes/weapon/misc/bullet_trail_generic.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
extends MeshInstance3D
 | 
			
		||||
 | 
			
		||||
func init(pos1, pos2):
 | 
			
		||||
	var draw_mesh := ImmediateMesh.new()
 | 
			
		||||
	mesh = draw_mesh
 | 
			
		||||
	draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
 | 
			
		||||
	draw_mesh.surface_add_vertex(pos1)
 | 
			
		||||
	draw_mesh.surface_add_vertex(pos2)
 | 
			
		||||
	draw_mesh.surface_end()
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_timer_timeout() -> void:
 | 
			
		||||
	queue_free()
 | 
			
		||||
							
								
								
									
										20
									
								
								scenes/weapon/misc/bullet_trail_generic.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								scenes/weapon/misc/bullet_trail_generic.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://balgqtw1ijpw3"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
 | 
			
		||||
albedo_color = Color(0.934388, 0.967243, 0.955863, 1)
 | 
			
		||||
emission = Color(1, 1, 1, 1)
 | 
			
		||||
emission_energy_multiplier = 2.7
 | 
			
		||||
 | 
			
		||||
[node name="BulletTrailGeneric" type="MeshInstance3D"]
 | 
			
		||||
material_override = SubResource("StandardMaterial3D_ybqvs")
 | 
			
		||||
visibility_range_end = 1891.27
 | 
			
		||||
script = ExtResource("1_k8eg1")
 | 
			
		||||
 | 
			
		||||
[node name="Timer" type="Timer" parent="."]
 | 
			
		||||
wait_time = 0.05
 | 
			
		||||
one_shot = true
 | 
			
		||||
autostart = true
 | 
			
		||||
 | 
			
		||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
 | 
			
		||||
							
								
								
									
										3
									
								
								scenes/weapon/misc/muzzle_flash.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								scenes/weapon/misc/muzzle_flash.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
[gd_scene format=3 uid="uid://bfelcp5dmag5r"]
 | 
			
		||||
 | 
			
		||||
[node name="MuzzleFlash" type="MeshInstance3D"]
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
# ---------------------------------------------------------------------
 | 
			
		||||
class_name PlayerInput extends CharacterBody3D
 | 
			
		||||
 | 
			
		||||
var health: int = 100
 | 
			
		||||
 | 
			
		||||
@export_category("PlayerInput")
 | 
			
		||||
 | 
			
		||||
const SPEED = 5.0
 | 
			
		||||
@@ -160,15 +162,39 @@ var bullet = load("res://scenes/weapon/bullet.tscn")
 | 
			
		||||
 | 
			
		||||
@onready var shooting_raycast: RayCast3D = $FirstPersonCameraMount/RayCast3D
 | 
			
		||||
@onready var bullet_starting_point: Node3D = $FirstPersonCameraMount/BulletStartingPoint
 | 
			
		||||
 | 
			
		||||
@onready var aim_ray: RayCast3D = $FirstPersonCameraMount/BulletStartingPoint/AimRay
 | 
			
		||||
# --find the gun node and exec shoot
 | 
			
		||||
func _shoot():
 | 
			
		||||
	if aim_ray.is_colliding():
 | 
			
		||||
		var collider := aim_ray.get_collider()
 | 
			
		||||
		if collider != null and collider.is_in_group("target"):
 | 
			
		||||
			aim_ray.get_collider().take_damage()
 | 
			
		||||
	var root := get_tree().get_root()
 | 
			
		||||
	#if !gun_anim.is_playing():
 | 
			
		||||
	#gun_anim.play("Shoot")
 | 
			
		||||
	gun_with_hands.shoot()
 | 
			
		||||
	#gun_mount_anim.play("shooting")
 | 
			
		||||
	var node: Node3D = bullet.instantiate()
 | 
			
		||||
	node.position = bullet_starting_point.global_position
 | 
			
		||||
	node.transform.basis = bullet_starting_point.global_transform.basis
 | 
			
		||||
	root.add_child(node)
 | 
			
		||||
 | 
			
		||||
func _get_camera_collision():
 | 
			
		||||
	var viewport = get_viewport().size
 | 
			
		||||
	var ray_origin = first_view_camera.project_ray_origin(viewport / 2)
 | 
			
		||||
	var ray_end = ray_origin + first_view_camera.project_ray_normal(viewport / 2 * 100)
 | 
			
		||||
	var new_intersection = PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
 | 
			
		||||
	var intersection = get_world_3d().direct_space_state.intersect_ray(new_intersection)
 | 
			
		||||
	if not intersection.is_empty():
 | 
			
		||||
		var collision_point = intersection.position
 | 
			
		||||
		print("gotcha")
 | 
			
		||||
		return collision_point 
 | 
			
		||||
	else:
 | 
			
		||||
		return ray_end
 | 
			
		||||
		
 | 
			
		||||
func _hit_scan_collision(collision_point):
 | 
			
		||||
	var viewport = get_viewport().size
 | 
			
		||||
	var ray_origin = first_view_camera.project_ray_origin(viewport / 2)
 | 
			
		||||
	var ray_end = ray_origin + first_view_camera.project_ray_normal(viewport / 2 * 100)
 | 
			
		||||
	var new_intersection = PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
 | 
			
		||||
	var bullet_collision = get_world_3d().direct_space_state.intersect_ray(new_intersection)
 | 
			
		||||
	if bullet_collision:
 | 
			
		||||
		print(bullet_collision)
 | 
			
		||||
		_hit_scan_damage(bullet_collision.collider)
 | 
			
		||||
		
 | 
			
		||||
func _hit_scan_damage(Collider):
 | 
			
		||||
	#if Collider.is_in_group("target") and Collider.has_method("take_damage"):
 | 
			
		||||
	print("damaged")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								shaders/highlight.gdshader
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								shaders/highlight.gdshader
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
shader_type spatial;
 | 
			
		||||
render_mode unshaded, depth_draw_never;
 | 
			
		||||
 | 
			
		||||
uniform vec4 shine_color : source_color = vec4( 1.0, 1.0, 1.0, 1.0 );
 | 
			
		||||
uniform float cycle_interval : hint_range(0.5, 5.0) = 1.0;
 | 
			
		||||
uniform float shine_speed : hint_range(1.0, 5.0) = 3.0;
 | 
			
		||||
uniform float shine_width : hint_range(1.0, 100.0) = 3.0;
 | 
			
		||||
 | 
			
		||||
void fragment( )
 | 
			
		||||
{
 | 
			
		||||
	vec3 vertex = ( INV_VIEW_MATRIX * vec4( VERTEX, 1.0 ) ).xyz;
 | 
			
		||||
	float width = shine_width * 0.001 * cycle_interval;
 | 
			
		||||
	float frequency = floor( sin( vertex.z * cycle_interval + TIME * shine_speed * cycle_interval ) + width );
 | 
			
		||||
	ALBEDO = shine_color.rgb;
 | 
			
		||||
	ALPHA = clamp( ( 1.0 - dot( NORMAL, VIEW ) ) * frequency * shine_color.a, 0.0, 1.0 );
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user